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Posts with tag healer

5 ways to keep your healer happy in 5-man heroics

While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love.

Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

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Filed under: Analysis / Opinion

Raid Rx: Healing the Spine and Madness of Deathwing

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

This is it. This is the final encounter of the expansion. Everything you've ever worked for and fought through has led to this point. This is the moment you get to help rid the world of Deathwing. First, we need to ground this oversized lizard. Immediately after the conclusion of the gunship (part two), you'll be parachuting onto Deathwing's back. We'll go over the different obstacles and what you and your healers need to do to get over the proverbial raid hump. (To the raiders who do 10-mans, you'll have to adjust the numbers a bit. I'm not as well versed on 10s, so you'll have to bear with me as I draw up assistance for the 25-man version.)

To attack the Spine of Deathwing, we need to peel off those metal plates on Deathwing's back so that we can really weaken him further. Our healing goal here is to ensure that our tanks live. Apparently, Deathwing has all sorts of little defenses that he'll use to try to shake us off; there are several threats on this fight that healers need to be aware of. You're on an extremely narrow field of battle here, so movement's going to be really limited.

What did you expect, though? You're fighting on the back of a former dragon aspect.

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Filed under: Raid Rx (Raid Healing)

The Light and How to Swing It: Blinding Ultraxion with the Holy Light

ultraxion
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

As the fifth boss of Dragon Soul, Ultraxion is the gateway boss to pursuing Deathwing and stopping the second cataclysm. While Thrall and the dragon aspects are busy with the Dragon Soul itself, we're tasked with defending Wyrmrest Temple from Ultraxion's assaults. Simple, right?

Ultraxion is an incredibly simple fight for tanks and damage dealers. In fact, it's already being called the Patchwerk-fight of this tier. Aside from a few extra button presses, non-healers are simply tasked with bringing Ultraxion down as quickly as possible. Healers, on the other hand, play a very special role in this fight. We're fighting against rapidly increasing AoE damage to the raid, and the aspects themselves step in to help us accomplish our task. Ultraxion is the healer-centric fight of this tier, like Baleroc and Chimaeron before him.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Reader UI of the Week: Absinth's simplistic healer UI

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

This week is a big submission week for Reader UI of the Week, meaning I need you fine folks to send me a new crop of interfaces to discuss. BlizzCon is coming very, very soon, and that means I have to get some columns in the bank, so to speak, for when I'm away having an awesome time with you guys and gals at the convention. So submit your UI to Reader UI of the Week. You know you want to. Send submissions, explanations, and screenshots to readerui@wowinsider.com.

As for today's submission, Absinth is a priest is a clear goal: make a healing user interface that gets rid of the clutter, put most of healer arsenal on VuhDo, and keep the screen free. Overall, I think the style and configuration works, but some players may be reluctant to give over so much power to a healing addon. That fact does make you wonder about the power disparity between healing addons and the default user interface, though ...

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Filed under: Add-Ons, Reader UI of the Week

Reader UI of the Week: I am Jack's multi-purpose

Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.

Greetings, Reader UI of the Week fans. Everyone seems to have some sort of food poisoning or stomach problems this week, and I have no idea what is up with that. We have a national stomach epidemic here in the United States. Here's something that won't upset your delicate bodily balance; Jack's smooth and slick user interface setup, centered around grouping, dungeons, and questing.

While I am a raider at heart, my recent obsession has been with players and nonraiding UIs. Not that I think that there is anything wrong with a raiding UI, but as someone who primarily lives in raiding content, it is interesting to look and see what 5-man-focused UIs are built around. With the coming of the Raid Finder in patch 4.3 as an introductory raiding system, more and more players are going to have to adapt their 5-man UI setups to a raiding environment if they want to succeed in taking down the big bosses of the raiding world. Jack's UI is a competent setup that can make the change and stands up on its own two legs.

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Filed under: Add-Ons, Reader UI of the Week

The Light and How to Swing It: Dealing with healing caps

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, or catch me weekly on the Matticast.

If you've ever played a DPS class, you're familiar with working with stats with caps. You have to worry about hit and expertise caps, and there have even been haste and crit caps, too. While playing the min-max game with these stats can be entertaining, healers rarely have to worry about stat caps. Our primary stats, intellect and spirit, don't have any caps to speak of. We do have a few haste breakpoints where we get bonus Holy Radiance ticks, but haste and mastery don't have any hard caps that we can reach. We can pick up any healing stat without worrying about having too much of any given stat.

Instead of dealing with stat caps, healers deal with spell caps. DPS classes have an optimal system or rotation that they follow, but healers have several spell options they can choose from. Each spell has its own limitations, and knowing when to use what spell is a key part of playing a healer successfully. Holy paladins are especially familiar with these issues, as our spells tend to be in flux nearly even patch. Learning how to work around each spell's strengths and weaknesses will ensure that you always use the right tool for the job.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Reader UI of the Week: Germany represents with Viday's UI

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.

