Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag haste

Totem Talk: Why enhancement hates haste

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third!

The era of Icecrown Citadel was a strange time for enhancement shaman. After spending 2/3 of the expansion gemming primarily attack power, haste rating became our king. I still remember the odd whispers I got from concerned guild members as they saw all yellow gems lighting up my gear, and how my go-to jewelcrafter was always certain to ask "are you sure" every time I asked him to cut a Quick King's Amber.

The enhancement of ICC breathed haste. It sped up our white attacks, which in turn increased Flametongue procs, Static Shock procs, and the then all-important Maelstrom Weapon procs. This wasn't necessarily a good thing, because nearly every other melee at the time was scaling with armor penetration, a non-linearly scaling stat that absolutely murdered its victims. While other melee classes and hunters saw their damage climb steeply, the graph of enhancement shaman's damage plodded on in a straight line.

Cataclysm brought about a change for enhancement shaman and their old wingman, haste rating. With Maelstrom Weapon being lowered in the priority list, Static Shock being tied into our weapon abilities, and having our actual abilities hit for more damage, haste rating went from being our best friend to our worst enemy. It's like high school, but for stat ratings.

To understand why haste is so bad for us now, it's necessary to first understand what makes it so good for other classes. Up first, HOT and DOT classes.

Read more →

Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm

Arcane Brilliance: Do mages need to be hit-capped?

Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're discussing a topic near and dear to a caster's heart: the problems associated with reaching the hit cap. Because when you conjure a flaming boulder from the ether and hurl it toward the hideous walking nest of claws and teeth that's currently eating your tank, you don't want to miss.

We've discussed this before. But this is a new expansion, and a new crop of players seems to be playing it, and I just had to berate a holy pally in Zul'Gurub for like 15 minutes about how he doesn't want the Hakkari Loa Drape that just dropped because he doesn't need the hit rating on it and he should give it to the elemental shaman instead -- and did I mention it took 15 minutes to convince him of this? Needless to say, the run was long, yeah, and lo, it was also full of wiping.

So the facts are these: The game has been out a long time, but the playerbase is constantly rotating. It may be hard for old-timers to accept, but even the most basic of gameplay concepts still need to be explained, and ignorance of a thing doesn't constitute a bad player, necessarily -- just a new one or one who is returning after an extended absence.

All of this is the long way of answering the many emails and comments I've gotten lately about hit rating, its importance, and whether or not mages still need to worry about capping it.

The short way? Cap hit.

Read more →

Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance

Spiritual Guidance: The mechanics of shadow priest haste

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. Proceeds from this week's Spiritual Guidance will be donated to Li'l Sebastian's favorite charity, The Afghan Institute for Learning.

Haste. It's a really easy to understand concept, right? It makes spells get cast more quickly. The end.

Except that's not quite the end. Haste reduces the casting time of our spells, sure, but there's a limit to how much it can do so. Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an "extra tick."

These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus. With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear?

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Further changes on Patch 4.2 PTR to consider

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen tries to go back to the future -- or the past, or something. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

It's been another exciting week for healing priests who have their sight focused on patch 4.2 and the next raiding tier. First, Blizzard announced that it was going to go ahead with its plan to change how critical heals worked. Previously, Ghostcrawler (lead systems designer) explained that the developers were looking to increase the value of crit for healers, since most classes were ignoring it in favor of other stats. Now that they've gone ahead with their plans, we'll need to examine the impact this will have on discipline and holy priests.

But before we do that, we have to look at the most exciting news for priests this past week: Our set bonuses got changed! If you missed it, last Thursday Zarhym hopped on the forums and announced that the developers had made some changes to the set bonuses of several classes. Priests were, of course, on that list.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Illuminating holy paladin stats

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake.

Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Dissecting rogue stats

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any article suggestions!

Do you remember when armor penetration was all the rage? While combat rogues lusted after all the ArP as they could get their hands on, the other physical DPS classes shared the same desire. I forgave all of the feral druids who asked for the leather gear with armor penetration on it; I know we have to share the agility-based leather gear with our furry friends. I didn't put my foot down until hunters, warriors, and even death knights started rolling on our stuff. While having such a powerful stat allowed us to scale competitively, it also created a massive amount of gear competition.

Blizzard's developers decided to end armor penetration's reign as the top stat and actually named a successor to the throne -- agility. Agility is now a rogue's best stat, and since it's always on our gear, we never have to worry about whether we'll see it or not. The plate DPS classes now only want strength, and so our precious leather is safe from their clutches. The stat redesign also shifted the balance of power between the other secondary stats, and we saw several stat functions changed as well.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

The Light and How to Swing It: Nobody's wearing the Reinforced Sapphirium Regalia

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why the above bowl of hot water is better than our holy tier set.

While it may have been a while since you've last seen a paladin sporting it, our Lightsworn Garb set from Icecrown Citadel was once the top tier gear available. Tirion Fordring even bought himself a full set to wear. The two-piece bonus was simply amazing, as it gave us our healing a boost while Divine Illumination was active. The four-piece bonus was less than attractive due to the way it scaled with haste, but there were two good pieces of the set (helm and shoulders) that nearly every holy paladin focused on acquiring.

