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Posts with tag hack-and-slash

Encrypted Text: Finding combat's missing damage

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions you'd like to see answered.

With patch 4.0.1 in our rearview mirror, we've had over a week to fix our addons and get our houses in order. I've already had a few decent raid DPS parses forwarded to me by subtlety rogues, who are finally able to actually do reasonable DPS. Traditionally, there has always been a few "bad" specs in WoW, but subtlety was so bad that it was tier below the other bad specs. Its arrival has brought back several of my old friends from retirement, who were looking forward to the frenetic rotation of finishers.

Assassination rogues have been enjoying the synergy between Vendetta and cooldown like Bloodlust, and their relative DPS is still decent. The addition of Rupture as a finisher and Backstab as an alternate generator has their rotation shaken up a bit, but still easily manageable. I actually found the Mutilate-centric build to be pretty fun to play after the patch, and I'll be using it to raid with for the immediate future. However, it wasn't assassination's playstyle that caused me to promote it to my main spec, but rather combat's current weakness that drove me to enchant my daggers with Mongoose.

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Filed under: Rogue, (Rogue) Encrypted Text

World of Warcraft Patch 3.2 Rogue Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

As I've been saying for quite some time, Rogues are in a pretty good place in WoW right now. We're competitive in the arena and battleground scene, and our PvE DPS is definitely at the level we should expect as a pure DPS class. With the upcoming nerfs to some of our biggest rivals (Feral Druids in particular), Patch 3.2 will simply be more of the same for the Rogue class.

We've got 3 viable specs for PvE progression (though HaT is underused), and Combat has seen a rebirth in the 3v3 and 5v5 brackets via the potency of Fan of Knives, Blade Flurry, and Killing Spree for AoE pressure and massive application of poisons to all targets. The only real change coming in 3.2 will be our new capacity for wielding Axes. I don't know about you, but I've already got two Axes enchanted and ready to go!

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Filed under: Rogue, Patches, Classes, (Rogue) Encrypted Text

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