Tuesday is here, and you know what that means: We are one week away from a WoW Insider Show special live show extravaganza! You heard me right, folks: Next Tuesday, May 31, Mike Sacco, Matthew Rossi, and myself will hit the live stream for a full show dedicated to all things WoW. Plus, we're doing the show during downtime, starting at 11 a.m. Eastern/8 a.m. Pacific, so you won't be busy and can totally listen. We'll be giving away prizes, too. That rules!

Anyway, we've got other business to attend to right now. Reader UI of the Week gets a good number of submissions from both Europe and the United States, but there is a really fun factor in seeing non-English UIs. The localization process is awesome and incredibly intriguing to me, and I love seeing what different UI elements are labeled as and how UI issues are dealt with. Imagine my utter disappointment when German native Viday changed his entire interface to English so it would be more understandable.

Story of my life.

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Filed under: Add-Ons, Reader UI of the Week

Shifting Perspectives: The future non-suck of mastery

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we contemplate the possibility of writing a future article on predictions that came true, because goddamn, we're amazing.

One of these days I really ought to write an edition of Shifting that's nothing but a smug-a-thon on how much I've been able to get right. That this necessitates ignoring the 95% that I get wrong is somewhat troublesome if you're one of those people who gets hung up on the ephemeral phenomenon sometimes known as "accuracy," but a good writer never lets the truth stand between herself and a great story.

On this occasion, I am pleased to say -- to a legion of people who could reasonably have expected an upcoming change anyway -- I told you so.

Booyeah!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Reader UI of the Week: Bloom with Skoddie's UI

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.

Welcome, friends, to another exciting week here at Reader UI of the Week. I am your ever-vigilant host, Mathew McCurley. Before we begin, I wanted to remind everyone about the submission process for sending your Reader UI to be thrust into the spotlight for all readers to see. First, send images, not videos. I appreciate you taking the time to put together a video showing how your UI works, but for the purposes of the column, I do need some screenshots to go along with it. Second, "here's my UI, I hope you like it" is great, but it cannot be the only content you send along. We need more! What do you like about your UI? What was your design goal? Do you have any pieces of the UI that you just can't live without? You don't have to write a novel, I swear.

Other than that, submissions are easy! Big screenshots, please, and your WoW character's name is suitable. If I cannot tell what gender you are from the screenshots or your name, a gender-identifying pronoun will be provided for you at random. Submit your UI to readerui@wowinsider.com!

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Filed under: Add-Ons, Reader UI of the Week

New Tree of Life form in all its video glory


The new Tree of Life form went live on last night's beta build, and I've shot a short video to show you what it looks like in action. As mentioned previously, the Tree currently shares the male orc skeleton and animations, so you won't see anything too unfamiliar here, but the new form is just beautiful. If anything, it's kind of depressing that it's now a cooldown.

The new forms are colored by race, and here's the breakdown:
  • Night elves get the purple form.
  • Tauren get the brown and green form.
  • Worgen get the dark brown form.
  • Trolls get the light brown form.

Filed under: Druid, News items, Cataclysm

Ol' Grumpy's guide to Cataclysm instance protocols

If, like me, you've been tanking for a while, Cataclysm will be a return to a slower, more deliberate form of instancing. There are pros and cons to this, of course. The positives are:
  • After a few weeks, those jerks who constantly say "go go go" in runs will have died a lot and will either have stopped playing or learned to stop doing that.
  • Same for people who feel the need to pull while the tank/rest of the group is regaining mana and so on.
  • Abilities that haven't seen much use in Wrath of the Lich King will probably make a comeback. You're going to need to learn to Polymorph, Sap, Trap, Hex and use other forms of CC.
  • For the first few months of Cataclysm, at least, there will have to be more of a focus on skill and execution than numbers. Switching targets properly, not breaking CC before it's called for, and using your abilities at the right time will be rewarded.
  • You're going to get whole new dungeons you haven't seen hundreds of times already, with all-new mechanics. Glory in once again having no idea what this pull does.
The downsides, however, are also worth mentioning.

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Filed under: Analysis / Opinion, Cataclysm

Raid Rx: A rock and a hard place


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

Stop me if you've heard this one. You're taking on some dragon. Some really powerful spell is about to hit you and the rest of the raid. You don't have any cooldowns to use because you had to pop them earlier. The tank who is busy yelling obscenities at said dragon just took a massive fireball to the face and is down in the red. You know for a fact that the next blow is going to be lethal and you have maybe 2 seconds to react.

