Filed under: BlizzCon
Posts with tag hands-on
From launch until Cataclysm, holy paladins survived on just a handful of heals. We traded healing complexity for unique utility, gaining Aura Mastery instead of Wild Growth or using Hand of Freedom instead of Prayer of Mending. Holy paladin healing was so simple for so many years, as we tended to gravitate toward a single spell like Flash of Light or Holy Light in each expansion. While any other healing class could have complained that their class had become stagnant, holy paladins had literally been playing the same game of whack-a-mole for years.
Cataclysm's massive retooling of paladins and introduction of the three-heal model helped breathe new life into playing holy. Holy power gave us a unique mechanic to manage and gave us additional choices to make when healing. The three-heal model ensures that we're forced to choose between throughput and efficiency, and now we're challenged with managing our mana as well as our healing. Even though these changes drastically shifted the way we play our paladins, we were still relying on the same single-target heals we had always been. Healing Hands, now known as Holy Radiance, was the spell designed to upset the status quo.
Such, we imagined, was the plight of the cast of The Guild last weekend at BlizzCon, so when we heard that Michele Boyd (who plays "stupid tall hot girl" Riley in the show) and Jeff Lewis (who plays the singular Vork) both had 80s in the current game, we decided that instead of doing a normal boring interview with them, we'd give them a break: we'd take them over to the World of Warcraft: Cataclysm playable demo and let them have a go at the brand new Worgen starting area. It was the least we could do, given that they hadn't had any time to play yet.
And in return, they gave us their impressions of the new starting area, had some fun finding kids in a cornfield, and talked about how and why they play the game. Read on for more.
In that demo, we learned that Razer has actually developed their own WoW addon for the mouse's use, allowing you to map your abilities right into on-screen slots that correspond to the 3x4 touchpad of buttons on the thumb side. He also let us in on some of the design reasoning for the mouse itself, and what they've got in store for the device's future. Read on to learn more.
Gallery: BlizzCon 2009: Razer Naga MMO mouse
I've installed the software on my first-generation iPhone and have been using it for a little while now. And while it's not much more than barebones -- if you're expecting anything other than an application that periodically gives you numbers, you'll be disappointed -- it's definitely a worthwhile substitute to buying a dedicated Authenticator.
There's short walkthrough of the program after the break, and you can check out a few screens of the app below. It's available right now on the App Store for your iPhone or iPod touch.
Gallery: Battle.net Mobile Authenticator
The Draenei that feature in The Burning Crusade are firm believers in the Light, and I took a Draenei Paladin out for a spin. As a healing class, the Blessing of the Naaru racial becomes another tool to be used in tricky situations, but its effectiveness leaves a lot to be desired. The spell takes 1.5 seconds to cast, with a 3 minute cooldown, and acts as a fairly weak heal-over-time.
The alien feel of Ammen Vale works well with the storyline -- the Draenei are survivors, and much of the questing revolves around healing. The vale is dark and blue in atmosphere, similar to Teldrassil but with hints of Un'Goro Crater's otherworldliness. It's a futuristic and strange place, and serves as a nice bridge between the fantasy feel of the current WoW zones and the new planet Outland.