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Posts with tag halls-of-lightning

Wrath 101: Factions and reputation

Reputation in Wrath of the Lich King works a lot like it did in The Burning Crusade, except refined. Most of your reputation will come from dungeon runs and questing, and not grinding mobs off in some random corner of the world. At the same time, they've thrown in some 'extra' hooks to some of the reputations that make it pretty different from what it used to be, for better or for worse. That's what we'll be digging into here.

Factions
The Horde and the Alliance each get a set of factions: The Horde Expedition and the Alliance Vanguard. These are a bit unusual, because those two primary factions have four other secondary factions. For the most part, those secondary factions don't have any rewards of their own. As you gain reputation with the sub-factions, your overall Horde Expedition or Alliance Vanguard reputation goes up, and that determines your rewards. Why did they do it that way? I don't know, but they did!

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Filed under: Analysis / Opinion, Expansions, Factions, Guides, Wrath of the Lich King

Ahn'kahet's Herald Volazj: Quite possibly the coolest boss ever


Wrath of the Lich King has a lot of new dungeons, and hopefully you've been running them all as you level. Personally, I find them all pretty awesome, but Ahn'kahet: The Old Kingdom is the first one that completely blew me away. Overall, I'd say it's not as good as Halls of Stone or Halls of Lightning, but Ahn'kahet has certain elements that make it one of my favorites.

Not only is Ahn'kahet visually stunning, but it gives you a glimpse into the story of Yogg-Saron and his relation to the Scourge and other forces. It's a little repetitive in some places (the first boss is a bit boring), but it also houses some of the best 5-man bosses we've seen yet. The final boss, Herald Volazj, is the embodiment of the technical advances Blizzard has made with the gameplay in Wrath of the Lich King. I almost feel bad mentioning him at all, because I've been running Ahn'kahet repeatedly with people who have never done it before. Seeing them wig out the first time they do the boss is awesome.

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Filed under: Analysis / Opinion, Instances, Bosses, Wrath of the Lich King

WoW Moviewatch: Muffins WotLK Exploration Part 77-80

(Viewers be warned that this video contains spoilers for the Wrath of the Lich King beta.)

At the beginning of last month, I featured a video that explored levels 70-77 of the Wrath of the Lich King beta. It was apparently so popular that Muffins was contacted by a studio for a possible job! Since then, she realized that machinima was something that she wanted to do with her life. Nothing makes me happier than when someone says that, so congratulations, Muffins!

Muffins obviously only covered a portion of the levels last time, so she's back with an exploration video for the 77-80 crowd. In it, she checks out Storm Peaks, Halls of Lightning (Instance), The Oculus (Instance), Utgarde Pinnacle (Instance), The Culling of Stratholme (Instance), and Icecrown. She noted that The Violet Eye in Dalaran seemed like a less interesting version of Black Morass, and that Naxxramas was pretty much the same as the old one except for the trash.

[Via Warcraftmovies.com]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...

Filed under: Machinima, WoW Moviewatch, Wrath of the Lich King

Level 80 and other major new highlights from the Beta [Updated]

Jeff "Tigole" Kaplan posted several new changes that are appearing in the Wrath of the Lich King Beta tonight. The highlights include:
  • Level cap raised to 80.
  • Less XP required for 70 to 80*
  • Storm Peaks zone available, Icecrown unavailable.
  • Follow dungeons available:
    • Halls of Lightning
    • Halls of Stone
    • Caverns of Time: Stratholme
    • The Occulus
    • Utgarde Pinnacle
    • Heroic Nexus
Tigole also notes that premade characters will be made available at a later date on a different server. It looks like they'll actually be doing this now. More changes and analysis of the latest Beta patch to come throughout the evening. Stay tuned.

*We did some rough calculations. Daniel's Hunter was approximately 50% of the way through level 70. His hunter is now 60% of the way through level 70. Thus, the XP required to level was reduced by approximately 20%. These are just rough estimates, and no official word on the percentage has came out yet.