If you move, you may well have condemned your tank to death. If you stay and heal, you'll end up taking some damage which could be lethal.

Normally, this isn't that big of a deal, but we're in an age where we have so many informative addons that tell us which attacks successfully hit a player and when it happened. What's worse is that this data means the difference between staying and getting cut from a raid (or a guild).

This is a topic of one of the emails that I received from a healing shaman.

So what is a healer to do? Is he wrong for making the decision to take avoidable damage to keep the raid or the tank alive? Is he better off just taking the damage so that he doesn't look bad? Either way, you're damned if you do and you're damned if you don't. Lots of players don't understand that these are some of the decisions that have to be made.

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Filed under: Analysis / Opinion, Raid Rx (Raid Healing)

Raid Rx: Identifying and avoiding insane applicants


Every week, Raid Rx will help you quarterback your healers to victory! Your host, Matt Low, the grand pooh-bah of World of Matticus, is on vacation. Today, Allison Robert pens advice concerning recruitment policy that you would probably be better off not reading.

Unlike Dawn, I did not consult Matt Low prior to writing this article, because he would have told me to quit screwing around and write something helpful. I think we can all agree this serves as an important lesson to all WoW.com columnists -- namely, going on vacation leaves your column to the mercy of people like me.

Healers, like nuclear fission, are prone to instability and drama. This is perhaps understandable because the rest of the guild holds us responsible for the collapse of fishery stocks, split infinitives and the raid's survival through enormously stupid gameplay. Because we exert an equivalent amount of influence and control over all three issues, pressure eventually builds to the point where we crack and start screaming obscenities at the height of the raid hour, or else sit at our computers muttering to ourselves, oblivious to the stares of nearby friends who make a mental note to refill the Percocet when they are next in town.

So. As this process inevitably consumes most of your healing team, it will eventually become necessary to recruit. Healer recruitment is a process fraught with danger and heartbreak, as it involves the repeated casting of one's line into Yoohoo Lake in the hopes of fishing up the least terminally incompetent player therein. Officers are subsequently obliged to make distinctions between different applicants, some of whom may be legitimately crazy and nearly all of whom are lying in some respect.

The following guide should prove useful to any player who wants to know when someone can be comfortably incorporated into an existing healing team, and when an applicant should be shuffled in the direction of the nearest KFC selling two-piece and a curb stomp.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

The cynic's guide to World of Warcraft

We tend to be very careful while composing articles here at WoW Insider. We're always mindful that not everyone plays the game in the same way, or has the same experience on different servers or factions, but every so often a certain madness seizes us and we feel the urge to ... tell the truth. In that vein, I am pleased (sort of) to present The Cynic's Guide to World of Warcraft.

This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.

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Filed under: Humor

Cataclysm: Stat and system changes for spirit and MP5

One of the challenges for many novice level healing druids and priests is figuring out what provided more mana: X MP5 (which stands for mana per 5 seconds) or Y spirit. However, in Eyonix's post about Cataclysm stat changes, MP5 will be completely removed from the game. Healing paladins and shamans normally relied on slight amounts of MP5 on their gear. Instead, their gear will now pack spirit which will affect their mana gains.

Say again?

Yes, you heard right. MP5 is being removed. It will be gone. Fist pumps and high fives all around!

In any case, when the next expansion comes around, everyone will need to relearn the entire mana regeneration mechanic. Thankfully, it should be much easier this time around. Spirit is the main stat which will contribute to mana regeneration since intellect provides spell \power. It is too early to provide any advice or guides since we can't actually see the changes in action just yet, but the basic idea is that healers will be stacking a combination of intellect and spirit to increase healing throughput as well as mana regeneration.

Lastly, for the druids and shamans:

Eyonix
If you are a Balance druid or Elemental shaman:
  • You will still share gear with Restoration druids and shaman.
  • Your gear will have Spirit on it. It won't have Hit on it.
  • You will have a talent that converts Spirit to Hit. We will adjust talents accordingly so that you want about as much Spirit as, say, a warlock wants Hit.
  • Hit on rings and other such gear will still benefit you.
  • Raid buffs will no longer boost Spirit, so you shouldn't find yourself unexpectedly over the Hit cap because of buffs.

I wonder if this means Prayer of Spirit will be removed. All in all, I'm very excited about the regeneration changes. It'll make things much easier for players to understand (like me)!

Anyway, the line of thinking here regarding the removal of raid spirit buffs is this: Since spirit will be providing elemental shamans and Balance druids with hit due to a talent conversion, any raid buffs which boost spirit will presumable bump their hit and put them over the hit cap which isn't a good thing since any surplus points will be considered wasted.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Analysis / Opinion, News items, Cataclysm

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