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Posts with tag haste-rating

Combat stats and spellpower consolidated on Alpha

You may never look at this window the same way again.Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.

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Filed under: Realm News, Patches, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Raid Rx: I feel the need... the need for speed Part 3

Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. Btw, Kil'jaeden says hi! Ok, maybe not...

This is like the song that never ends. It goes on and on my friends. Who knew there was so much to say about casting faster? I swear this is the last week of it. I'll find something... anything... else to talk about next week. Just stick it out. You can do it!

For a bit of a recap, Part 1 explained how you can reduce casting lag, the first step in getting your heals to land faster. If you haven't read the details, please take the time to do so before you hit up Part 2, the fundamentals of haste. This section covers what haste is, the typical reasons someone would want it, and a breakdown of the common haste healing items as they compare to regular healing gear.

This week I'm going to finish the series with an in-depth look at the remaining haste gear by class, including what's available now and what's coming up in Patch 2.4.

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Filed under: Druid, Paladin, Priest, Shaman, Patches, Items, Analysis / Opinion, Tips, Raiding, Guides, Raid Rx (Raid Healing)

Blood Pact: Warlocks buffed in 2.4

Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.

With the current furore over patch 2.4, one may be hard-pressed to keep up with the latest news and developments, especially if you've got raid/ work/ school schedules to keep to and tax forms to struggle with. Ultimately, few of us really read through the patch notes line-by-line, often just skimming for parts that matter to us. As warlocks, we'd naturally be concerned with how patch 2.4 affects us - are we nerfed or buffed? Can warlocks ever not cause the world to end?

Allow this intrepid columnist to dive into the murky depths of patch 2.4, to surface with hopefully some pearls of wisdom that answer the hundred-dollar question: What does it mean for me?

For really busy warlocks, 2.4, in a nutshell, is a buff in terms of group and raid utility for warlocks.

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Filed under: Warlock, Patches, Analysis / Opinion, (Warlock) Blood Pact

Raid Rx: I feel the need... the need for speed Part 2

Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you.

The last time we parted ways, you had been left with some casting lag reduction homework. This was the first step in pumping up your healing per second (HPS) with little in the way of capital cost. Today we're going to cover spell haste.

I have a ton to say, per normal, so I'm gonna hide all the healorz juiciness behind the jump. You'll prolly want to go and get a snack. You're going to need provisions to make it through, methinks. I'll wait here until you get back, np.

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Filed under: Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion, Tips, Raiding, Raid Rx (Raid Healing)

8-Piece Sets Return With Patch 2.4 (kind of...)

The frantic folk at MMO Champion are digging up major loot finds in the upcoming Patch 2.4, including what appears to be new Tier 6 pieces -- boots, bracers, and belts. These pieces can be obtained by exchanging tokens that likely drop from Sunwell Plateau. This marks an unexpected return to eight-piece sets hearkening back to the days of Molten Core, Blackwing Lair, and even Naxxramas (although Tier 3 was officially 9 pieces). Despite the additions, however, the item previews don't appear to show any new bonuses beyond the existing 4-piece bonuses for Tier 6. This comes as a moderate surprise considering Blizzard has said in the past that they liked the 5-piece set format. On the other hand, it's probably a good thing considering there is no official Tier 7, and these pieces cater to set completists as well as giving more flexibility in obtaining (or keeping) the set bonuses.

On an interesting note, the Tier 6 Lightbringer's Battlegear or the Paladin Retribution boots, bracers, and belt show hints of what the patch notes state as "Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result." We can see from MMO Champion's screenshot that the raid set has scrapped Spell Damage -- similar to the Vengeful Gladiator's Vindication of Arena Season 3 -- in favor of Haste rating. If all other Tier 6 Retribution pieces -- or even better, all other Burning Crusade Tier set pieces -- will be retroactively changed to remove Spell Damage and add Haste rating, it means a massive DPS upgrade for Retribution Paladins as promised. After all, Retribution Paladin DPS is basically auto-attack plus.

Filed under: Paladin, Items, Blizzard, News items, Raiding

Encrypted Text: Ten great rogue trinkets

Vanquished Tentacle of C'thun

Even though I haven't raided on my rogue for about two months, I'm still pretty happy when I look at her gear. 4/5 T4, the Chestguard of the Conniver, the awesome offhand dagger from heroic Ramparts that I obtained after my guild found it in the chest, held the chest open, and summoned me in -- *Monty Burns voice* why, this is less a rogue than a god. (Disclaimer: My rogue is not actually a god, and yours is probably better geared and also prettier.)

But there are two blues disrupting my sea of adequate purples -- I have yet to replace either of my trinkets. And when I talk to other rogues, many of them have the same problem. The truly good epic trinkets for rogues are hard to find or have many competing rogues after them, and many of the other trinkets are just ... meh. So to help out my fellow rogues, I'm posting a guide to some of the best max-level trinkets (as rated by their power and their ease of attainability.)

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Filed under: Rogue, Items, (Rogue) Encrypted Text

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