I lamented then that less than half of our tier pieces were optimal and that the four-piece bonus was nowhere near compensating for the lack of haste. Our current tier set, the Reinforced Sapphirium Regalia, is even worse. Not a single piece is itemized with our strongest secondary stat, haste. In addition, the set bonuses are so ineffective that it's almost a joke to wear the gear. There are better-itemized options available elsewhere, and so our set is left sitting in the valor point vendor's inventory.

Read more →

Filed under: Paladin, (Paladin) The Light and How to Swing It

Haste bug squashed by hotfix

Patch 4.0.6 brought with it a rather nasty bug that primarily affected non-mana using DPS including hunters, feral druids, rogues, and death knights. The client was disagreeing with the server on exactly how much haste refreshed the regeneration time of focus, energy, and runes, causing the client to report that certain resources were ready for use before they actually were, which then caused the player to press the button and the ability to not fire.

CM Bashiok has been keeping us up to date on the status of the bug and just recently reported that it should be fixed via a hotfix that was applied late last night. You can read the full text of his post behind the break.

Read more →

Filed under: Druid, Hunter, Rogue, Bugs, News items, Death Knight

Encrypted Text: The challenges of haste and energy regeneration


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any topics you'd like to see covered!

One of Cataclysm's biggest changes came in the form of the stat redesign. Blizzard's team made several huge changes to the stats we were used to seeing on our gear. Attack power was rolled into agility's base potency, while armor penetration was never to be seen again on an item. We picked up a new, role-agnostic stat in mastery, with the hopes that it might help consolidate gear between the various rogue specs. Finally, haste was changed to increase the resource regeneration of melee classes and specifically accelerates the rate of energy regeneration for rogues.

Haste has always boosted our energy recovery in PvE, although that mechanic was reliant on talents like Focused Attacks and Combat Potency. Now, all three specs see an energy boost from their haste, with combat still regenerating the most energy due to Combat Potency. The idea is that as your character gains gear, you get the ability to push more buttons per minute. As we progress through raiding tiers and the ilevel of our gear climbs, our rotations should be becoming more robust.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: A Cataclysm 101 guide for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

Last week, we discussed the basics of what you'll need to do to get your level 80 death knight up to level 85. But what if you're planning to roll a brand spanking new worgen or goblin death knight to start Cataclysm off right? This week's column is for you. We'll go over the basics of the death knight class, so you can get a good handle on how the class works and what each tree does so you can make your way to the top.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Haste and spell hit issues in patch 4.0.1 and beyond


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Patch 4.0.3 and the Cataclysm expansion are approaching quickly, and frankly, we're in pretty good shape right now. Yes, there are issues you can point at in almost every tree that could be just a little better, but honestly, most of them are pretty minor. We're really solidly set up for leveling (if you don't mind leveling in a tank spec), dungeon running, and even the first tier of raiding, and for now we can feel pretty secure about ourselves (or at least about our class).

That said, there are almost always improvements to be made, and I do want to take a little bit of time to talk about the issue of the unholy tree's complicated love-hate relationship with haste. Now, you're still going to be stacking and gemming strength as much as possible when you gear up. Strength is still king, don't get me wrong, and you'll always want to get your melee hit capped out. But after that, haste pretty much rules for the roost for unholy. It vaults past critical strike rating and leaves mastery somewhere two or three miles down the road, it's so good.

This isn't too much of a problem at first glance. It's arguably a little boring stacking one secondary stat over others, but that's more or less a reality of gearing up a DPS. It's very rare that two secondary stats share equal billing. We did have a problem with reaching the GCD cap early on in the beta, but the addition of a GCD reduction element to Unholy Presence fixed that pretty handily.

That said, there's still two big problems, one of which primarily affects unholy, the other of which affects all three trees.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Death knight regemming and reforging for patch 4.0.1


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights.

Now that we've had a bit of time with patch 4.0.1, hopefully you've settled in to a decent rotation and spec and have begun to feel your way around the new system. Now that you've done that, there's one more step to take: figuring out the best way to reforge and regem your gear. Reforging can be done through certain NPCs in major cities and is a process whereby you take one secondary stat (the ones in green text) and reforge part of it into another stat. This process can be very useful for getting rid of extra stats past the soft cap or just plain getting rid of stats that aren't important for your class or spec. You can't reforge a stat into another stat that's already on the item, but otherwise, your possibilities are endless.

Gemming remains more or less how it always has. The one big, new curveball we've been thrown is the fact that hit gems are now blue. This is probably overall a win for DPS death knights, as it gives us a few more options to aim for gear bonuses without handicapping ourselves as much.

To understand how, when and if to regem and reforge your gear, you'll need to understand stat weights. While it's still pretty early in the 4.0.1 game (and therefore, it's not completely clear what stat weights are for every spec), the death knight community has still done enough math that we're relatively certain of the general order. With that in mind, let's look at every spec and figure out the best ways to regem and reforge.

