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Posts with tag hand-of-reckoning

The Light and How to Swing It: Putting our Hands to work

paladin bubble
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

If healers were defined by their heals, then holy paladins would be the strong, silent type. Our roster of healing spells has always been meek. The three-heal model of Cataclysm and the introduction of our holy power heals definitely increased our selection, but we have nowhere near the healing spell diversity of a priest or druid. We're only now receiving a true AOE heal in patch 4.3 with Holy Radiance's redesign.

Rather than leaning on a variety of healing options, holy paladins like to keep it simple. We're able to compensate for our undiversified healing tool box by drawing on our numerous other abilities. We might not have as many healing spells as the other guys, but we certainly have more utility spells than they could ever dream of. Our "Hand of" spells allow us to go further than any other healer can.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Bringing utility in Cataclysm

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons. Please send screenshots as well as any comments to my email at gregg@wow.com.

Sorry, the above graphic really has nothing to do with today's column, but I wanted to feature more of the new built-in "power auras" that Blizzard added to the game.

As for today's message, I know the following is going to raise some red flags for those long-time paladins out there, but don't freak out. I'm going to ask that you start stepping up and bringing a bit more utility.

Relax, I didn't mean it in a vanilla or BC sort of way when you were sometimes just brought for certain buffs and nothing to do with your damage, tanking or healing. I mean it in a real sense that we do have some utility available to us in addition to everything else that we do, much the same way that hunters' traps bring utility to their class.

The coming expansion is going to be harder than we're used to. We've been just nuking things for so long that a lot of our utility abilities have slowly worked their way off of our toolbars, or we're getting new abilities in the expansion to fill roles we haven't had before.

Let's take a look at what we're going to be expected to start doing once the Cataclysm gets into full swing.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm

World of Warcraft Patch 3.2 Paladin Guide


WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.

More than any other class, I think, Paladins underwent significant changes in Patch 3.2. There were changes across all three specs that palpably impact gameplay and challenge players to take a different approach to the way they play their class. I went through most of the changes in detail in an older post, and many of those initial thoughts still hold true, albeit tempered with some experience on the PTR and changes over the past weeks.

There are buffs and there are nerfs, but the main thing to keep in mind is that this is Blizzard's constant balancing act. As the game progresses, I feel that they're finally honing in to the proper vision for the class. We won't go through all the changes here, but we'll break them down according to what impacts the class in general and according to spec. Let's bathe in the Light after the break...

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Filed under: Paladin, Patches, Analysis / Opinion

The Light and How to Swing It: Patch 3.2 and the Paladin


Ok, we've got quite a bit of information on Patch 3.2 now, and even though this major content patch isn't introducing too many new things to the class, it does shake it up a bit. Nothing too big, but it should keep everyone on their toes. But first we'll talk about one thing that isn't related to class skills or nerfs or anything like that... first I'd like to encourage everyone to get chummy with the Argent dudes. Do their mind-numbing daily quests and all that, get the Crusader title if you want... and along the way collect 100 Champion's Seals.

According to the PTR, the new Paladin-exclusive Argent Charger is available on the Tournament Grounds for a mere one hundred seals. Of course, Blizzard is also giving away Tier 9 gear for free during the testing phase, so that cost could still change. Still, here's that pony that Ghostcrawler promised all of us. It's a fitting item for an entire faction run by Paladins, right? Anyway, enjoy that pony because not everything in Patch 3.2 is as nice a ride.

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Filed under: Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It

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