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Posts with tag healing-heroics

Spiritual Guidance: Healing heroic Cataclysm dungeons as a priest

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for disc and holy priests, and also likes to knit gloves as presents. Can Fox Van Allen make you a pair of gloves?

I intended to write about holy and discipline priest PvP in beta this week, but after spending a few days trying to test out battlegrounds, I think I'd do well to give Blizzard more time to fix things. Between the 100,000-damage rocket blasts in Strand of the Ancients one-shotting players, and randomly getting ported to The Barrens when you're dead wrapped in plastic in Twin Peaks, it all just seems too buggy to fairly assess right now.

While we wait for the developers to finish tidying up the battlegrounds and PvP, I figured we could tackle something in the beta that has stabilized for priests: heroic dungeons! Pretty exciting, huh? Yeah, that's what I thought.

Word on the street is that heroic dungeons in the Cataclysm beta are way overtuned and bordering on the difficulty of pre-nerf heroic dungeons in The Burning Crusade. While I can't personally deny or confirm the latter statement (I was slow in leveling), I can tell you that heroic dungeons in Cataclysm aren't that bad.

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Handily healing heroics

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to quickly and efficiently heal your way through any heroic.

When Wrath of the Lich King was released, Blizzard shared a few things with us. First, Ghostcrawler campaigned with his promise of One (Star) Pony Per Child, ensuring that there would be No Alt Left Behind. We also heard that the developers were crafting a new hero class, the death knight. Not to worry, it totally won't be overpowered at launch. That, we could suffer under the death knights' oppressive rule for several months. Finally, we were also told that there was a clear progression plan for Wrath, and that there would be no more regular farming of Karazhan- and Mechanar-esque instances for badges.

I guess the last statement was actually true; we're now farming Patchwerk and The Nexus for Emblems, not badges. All joking and semantics aside, the fact is that whether you're a freshly 80 holy paladin ready to get your feet wet, or a veteran battle healer who's seen all of Icecrown's overlords toppled, there's value to be found in running heroics on a daily basis. While most of the 5-man dungeons are nearly trivial now, there are steps that we can take to put the run on fast-forward. By minimizing the amount of time we have to spend killing Loken and Cyanigosa, we can get back in to the action in record time. Let me note that this is not a guide for newer holy paladins who aren't completely comfortable in heroics, or if you or your tank are still working on gearing up your character. I will be covering how newly 80 holy paladins should be handling heroics soon, this guide is meant for those who have run these dungeons many times before and have the gear necessary to tackle any healing situation.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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