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Posts with tag hard-cap

Guild size cap and the WoW Insider reader guild

I was a bit saddened when Blizzard announced that guilds will be hard-capped at 600 members as soon as patch 4.0.1 hits. We're going to have to break up our family into smaller guilds if we want to have new members. And we're going to have to do it soon, because 4.0.1. is on the PTR and could hit any Tuesday now.

Blizzard says it looked at the data and reached the following conclusion:
...we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft
But I believe their data is flawed. Their research cannot have taken into account the many guilds who have split themselves up in order to stay below the 500 member soft cap. For those of you who don't know, if you have a guild with more than 500 members, not all members show up on the roster, so you can't tell how many guildies you have online or even in the guild. It makes things clumsy and time-consuming when you need to promote or kick. Not only that, but there is no rhyme or reason as to who shows up and who doesn't. Recent invites may appear on the roster, whereas people inactive for months may not. So many guilds have chosen to split up and patiently wait for the bug to be fixed. Since there are no alliances and no checkbox for "part of a larger group of guilds" built in to the game, there is no way for Blizzard to gather the appropriate data.

After the break, I'll be going into how this affects <It came from the Blog>, our staff/reader guild that has grown at points up to 1,700 members, and what our plans are for the immediate future. But first, have a poll:

Note: This poll is for entertainment purposes only, of course.
Does the guild cap of 600 affect you?
Yes2301 (9.5%)
No16586 (68.3%)
I just want to see the votes5382 (22.2%)

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Filed under: Analysis / Opinion, It Came from the Blog, Cataclysm

Encrypted Text: Armor penetration and the crit cap demystified

Every Wednesday,
Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about the armor penetration and crit caps, and what they mean for rogues.

The topic of Armor Penetration and how it plays into a rogue's gearing plan is definitely the topic I've received the most requests to cover. It's been well-researched by the great folks at Elitist Jerks, and even though it will be completely gone in Cataclysm, there's still a lot of interest in how it works. The terms 'hard cap', 'soft cap', and 'arp cap' are thrown around a lot and can be confusing if you've never done a deep-dive into the mechanic.

I also received a question regarding the rogue crit cap on the podcast the other weekend, and decided to include it in this investigation. While a few high end rogues are already brushing up against it, many rogues are wondering how the crit cap will affect them come Icecrown's plethora of high ilvl loot. Like any of the other caps, the crit cap needs to be seriously evaluated when trying to choose upgrades. Read on for details of both mechanics.

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Filed under: Rogue, Guides, (Rogue) Encrypted Text

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