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Posts with tag healers

Mists of Pandaria Beta: Spirit gear is coming back in fashion

It's been known for a while that spirit gear isn't on the list for the most part right now for players leveling in Mists. DPS cloth abounds, and the idea the designers have is that you can just reforge the DPS gear into healer gear easily enough (or at least reforge it so that it's passable as healer gear).

In part, this concept comes from the new rewards system, where you don't see all the gear rewards the quest giver offers but rather only the ones that are specific to you. As a solution to this, Blizzard provides green gear vendors that distribute off-spec gear.

However, Ghostcrawler announced today that Blizzard's going to offer more spirit gear again via quest rewards. This is in part due to the constructive (read: non-trolling) feedback it's received on the issue.

Ghostcrawler
After reading more of this feedback and looking at the zones, we're concerned that there aren't enough quest rewards with Spirit on them. We are leaning towards offering more, as choices, so that players who feel like their Spirit is low can choose to have more.


So rejoice, healers! Getting geared up will be a bit easier for you now.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Looking back on healing in Cataclysm

Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths.

Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is.

So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion

Random raid factors and the high cost of failure

Klepsakovic over at Troll Racials are Overpowered has a thought-provoking post asking how Blizzard's advancing raid model is affecting players and how they relate to each other. In particular, he zeroes in on a point that I think a lot of players sense but never really articulate: Not every player in a raid is going to be equally stressed by a fight, and when the stressed party or parties is randomly determined, things get ugly fast.

Compare this to encounters where the primary difficulty is role-specific or even player-specific. Good DPSers pushed their output to the limit on Patchwerk, healers learned to anticipate damage during Malygos' Vortex while one or two people got good at yanking sparks into the raid, and tanks grew experienced with fast pick-ups on Kael'thas. But the average raid group, even when experienced, probably tripped over and over again on encounters like Teron Gorefiend or Anub'arak. When you can't control who gets targeted by Shadow of Death or Anub'arak's spikes and when the randomness limits the experience that any one player can get ... Well, it's easy to see how certain fights acquire the nightmare moniker.

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Filed under: Analysis / Opinion

5 ways to keep your healer happy in 5-man heroics

While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love.

Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

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Filed under: Analysis / Opinion

Ready Check: Dealing with a weak healer

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.

Welcome back, raiders. Last week, we talked about how to handle a low DPS player within a raid. The article focused more on the way that players attempt to deflect attention from any issues that they might be having; while that's useful information, there are other sides as well. This week, we will be focusing on healers. Much as with DPS, there are no weak roles within a raid. Everyone has to perform up to par in order to succeed; furthermore, just like DPSers, healers can get equally defensive when approached about a problem.

Join me as we explore many of the ways in which a healer can attempt to deflect proper blame against them and ways in which you can help them improve. Remember, a raid leader's strongest tool is information.

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Filed under: Raiding, Ready Check (Raiding)

Ask the Devs Round 11 answers your healing questions

Ask the Devs Round 11 focuses on healer and healer-related topics, as Blizzard wraps up this format of questions and answers. Blizzard gave some long and detailed answers for healers this time around, ranging from topics about the nature of the changed healing game in Cataclysm to the choices healers must make in terms of which heal to use in 5-man content versus raid content. The devs also made an interesting remark about a radical new type of healing class that could appear in a later expansion -- a radically different type of healer that might bring back players who have become burned out on the role.

As a raider, I think the best answer came for the question about raid healing being hard for healers and why it sometimes feels like damage is unhealable. The devs commented that raids are not meant to be unhealable, and in most circumstances when the fight seems unhealable, players might be taking the wrong approach to the mechanics. Translated: It might not always be the healer's fault.

Check out all of the questions and answers after the jump.

