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Posts with tag healing-balance

Looking back on healing in Cataclysm

Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths.

Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is.

So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion

Shifting Perspectives: Probing healer balance in Dragon Soul

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, some numbers frighten us more than others.

Frostheim's work to compare DPS specs in raid content has always interested me, and for a while, I've been toying with the idea of doing a healers' version. However, healing's always been a lot tougher to analyze from meters than DPS. The whole point of DPS is to do as much as you can, but healing is more about doing as much as you can as efficiently and intelligently as you can. There's no point to topping the meters one minute into the fight if you're running OOM doing so. And then there's the minor point that it takes a lot of experience to parse healing meters accurately. I imagine most discipline priests have at least one horror story about a PUG raid leader trying to kick them for "low healing." Nevertheless, we shall do the best we can.

Frostheim uses Raidbots, which in turn pulls its data from World of Logs. World of Logs I was already familiar with, as my guild has used it to upload data after its raid nights, but I'm still new to Raidbots. For both that reason and my comparative inexperience trying to use these tools to generalize about a huge player population, I'll be blunt: This is going to be a much more tentative outing than you'd get from Frostheim. While acknowledging these limitations, I wanted to take at least a quick peek at how healers are faring in Dragon Soul less than two months into patch 4.3, with the promise that we'll revisit this topic in a few months with a much more in-depth look.

Fortunately for me, some trends are so obvious that even I can't screw them up.

(I think.)

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Filed under: Druid, (Druid) Shifting Perspectives

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