Update 11:49 p.m. EDT: Zarhym has said that patch notes are still being compiled. We'll have them up as soon as Blizzard releases them.

Filed under: News items, Wrath of the Lich King

Tom Chilton and J. Allen Brack talk Wrath at Leipzig

Here's a nice tidbit from the Games convention at Leipzig, Germany in the form a bundle of Wrath news. Tom Chilton and J. Allen Brack gave a pair of interviews to Getbuffed.de and Gamona.de. In the Getbuffed interview embedded above, they discuss the future of the lore and raids, most notably Icecrown Glacier, the home of Arthas.

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Filed under: Horde, Alliance, Blizzard, News items, Instances, Expansions, Humor, Raiding, Factions, Interviews, Wrath of the Lich King

Wrath boss names revealed in Achievements


Wowhead recently went live with their database of all the Achievements currently in the Wrath beta. Among those Achievements is one for clearing each dungeon and raid currently in Wrath. Each Achievement lists its requirements for completion, so what does that mean? We now know the names of all the dungeon bosses (as well as a little from the raids)! Everything placed after the cut for those who want to avoid spoilers.

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Filed under: Instances, Raiding, Bosses, Wrath of the Lich King, Achievements

WWI '08 Notes from the Dungeons & Raids Panel part 3


11:13 AM: Faction. Want to make it not feel like a grind. Championing -- Earn faction outside of your current dungeon. Choose a specific faction to earn rep with, system will use tabards, put tabard on in any heroic and every kill will give rep towards the faction whose tabard you're wearing as well as dungeon faction. Small bonus if you wear the tabard of the dungeon faction too. Details not final but this is the direction. Don't want you to feel you have to grind certain dungeons mindlessly.

11:15 AM: Remove faction requirements for heroics. Don't want people to feel like there are so many barriers.

11:16 AM: PvP rewards will show up in faction too. Similar to current lowlevel pvp faction sets. Will continue this trend. Greater variety of faction rewards full stop. Only a certain amount of items they can make in the time they have. Items that fit different specs and classes. More recipe plans, something done in TBC but not all trade skills were represented in factions. More rewards in general from faction.

11:17 AM: How does the Death Knight fit in? Will be able to tank both raids and dungeons. Not intended to be 'the new tank' but is a unique tank and want to make sure they can tank raids and 5-mans, heroics, as well as DPS. Just going to do it in a different way, keeping classes unique. Looked at what players need -- people always need a tank. More tanks = more dungeon runs.

11:19 AM: Sneak Peek: The Occulus. Level 80 dungeon located in Borean Tundra (Coldarra). Unique; first dungeon players can fly in. Get a drake partway through the dungeon and do mounted combat as if it were a vehicle, individual spells on different drakes. Tank drakes, heal drakes etc. Nonlinear; started as a high fantasy pitch and has become a high concept design.

Occulus is a series of rings floating in the sky, can pick and choose bosses. Concept art shows circular and frozen themes. Dungeon design shown, they design on paper and try to feel how big the space is, is it big enough to fight the boss, the trash. Layouts turn into concept art and 'blockout' phase, turning 2D image into 3D so they can run around it in 3D. Dungeon is complete, internal playtesting at the moment.

11:24 AM: Halls of Stone. Part of Ulduar, located in Storm Peaks. Tied to Titan lore. Level 77-79. Will need a flying mount to access. Nonlinear. Want to make you feel like you're infiltrating Titan area, feel like it's something new even though scope is very different. Epic scale. Level 80 dungeon in Ulduar (Halls of Lightning) and raid dungeon too, but Halls of Stone is first dungeon players will experience

Wanted the scale to be big but not annoying (to the level of wanting a mount to travel through it). Showed blockout, walked 5 players through game to see if there's basic things like enough room to pull mobs, enough room for cameras etc. Platinum Discs quests from Uldaman -- this is the next evolution, continuing the story. Location where we can read the discs and maybe find out information about how Azeroth was created, deliver lore to players.

Filed under: Events, Blizzard, Instances, Raiding, Worldwide Invitational

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