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Posts with tag heal

Spiritual Guidance: When is a good time to start healing?



Every week (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW.


I'm in the midst right now of a possible guest appearance on WoW Rookie for healers looking to get started. It should be finished within the next week or so. One question that was asked is when is a good time or level to start healing? At what point does a priest transition from leveling and wrecking mobs to healing raids and the like?

I had to dig deep and really think about this for a while. Obviously healing didn't start when I dove into raiding. I picked up some of the basics of it before. Dungeons and instances? Yeah, 5 mans helped but could I stretch it back even further? The moment I started healing was when I grouped with other players out in the world. It set the foundation for the lessons I would pick up later on.

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Filed under: Priest, Analysis / Opinion, (Priest) Spiritual Guidance

Spiritual Guidance: I guess we're perfect

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. With no major changes to Priests in 3.2.2, is this an indication that we're fine the way we are?

The only thing priests have left to look forward to at this point is patch 3.3. The recent 3.2.2 patch didn't do much for us other than a fun bug involving Power Word: Shield, along with other bug fixes.

Shadow priests got a slight bump up in this patch. Healing priests didn't have much to look forward to. This leads me to conclude that from a developer perspective we are okay the way we are. I am hard pressed to find anything really wrong for healing priests. I'm going to hold judgment on shadow priests though since I don't know enough to comment. I'll wait a while before asking around with other shadow priests to get their thoughts.

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Filed under: Druid, Paladin, Priest, Shaman, (Priest) Spiritual Guidance

Patch 3.2.2: Priest changes and bugs


Attention all raiding healing Priests, this is a public service announcement.

There is a serious bug regarding the Power Word: Shield glyph at the moment which appears to be an unexpected consequence of patch 3.2.2. Stratfu has managed to confirm the bug listed on MMO Champion.

This bug could wipe your raid. I urge raid leaders and guild leaders to inform Priests the Priests in your guild so that they're aware of it

So how does it work and what does it do?

The screenshot above is a World of Logs analysis on damaging spells I've cast. You'll see the standard Priest DPS spells on the left. But the right side shows abilities like Shield-Breaker, Swipe and Fireball. Sorry guys, unfortunately we did not gain every spell or ability that every class has access to in the game.

It's best if you read on to find out more details.

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Filed under: Priest, Raiding

Raid Rx: 14 patch 3.2 trinkets to check out


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. It's been a while since I looked at trinkets. What options are there available since then?

Yes, the linked article goes to the Priest column on trinkets. Not every healer's going to use them. But truth be told, there aren't that many new options for healers in the current game since Ulduar and Trial of the Crusader opened up. Let's look at everything available since Malygos.

So what do we have to work with?

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Filed under: Druid, Paladin, Priest, Shaman, Items, Analysis / Opinion, Raiding, Wrath of the Lich King, Raid Rx (Raid Healing)

Raid Rx: Really cool Coliseum healing loot


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. It's time to gear us up some healers! Let's take a look at all the phat loot the coliseum has to offer.

The Crusader's Coliseum offers a wide variety of gear and equipment for both new and veteran healers. It's time for us to start equipping ourselves in order to be prepared when Icecrown Citadel hits. While we're not exactly going to be healing Arthas to death, it's a good idea to start working on our stuff now.

We'll start with Trial of the Champion for the fresher 80s before we move to Trial of the Crusader where all the good stuff is.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

Spiritual Guidance: 12 Reasons why you don't want to play a Priest

You know, I'm normally a huge proponent of my class. Don't get me wrong, I love my Dwarf Priest. There's all these great healing spells we have at our disposal. No one's ever going to turn down a Priest from joining a raid or a guild. I have to admit, we have it pretty easy. I'm used to giving newer players advice about Priests and reasons for selecting that class.

Every once in a while, I get extremely bitter about being a Priest. For those of you that want to roll a Priest, let me introduce some second thoughts.

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Filed under: Priest, (Priest) Spiritual Guidance

Breakfast Topic: Most emotional boss encounter?

After compiling a list of what I felt were the most difficult raid bosses to heal, it got me wondering. Many of the encounters we've faced, be it in 5 mans or raids, have players feeling varying levels of emotion after they bring them down. One of my guild officers refers to it as "chasing a high". It's a feeling you experience after taking down a particularly tough boss.

I'll give you an example.