Read more →

Filed under: Death Knight, (Death Knight) Lichborne

Spiritual Guidance: Shield spam and Divine Aegis, a theorycrafting story

In the beginning there were priests. Then Blizzard said "Let there be other classes!" Things have been a lot more complicated ever since. Fortunately, there is Spiritual Guidance, WoW.com's bi-weekly guide for priests. On Sundays you can enjoy discussion on discipline, holy, and healing in the company of Dawn Moore. We don't have cookies here, but only because we call them biscuits, and serve them with tea, sandwiches, and scones. Did you want one lump, or two?

A couple of months ago I found myself talking to a non-priest about the gems I had slotted on my character. He was of the understanding that disc priests wanted nothing but crit, and thought it was strange that I had gemmed straight spellpower on all my gear. Figuring he was behind on the times, I happily explained to him that I was using the standard gem set up for shield spamming disc priests, which works around the premise that if the majority of what we do is cast shields, then we should stack as much spellpower as possible in order to make our most used spell (Power Word: Shield) absorb more. This is the standard practice advised to shield spammers throughout the priest community, and I've advised it here on Spiritual Guidance before as well.

The non-priest still didn't understand though. He kept insisting "but crit ..." which inclined me to gently stroke back his hair and say "there there, poor little confused non-priest, it's all right." I allowed him his dignity though, and instead went on with my explanation. I told him that alternative stats like crit and haste didn't do much for shield spamming since Power Word: Shield can't crit, and Borrowed Time removes the necessity for haste since the talent carries us down to the 1 second GCD soft cap whenever we cast Power Word: Shield. The non-priest still didn't understand, so I explained to him that a disc priest's primary interest in crit was Divine Aegis, a talent which applies a second shield whenever one of your spells crits. "But shields don't crit," I reiterated. "The heal from the Glyph of Power Word: Shield can, but that would only add say ... 500 extra absorption from Divine Aegis. The spellpower is still better."

As I typed out those last words, they boomeranged back and hit me square in the face. Startled, I peeled the sans serif off my nose and and reexamined the limp letters in my hands. Suddenly I wondered, "is that really true?"

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: The four best things about Cataclysm for shadow priests


Each and every Wednesday, Fox Van Allen assumes control of Spiritual Guidance in the name of shadow priests everywhere. Except for when Fox is virulently ill. In those cases, he dopes himself up on cough syrup, curls up on a couch with a box of tissues and spends Wednesday watching The Neverending Story. So, yeah, hey Saturday. What's up? Better late than never, right?

In between the fevered dreams, cough syrup benders and The Golden Girls marathons associated with my most recent cold this week, I resolved to pen the greatest Spiritual Guidance article of all time. After all, Hemingway's genius came from the bottom of a bottle. Perhaps then it would stand to reason that the true genius of Fox Van Allen would come from the bottom of a bottle of CVS Nighttime Cold and Flu.

Alas, that was not to be the case. In my hastily written Twitter screed, "The best things about Cata for spriets (sic)," I praised Blizzard for the way it made quests smell in Hyjal. The third best thing about Cataclysm was, "wait hold on no no no wait." Cold medication is serious business, kids. That's why they keep the good stuff behind the counter.

Thankfully, the cold has finally lifted (mostly). Thinking with a more sober mind, I've come to the realization that the idea of a "favorite things" list is a decent one (sup, Oprah?); it's just that my execution was a bit off earlier in the week. After the break: My real picks for the "best" changes to shadow priests (so far) in Cataclysm and a chance for you to chime in on your favorites as well.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

TheoryCraft 101: Caster haste

TheoryCraft101 is here to introduce the more hardcore aspects of theorycrafting in a more casual approach. Do you need to know how quickly you can get that spell to cast? We've got your answers right here!

Welcome back once again to another installment of TheoryCraft 101. Past TheoryCraft 101 articles have already covered aspects of spellpower and melee hit; this week we are going to be discussing the ins and outs of caster haste. Haste, unlike other mechanics within the game, is a rather flat system. Haste is universal. There isn't a long list of exceptions, as you find with spellpower; every spell's cast time is changed by haste in the exact same way. Although boring, there is something beautiful in the simplicity of haste. The stat is so clean, the rules so set, that it is actually easy to predict.

For how simple the mechanic is theoretically, it is far more convoluted in practice. Haste is an odd stat in that it is the only DPS stat people stack that doesn't directly increase the damage potential of their spells. A hasted Fireball will do exactly the same amount of damage as an unhasted Fireball; it will merely do it faster. For this reason, haste is something of a fickle mistress. Haste is beautiful in that is holds no RNG variables in theory. 1% haste is always 1% haste; a spell's cast time will always be changed by the exact same amount without fail.

Read more →

Filed under: Analysis / Opinion

Around Azeroth

Around Azeroth

Featured Galleries

Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization
Mists of Pandaria Screenshots And Concept Art
Mists of Pandaria Screenshots of the Day

 

Categories