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Filed under: Blizzard, Cataclysm

Ask The Devs: Healing answers coming Friday

The healer edition of the ill-fated Ask The Devs series has been taking quite a bit longer than previous editions of the series. The healers among us took notice of that and hit the forums to find just what the heck was taking so long! Late last week, Blizzard's Nethaera explained that the answers were delayed due to the devs' being preoccupied with other obligations. Today, community manager Kaivax announced that the answers would be released Friday of this week.

Ask The Devs 11 Healing Answers Coming Friday
We will be posting a new sticky thread with the answers to thirteen of your most popular questions (on the subject of healing) on Friday, July 15th at 9AM PDT.


That may the simplest, most straightforward blue post we've seen in nearly seven years of World of Warcraft. No qualifiers, no "Soon," and no wordplay. High-five, Kaivax. You may be my new favorite.

Filed under: News items

Addon Spotlight: Blizzard's built-in raid profiles

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Welcome to Magical Mat's Addonitorium and Fun Palace, where all of your user interface and addon dreams come true! Gaze at the mystical River of Lua. Treat your eyes to the unbridled spectacle of the Profile Forest. Enter, if you dare, the dreaded Cave of Errors ... Actually, I lied. There isn't an Addonitorium; it's just my living room. The Fun Palace is a closet with a vacuum and a Swiffer. The wet kind of Swiffer.

This week's addon really isn't an addon, but I think that the functionality that this feature provides -- and provides for everyone regardless of what you download -- has changed a great deal for the better over time. With patch 4.2, Blizzard introduced a new Raid Profiles interface option for players to tinker with. Customization on a Blizzard feature? Say it ain't so! Credit where credit is due, kind readers, for Blizzard is on the path to perfection with these additions to its new raid frames.

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Filed under: Add-Ons, AddOn Spotlight

Addon Spotlight: Grab bag 5

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

Grab bags are always popular Addon Spotlight columns. The amount of email I get after each grab bag spotlight is usually leaps and bounds more than any other type of Addon Spotlight article. Why, you may ask? People love lots of addon recommendations in one spot! It's a plethora of new, fun things all in one space.

This week's grab bag is truly a diverse collection of addons, each providing players with a unique function. Do you have any favorite addons that belong in the grab bag? Grab bag addons are usually addons that don't really need too much explanation or write-up to fully grasp. Little utilities, quality-of-life tweaks, and other minor novelties are great for grouping together. If you've got a suggestion for the grab bag, please email it to mat@wowinsider.com with a subject referencing addons!

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Filed under: Add-Ons, AddOn Spotlight

Shifting Perspectives: Tanks, bribes, and player behavior, part 2

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are still not sure if we can be bribed, but have reached the conclusion that others might be.

This week we return for the conclusion of our series examining the likely impact of the new Call to Arms system debuting in patch 4.1. If you're looking for last week's article, you'll find that here: Shifting Perspectives: Tanks, bribes, and player behavior.

To summarize the observations and argument of the first article as quickly as possible, Cataclysm returned players to the difficulty of The Burning Crusade instancing model without the benefits that tanks gained from building a reputation as competent players -- namely, the reasonable expectation that groups would cooperate with kill orders and any requests for crowd control. The dungeon finder, arguably a tool better suited to the ease and speed of Wrath of the Lich King heroics, has left tanks in an unfortunate position: They now attempt to lead groups through more difficult content with the unreliable vote kick as their sole defense against obstreperous players. That DPS queue times have soared under the present circumstances shouldn't arrive as a shock.

I'm going to try to explain why Call to Arms may very well result in more tanks queueing for 5-mans through the dungeon finder and who we're likely to see if and/or when this happens.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, (Druid) Shifting Perspectives, Death Knight

Shifting Perspectives: Tanks, bribes, and player behavior

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are not sure if we can be bribed.

As most of you are probably aware, Blizzard recently announced a new incentive structure for the dungeon finder system called the Call to Arms. In essence, it rewards players for performing what is then the most-needed role in the dungeon finder with a BoA bag containing gold, flasks, and, potentially, mounts and pets.