In vanilla WoW, Vael was a challenge in his own right. It took a long time for my guild to bring him down before the expansion came out. But to me, the greatest rush and "high" I experienced was after taking down Illidan for the first time. Kil'Jaeden was a close second. Sartharion with 3 drakes alive was the closest encounter in Wrath of the Lich King to even compare to the euphoric feelings I felt before during Burning Crusade.

Then there's the other kind of emotional where you've felt invested in a particular character and experience a sense of dread after realizing you're the executioner. After my guild took down Kael'thas, I felt a pang of regret. I was heavily into Warcraft III in the years before World of Warcraft. Kael was one of my favourite expansion heroes to play with. No one truly enjoys killing their favourite heroes. Of course, little did I know that Kael wasn't quite finished yet. So in a sense, even though I was overjoyed that we killed Kael after 6 or so weeks, I was disappointed that we had to kill Kael. I know I'm not the only one on the staff who feels a connection to raid bosses. For Alex, killing Vaelstrasz bought a slight tear to his eye. Just one. He's still a dragon with loot after all.

Maybe the next boss that will give me the exhilarating thrill will be when we drop Arthas himself.

Which boss made the most impact to you as a player and what about it made it so special?

Filed under: Breakfast Topics

Raid Rx: Raid bosses that brought healers to their knees - Part 3 & 4


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ever wondered what were the hardest fights to heal in the game? Based solely on my opinion and experience, here's a list counting down from number 5 to number 1, along with everyone's favourite "Honorable Mentions" list to follow!

Before continuing with reading the list, I'd strongly suggest you check out part 1 and part 2. Healers have a unique role they play. Almost none of their time is spent with bosses in their crosshairs or target frames. Us healers are busy making sure everyone is alive so they can kill the boss while the rest of us hold down the fort.

Enough with the preamble. Let's find out what the biggest pain in the ass bosses were from number 5 to number 1 are.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Features, Raiding, Raid Rx (Raid Healing)

Spiritual Guidance: What the future holds for Priests


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What will Cataclysm hold for Priests?

I'm back from Blizzcon! There's been a ton of big announcements which will mean future impacts for Priests whether you heal or dish out damage. Let's take a quick look at what we know.

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Filed under: Gnomes, Tauren, Priest, Analysis / Opinion, Expansions, BlizzCon, (Priest) Spiritual Guidance, Cataclysm

Raid Rx: Cataclysmic stat changes for healers


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Welcome to the special Blizzcon edition! I was on the floor listening into the first set of changes being announced and I managed to catch all the healing changes. Here's what we got!

Whew! What an exciting day at the convention for healers! This is just day one! Okay, let's break down all the major changes that will be affecting healers.

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Filed under: Druid, Paladin, Priest, Shaman, BlizzCon, Raid Rx (Raid Healing), Cataclysm

Spiritual Guidance: A Lightwell primer

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. What exactly is Lightwell? How is it used? Why does no one use it?

Oh Lightwell. The things you could have been. Misunderstood by many and under-talented by a large number of Priests. Will you ever see raids?

Perhaps not. But we can try!

Lightwell

The first thing Lightwell novices need to understand is the purpose of the spell. It creates a Holy Lightwell wherever you want it that any player can interact with. A player who uses it gains a charge that heals them for more than 4500 health over a period of 6 seconds. It's got a 40 yard placement range. Be sure you pick up the Lightwell glyph for it. A 20% boost to Lightwell ticks go a long way and will help make this talent even more worthwhile.

There is a slight downside. If the player under the effect of a Lightwell charge takes a hit that's 30% of their total health, the effect disappears.

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Filed under: Priest, Tips, Tricks, Raiding, Talents, (Priest) Spiritual Guidance

Spiritual Guidance: Are 2 Discipline Priests a problem?


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. What do you do as a raid leader with 2 Discipline Priests in a raid? What do you do if you're one of the Priests? Find out!

I received a kind email the other day from a raiding Disc Priest. Their Priest is already established within the raid. They've been Holy for many years and decided to try Discipline. Like many Holy-to-Disc Priests, they discovered they really liked it. An issue that I can see some guilds experiencing is when they have more than 1 Discipline Priest within their ranks.

Is that a good thing? Is it a bad thing?

Understand that having two Disc Priests is a sign. It's an omen that your guild is going to be crushed and destroyed because no organization can withstand the egos of two similarly specced classes.

Well, okay, maybe it can.

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Filed under: Raiding, (Priest) Spiritual Guidance

Spiritual Guidance: Did we need the patch 3.2 nerfs?


Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. Patch 3.2 nerfs here we go!

Where do I start? There are several intriguing changes impacting the Priest class (specifically those of us that heal). On the one hand I'm partially disappointed by some of the changes. On the other hand I'm relieved because the changes could have been worse.

Let us get to it then, shall we?

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Filed under: Priest, Patches, Raiding, (Priest) Spiritual Guidance

Insider Trader: Profession-specific buffs part 3

Mining
Miners are given Toughness, an ability that at max rank, awards +50 stamina. This is a lovely bonus for tanks! A tank's talents will take this well beyond +500 hp, and stamina is also multiplied by buffs and talents such as Blessing of Kings (and not all stats are). This is also going to be helpful in PvP, where stamina is especially important.

Herbalism
Herbalists get Lifeblood, a self-heal, that at max rank, awards +2000 HP over 5 seconds on a 3 minute cooldown. This can be used in or out of combat, and the spell effect entails flowers sprouting up from the ground all around the character.

It is difficult to gauge the actual benefit of this ability across classes and in different situations. In the last few seconds of a close fight, where it is you or them, even a small boost in HP could bump you up to victory. Then again, tanks benefit more from stamina due to talents that factor in your total stamina to then award you with extra stamina (Sacred Duty), increased power (Touched by the Light), and other benefits. It is also difficult to say whether an extra boost in damage might also be worth more than this small heal in a tough spot.

Almost all classes find this ability helpful while leveling and soloing. Raiders will often use it to top themselves off or buy some time until their next heal.

Skinning
Skinners become Masters of Anatomy, and gain 32 critical strike rating, which is equal to 0.70% crit. This is especially useful to classes who have talents that boost stats based on your crit rating, increase your crit by a %, or where your crit rating actually grants you other stats, such as mana for holy paladins.

The Skinning and Mining bonuses equate to about 2 gems worth of stats, and Lifeblood is all about how you use it.

Conclusion and Comparison
As you can see, for most of the professions, the benefits and stat increases are approximately equal. Let's use spell power to demonstrate this:
  • JC: +39.
  • Enchanting: +38.
  • Inscription: +37.
  • Tailoring: 250 SP for 15 seconds of every 45 seconds+. This averages to +83 SP in ideal conditions (meaning, it procs on your next heal after the cooldown is up). In fact, it will likely always be under, though somewhat near, this ideal. A more realistic average is +75 SP.
  • LW: +37.
  • Blacksmithing: +38.
  • Engineers: +18 and a parachute.
  • Alchemy: +37.
As you can see, the profession bonuses are basically equivalent, and this is true across each stat. There are some exceptions. As I noted earlier, the Engineering enchants are not only meant to increase your stats, but also combine your gadgets, absorbing them into your everyday armor. Without this absorption, the only way to use them would be to take off your super special raiding/PvP gear in favor of a piece of gear or trinket that you carry around for special occasions. Because of this convenience, they seem to eat up itemization points.

Still, there are several that are still worth taking, even over other options available for that slot. The Tailoring enchant noted above is currently being debated as OP, and may be subject to tweaking in the future. It is also worth noting that because this is a passive proc, it is not always going to be utilized. You might proc it near the end of a fight, for example, or when you're topping someone off between pulls, and waste most of the added spell power.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. Check out part 1 of this Guide to Profession-Specific Buffs!



Filed under: Herbalism, Mining, Skinning, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Enchanting, Analysis / Opinion, Tips, PvP, Jewelcrafting, Features, Raiding, Guides, Buffs, Enchants, Insider Trader (Professions), Inscription

Spiritual Guidance: 3.1.2 thoughts and the Ulduar experience

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of Plus Heal, a new UI blog for all classes. So how about them 3.1.2 changes?

The upcoming 3.1.2 patch is introducing some minor modifications to some of our Priestly spells. I'd have to say that it's an overall net nerf to Discipline. But in all honesty, I did feel we were slightly overpowered. Yes I'd say some of these were designed to address PvP concerns. Now I don't PvP competitively but when Priest/Rogue or Priest/Anything starts to have mass appeal, I pay a bit more attention and I ask questions to the players that do arena often. It's not that I don't like to arena or hit the battlegrounds. It's always been a time factor for me (due to raiding, writing and school). PvP simply gets the short end of the stick and ends up being something I can't get involved with.

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Filed under: Priest, (Priest) Spiritual Guidance

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