Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag hands-on

BlizzCon 2011: Hands on with Mists of Pandaria

I'm sure that you've already heard the news of the next World of Warcraft expansion: Mists of Pandaria. As an added treat to the reveal of the next expansion, those in attendance at BlizzCon have the opportunity to sit down and spend some time with the new race and the new starting zone. I was fortunate enough to get a chance to play through what was available and to get to know the new Pandaran race just a little bit. We also got to spend some time with the new class, the monk. Join us after the break for more information.

Read more →

Filed under: BlizzCon

The Light and How to Swing It: The AOE heal we deserve

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

From launch until Cataclysm, holy paladins survived on just a handful of heals. We traded healing complexity for unique utility, gaining Aura Mastery instead of Wild Growth or using Hand of Freedom instead of Prayer of Mending. Holy paladin healing was so simple for so many years, as we tended to gravitate toward a single spell like Flash of Light or Holy Light in each expansion. While any other healing class could have complained that their class had become stagnant, holy paladins had literally been playing the same game of whack-a-mole for years.

Cataclysm's massive retooling of paladins and introduction of the three-heal model helped breathe new life into playing holy. Holy power gave us a unique mechanic to manage and gave us additional choices to make when healing. The three-heal model ensures that we're forced to choose between throughput and efficiency, and now we're challenged with managing our mana as well as our healing. Even though these changes drastically shifted the way we play our paladins, we were still relying on the same single-target heals we had always been. Healing Hands, now known as Holy Radiance, was the spell designed to upset the status quo.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

BlizzCon 2009: The Guild's Michele Boyd and Jeff Lewis Worgen hands-on

Sitting in a convention booth all weekend at BlizzCon can actually be a pretty boring prospect. Sure, it's probably a lot of fun meeting people, and sure, unlike a certain team of bloggers, you're probably not run off your feet trying to gather up tons of pictures and information and experiences to write about. But think about it: you're in a booth, signing pictures and DVDs, stuck in the same 20 square feet all weekend long, with all of the promise of BlizzCon around you but just out of reach.

Such, we imagined, was the plight of the cast of The Guild last weekend at BlizzCon, so when we heard that Michele Boyd (who plays "stupid tall hot girl" Riley in the show) and Jeff Lewis (who plays the singular Vork) both had 80s in the current game, we decided that instead of doing a normal boring interview with them, we'd give them a break: we'd take them over to the World of Warcraft: Cataclysm playable demo and let them have a go at the brand new Worgen starting area. It was the least we could do, given that they hadn't had any time to play yet.

And in return, they gave us their impressions of the new starting area, had some fun finding kids in a cornfield, and talked about how and why they play the game. Read on for more.

Read more →

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Expansions, Humor, BlizzCon, Cataclysm, Worgen

BlizzCon 2009: Hands-on with Razer's Naga MMO mouse


We posted last week that Razer had released an MMO mouse fittingly called the Naga (technically after the Sanskrit word for "snake," but c'mon, who plays WoW and doesn't know what Naga really means, right?), and when we did that, we mentioned it would be usable on the floor at BlizzCon. Sure enough, when we ran into the hall (hey, had to get to the store before those plush murlocs sold out) in Anaheim, there it was. We sat down with Travis Wannlund, community manager for the mouse and accessory company, for a quick demo and hands-on.

In that demo, we learned that Razer has actually developed their own WoW addon for the mouse's use, allowing you to map your abilities right into on-screen slots that correspond to the 3x4 touchpad of buttons on the thumb side. He also let us in on some of the design reasoning for the mouse itself, and what they've got in store for the device's future. Read on to learn more.

Read more →

Filed under: Items, Add-Ons, BlizzCon, Hardware

Battle.net Mobile Authenticator hands-on

Last week, Blizzard released their very first piece of iPhone software, and it wasn't a mobile mailbox or an ingame chat client as some of us had hoped. Nope -- out of the blue (get it?), they introduced a replacement for the hardware version of the Authenticator, and they released it for free.

I've installed the software on my first-generation iPhone and have been using it for a little while now. And while it's not much more than barebones -- if you're expecting anything other than an application that periodically gives you numbers, you'll be disappointed -- it's definitely a worthwhile substitute to buying a dedicated Authenticator.

There's short walkthrough of the program after the break, and you can check out a few screens of the app below. It's available right now on the App Store for your iPhone or iPod touch.



Read more →

Filed under: Analysis / Opinion, Odds and ends, Blizzard

Hands on with baby Draenei



The Draenei that feature in The Burning Crusade are firm believers in the Light, and I took a Draenei Paladin out for a spin. As a healing class, the Blessing of the Naaru racial becomes another tool to be used in tricky situations, but its effectiveness leaves a lot to be desired. The spell takes 1.5 seconds to cast, with a 3 minute cooldown, and acts as a fairly weak heal-over-time.

The alien feel of Ammen Vale works well with the storyline -- the Draenei are survivors, and much of the questing revolves around healing. The vale is dark and blue in atmosphere, similar to Teldrassil but with hints of Un'Goro Crater's otherworldliness. It's a futuristic and strange place, and serves as a nice bridge between the fantasy feel of the current WoW zones and the new planet Outland.


Read more →

Filed under: Events, Blizzard, Expansions

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories

Joystiq

Massively

Engadget