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Posts with tag hardcore-vs-casual

The useful distinction between casual and hardcore

The useful distinction between casual and hardcore
Earlier this week, WoW Insider's Matthew Rossi argued that there is no point in distinguishing between hardcore and casual players, and that doing so actually detracts from the game. I, however, don't agree and will be presenting a counterpoint in this article. So, if you haven't read Rossi's side yet, be sure to check it out first.

Now before I explain why I think the distinction between hardcore and casual is useful, I think it's necessary that we all be on the same page as far as what hardcore and casual actually are. I found Rossi's argument against the usage of these words particularly flawed because he was working around an assumed and rigid definition of what a hardcore player and a casual player are. Toward the end of his article he pointed out that the casual/hardcore metric doesn't work when you consider the various ways in which some players are engaging with the game. Not every player raids, he explained, but that doesn't mean they can't be hardcore.

Now, I agree with that for the most part, but I disagree with his understanding of hardcore and casual. You see, hardcore and casual are not and have never been part of any metric. It's actually impossible for them to have ever been since the definition of casual and hardcore is subjective. Ask any two people what kind of behavior distinguishes a casual player from a hardcore player and the answer will be different in some way ... And if the definition of something varies from person to person, it can't logically be used as a standard of measurement.

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Filed under: Analysis / Opinion, Raiding

WoW Rookie: When Rookie Lane crosses Raider Boulevard

New around here? See all our collected tips, tricks and how-to's for new players in the WoW Rookie Guide.

Today's WoW Rookie blows the whistle in a bit of traffic directing at the buzzing intersection of Raider Boulevard and Rookie Lane. This isn't a casuals-versus-raiders debate -- far from it. What we have today is more of a guide on how to peacefully co-exist with players who enjoy the game in a very different way than you do. While we've written on this topic before, reader Peter sent in a request that made us consider that it might be time to revisit the issue.
Hi! I just wanted to say I love the "WoW Rookie" column, and I've been playing since release! For someone who's kinda nervous about jumping into the LFG tool, your Grouping 101 article made it less nerve-raking for me to do so.

I don't know if you could even publish this, but I would LOVE to see an article on how new players can deal with elitists and being insulted in game about their gear and skill level. With all the new influx of players Cataclysm is expected to bring, it would be very helpful (for people like me too) to see how others deal with the various negative people in the game.

Thanks again for a great website and service!

--Peter

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Filed under: WoW Rookie

[1.Local]: Shoved into the deep end


Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.

Yeah, we know you've already got Algalon on farm -- WoW.com readers are just uber that way. But for the rare handful of you still playing at a somewhat less stratospheric progression point ... How about those patches? Is the flow of new content keeping pace with your playstyle and interest?

"The pace of new content is fine – ooh, shiny :)," wrote Julie. "What worries me is the rate at which old content becomes obsolete (which is way too fast). For example, I'm glad Ulduar and Emalon are out. I hate the fact you can't do Archavon without doing Emalon. I also hate the fact that there's no reason to go into Naxx (Pro-Drake, badges, etc.) or heroic five-mans, for that matter. Basically I'm ok with the new content coming out; not ok with being forced to move to the new content the moment it does, however. There should be some balanced incentives to keep doing older content."

Is your guild working patiently through the existing content at its own rate, or has the addition of new content shoved you out into the deep end before you were ready?

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Filed under: Analysis / Opinion, Features, [1.Local]

Forum post of the day: The end of big guilds

Oldmaveric of Azgalor posed the question on the General Discussion Forum: are Big guilds on their way out due to easy WoW? He suggested that easier content on 10 man raids and regular content nerfs has led to the breakdown of some of the top guilds and caused players to quit the game.

Savvage of Spinebreaker quickly responded that big guilds have their place, but "People can now play in closer more tightly-knit groups..." For many players, raiding offers sufficient challenge while being more enjoyable than it once was. The raiding experience is not only more accessible, but also more fun. Smaller guilds can afford to be more selective of the online personalities of their membership, while still being able to to make progress.

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Filed under: Analysis / Opinion, Guilds, Raiding, Forums, Forum Post of the Day

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