The Tuesday Shifting column covers the two roles most likely to receive the "goodie bags" -- tanking and healing (I don't think anyone's laboring under the delusion that groups can't get off the ground due to a lack of DPS) -- and the ensuing firestorm on the forums caught my eye. Predictably, players have mixed feelings about the change. Many (I think correctly) blame players' rudeness and uncooperative attitudes for driving off the tank population, but even more are indignant that Blizzard is "bribing" tanks for something they feel should have been addressed by role redesign.

Examine all the arguments in their totality, and I think there's only one real conclusion: I don't believe that Blizzard failed in its effort to make tanking more interesting and enjoyable.

I do believe that developers are struggling to deal with a problem created and driven almost entirely by player behavior. Modern heroics aren't fun, not because the content is bad (it's not) or overtuned (it's fine), but Cataclysm combines parts of The Burning Crusade and Wrath of the Lich King 5-man experience that don't play well with each other. The dungeon finder contributes to these problems, but not in the way that you'd think.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, (Druid) Shifting Perspectives, Death Knight

Patch 4.1: Blizzard unveils dungeon finder Call to Arms

Blizzard just posted a huge announcement to the WoW community site, unveiling the dungeon finder's newest evolution -- Call to Arms. Aimed at reducing the time for dungeon queues, the new Call to Arms will give players the opportunity to queue for level-85 heroics as "needed" roles (tanks and healers) to shorten queues and be rewarded with goodie bags containing gold, rare gems, companion pets, and mounts like the Deathcharger's Reins, Swift White Hawkstrider, and more.

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Filed under: News items, Cataclysm

Officers' Quarters: Be kind to your tanks and healers


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

If you've queued as a DPS for the dungeon finder lately, you've probably marveled at the estimated time and wondered what happened to all the tanks and healers. Maybe fewer players want to tank when crowd control is necessary; maybe fewer players want to heal when mana must be managed. Maybe it's the fact that gear is more critical at this point in an expansion, so people are shy about signing up for those roles. Or maybe all the tanks and healers are skipping the unpredictable dungeon finder crowd altogether and looking for guilds to join.

Whatever the cause, dungeon finder queues for DPS are absolutely brutal at the moment. If you don't want to wait 30-plus minutes for every run, you're going to need tanks and healers in your guild who are willing to run heroics. You may wonder, why wouldn't they be willing to run heroics? After all, the content is fresh, the upgrades are flowing, and most people still need justice and/or valor points.

The question isn't so much whether they want to run heroics; the question is whether they want to run heroics with you, right now.

This week, I'm going to focus on what players and officers can do to avoid stressing out your tanks and healers and help them to enjoy the game along with everyone else.

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Filed under: Officers' Quarters (Guild Leadership)

New Tree of Life form in all its video glory


The new Tree of Life form went live on last night's beta build, and I've shot a short video to show you what it looks like in action. As mentioned previously, the Tree currently shares the male orc skeleton and animations, so you won't see anything too unfamiliar here, but the new form is just beautiful. If anything, it's kind of depressing that it's now a cooldown.

The new forms are colored by race, and here's the breakdown:
  • Night elves get the purple form.
  • Tauren get the brown and green form.
  • Worgen get the dark brown form.
  • Trolls get the light brown form.

Filed under: Druid, News items, Cataclysm

Addon Spotlight: 4.0.1 updated favorites

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week everything broke, so let's fix it.

Addon Spotlight is going to do things a little differently this week. We've just come off a fresh, new patch, with loads of new abilities, content and system mechanics. Rather than focus on one or two addons this week, I want to give my readers a rundown on some of the crucial addons we all know and love, making sure you know what to update, considering some addons are taking the drive out of the car, so to speak. In addition, I'll give you some alternatives to addons that might not be functioning perfectly right now, tell you which addons are just being naughty and try to get you back on track before the weekend.

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Filed under: Add-Ons, AddOn Spotlight

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