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Posts with tag haste-breakpoint

Warlords of Draenor: Periodic effects changes

Warlords of Draenor is about to make some sweeping changes to the way we play World of Warcraft -- in a way that is elegantly reducing those tiny little annoyances that we've dealt with for so long, we've nearly forgotten they were there. One of those items on the streamlining checklist has always been the matter of Damage over Time and Healing over Time spells. Unlike flat casts or attacks, DoTs and HoTs distribute both damage and healing evenly over a brief period of time, through periodic ticks of either damage or healing. These can be layered over direct damage and healing spells to deal more damage and boost those direct cast damage and heal spells to greater effect.

Sounds good, right? Yes and no. There are a few weird quirks with periodic damage spells -- casting a DoT while under the effect of a buff like a trinket proc currently means that every tick of that DoT will be boosted by that trinket proc -- even if the actual buff for the trinket has worn off, an effect called "snapshotting." In addition to this, haste modifies DoT and Hot uptime. The more haste you have, the faster your DoTs will tick. In some cases, stacking enough haste meant that your spell would actually get an additional tick of damage or healing -- which led many players to look for that mysterious magic number of haste that would allow this effect to occur.

A lot of this is changing in Warlords.

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Filed under: Warlords of Draenor

Blood Pact: On the usefulness of SimulationCraft

Blood Pact On the usefulness of SimulationCraft MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill will tell you how she became the princess warlock of a continent called Pandaria by switching to saur'lock spec.

You know me: I play a warlock spec that starts with a 'D' only over several dozen copies of my cold, dead body. I'm diehard affliction whether the spec is on top or not. But that doesn't mean I don't ever pay attention to the DPS simulations. I just think the vocal playerbase hedges their bets a little too much on what comes out of the BiS heroic simulations.

Fortunately for me, Ghostcrawler also feels players put too much emphasis on SimulationCraft when it comes to spec balance in PvE. Does this mean SimulationCraft is not valuable? No, it just means that players should be more aware of what's going into a particular simulation and how to interpret whatever data comes out.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

The Light and How to Swing It: Evaluating Holy Radiance's fifth tick

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I made a lot of sacrifices to hit the 3,500 haste break point, which grants our Holy Radiance spell a free fifth tick. The truth is that the extra tick wasn't free, and it came at a great cost. The question in my mind was whether or not the cost was worth the benefit, whether or not the fifth tick made up for the losses in other areas. Holy Radiance is a pretty important spell in our arsenal right now, and haste is good generally, and so I figured there was at least a chance that the fifth tick could prove valuable.

I knew I was making sacrifices to get to that haste plateau, but I had no a priori way to quantify exactly how that would affect my overall healing. I just went for it. After last week's full clear of Dragon Soul with my 3,500 haste build, I now have data to parse. I started matching encounters and parts of encounters in apples-to-apples comparisons using CompareBot to evaluate my performance. The results of my experimentation with a 3,500 haste build had me quite intrigued.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: The road to 3,500 haste

haste rating
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

I love the stat break points in WoW. The idea is that at certain values of a stat like critical strike rating or haste, your character's power improves dramatically due to some complex interaction. Not ever spell scales linearly, and so as you reach certain thresholds, your potency can vary wildly. Holy Radiance's interaction with haste rating is a perfect example. The haste rating we acquire obviously lowers the spell's base cast time, which is how every spell works.

However, at certain values of haste, we can actually cause Holy Radiance's AoE HoT to proc for an additional tick of healing. The extra tick of healing tacks on an extra 10% to 15% healing to each Holy Radiance we cast, dramatically affecting the spell's potency. The problem is that while the first haste break point for HR is easily achievable at 777 haste rating, the next break point requires nearly 3,500 haste rating to achieve.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Adjust your healing in patch 4.3

holy radiance
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

With patch 4.3 looming on the horizon, holy paladins need to be prepared for all of the changes that are headed our way. Both of our AoE healing options have been significantly altered, along with several of the talents and glyphs that support these abilities. Retribution paladins are also looking forward to a few buffs to their sustained DPS, but their ability to help with AoE healing is being greatly reduced.

Our core mana regeneration mechanic is about to be completely scrapped. In fact, if we continue using Judgement without making any adjustments, we'll actually have less mana in patch 4.3 than we do today. We've been healing with holy power for nearly a year now, but many of the habits we've picked up along the way will need to change.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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