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Posts with tag healing-paladin

The Light and How to Swing It: Illuminating holy paladin stats

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

Intellect has been our best stat for quite some time, and Cataclysm has only reinforced that. We get spellpower, mana, and critical strike chance from every point of intellect, which makes it valuable for every aspect of holy paladin play. We want to gem for intellect, enchant for intellect, use intellect consumables like Severed Sagefish Head and the Flask of the Draconic Mind. All of our spells scale off of spellpower, which makes it an amazing throughput stat. The fact that it gives us critical strike rating is just icing on the cake.

Divine Plea's mana regeneration scales off of our maximum mana, and so stacking intellect gives us both mana at the start of the fight and then additional mana every time we use Divine Plea. My only advice is to be sure to use all plate gear, as we receive a 5% intellect bonus when wearing all plate. Mail caster gear may seem attractive, but the intellect loss isn't worth it. Intellect is designed to be our best stat, and that's why we can find it on all of our gear. Even if you hated intellect, you can't get rid of it. The real gearing decisions come down to choices between the secondary stats.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: One heal or two

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. On Sundays, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email Chase with any questions you want answered, like how to party with Thrall.

There's no need to be ashamed. Many people have felt how you're feeling right now. Let's get it out in the open: You're concerned about mana efficiency. Running out of mana is not a nightmare -- it's a reality. If you choose the wrong heals, your mana pool plummets. Being inefficient with your heals isn't the status quo; it's a death sentence. Mana went from our least important stat to our most thought-of concern.

I have been working on different techniques to refine my healing strategy within the confines of our new healing paradigm, and I have come up with a method for saving mana and maximizing your healing done. One of the mechanics that makes holy paladins unique from other healers is our talent Protector of the Innocent, while another is Beacon of Light. When we combine the two abilities, we can achieve far more healing than would normally be possible through the method of splitting holy power points.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Light of Dawn's latest rebirth

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like how to pull off an awesome dive heal, as pictured above.

Gregg, my fellow paladin columnist, and I like to make jokes about Blizzard's strategy for naming paladin abilities. Holy This, Something Retribution, and Divine That. Their creativity can only stretch so far, as paladins have a very defined set of lore, and there are only so many words that relate to their holy upbringing. Paladins have the additional downside of being a hybrid class, and so this means that the number of available ability names depletes faster than ever.

Blizzard changed Healing Hands' name to Holy Radiance, which is probably a great move, considering that we already had a heal named Lay on Hands. Duplicate names didn't stop Blizzard's team from christening our second AoE heal with the same name as one of the game's most prestigious achievements and a title, Light of Dawn. Light of Dawn itself isn't safe from the instability, either. Its function went from a simple heal that was boosted by holy power, to a regular AoE heal that had no target cap, and it has even been changed again. The new version of Light of Dawn is a smart heal that consumes only holy power, which completely changes its functionality and usefulness.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: The latest casualty in the mana war

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the changes in the latest beta patch.

If you read my post last week, then you're familiar with the pretty serious nerfs to our mana regeneration that came with the previous build of the Cataclysm beta. Apparently Blizzard was only halfway done, and they released build 12942 on Thursday with even more cuts to our already-weak mana regeneration situation. Our last powerful tool to restore mana, Seal of Insight (the old Seal of Wisdom) was changed to only restore 4% of our base mana, instead of 4% of our maximum mana.

While I was already upset from reading that my vision of a melee-centric holy paladin was coming apart, I then saw that Holy Shock's base healing was also nerfed by 30%. While Holy Shock was definitely powerful, it wasn't a spammable heal and you still needed to use the other heals in your toolbox to keep everyone alive. We had already lost Sacred Shield and the Infusion of Light HoT, and our proactive healing is now purely based on our mastery bonus. We need strong reactive healing to counter our lack of HoTs, and so nerfing Holy Shock just didn't make sense.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: How to heal different tanks

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle healing the different tanking classes.

I've recently started leading a 25-man pickup group that raids Icecrown Citadel. A few of the DPS classes in my guild are focused on obtaining a Shadowmourne, and so I offered to set up a run so that they can start collecting the legendary shards. While just about everyone has been to a PUG raid, leading them can be quite different from simply participating. The biggest difference for me is deal with the variety of personalities that come together.

Once nice thing about having such a diverse group of people in the raid is it allows me to talk with other healers that I normally wouldn't interact much with. Recently, in our group 5 party chat discussions, the topic of "favorite tank to heal" came up. I had a few particular players in mind, but the healers actually started talking about the tank classes that they preferred to heal. While there's more to tanking than simply picking the right class, the fact is that the tank classes take damage in different ways. Who's your tank of choice when healing?

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Holy Shock mechanics


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss my least favorite healing spell, Holy Shock; though I might be changing my mind about that.

I have been going over my guild's World of Logs parses for heroic Sindragosa recently, trying to find any holes in our strategy or areas that we can improve upon. While browsing the statistics, I examined the balance of healing spells I had employed. Our wipes were fairly typical fights by any account, with a 50/50 mix of healing from Holy Lights and Flash of Lights, and the rest of my healing coming from Beacon of Light and Judgement of Light. I noticed that Holy Shock was all the way at the bottom of my healing done chart, below even the Infusion of Light FoL HoT and the Glyph of Holy Light splashes.

I'll admit it now, I have never really been a fan of Holy Shock. My very first character was a paladin that I tried leveling as holy, to take advantage of that seemingly awesome ranged attack, since that was the core weakness of paladins at the time. The concept of healers and tanks had never occurred to me, since I had never played a collaborative RPG before. Once I picked up HS from the talent tree, I found out that it was just a terrible spell that happened to cost 31 talent points. Disappointed, I put my paladin on the bench for several months. After realizing how little I was utilizing it in Icecrown Citadel, I decided to give Holy Shock one last chance to redeem itself in my mind.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Your group is on fire

Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle situations where your entire party is taking serious damage and there's nothing you can do about it (or is there?).

I don't know about you, but I've woken up in the middle of the night, on more than one occasion, from a terrible nightmare. I'm not talking about the Emerald Nightmare, you'll have to read Stormrage or talk to some tree-hugging druid if you want to hear about that. I'm referring to something similar to Argent Confessor Paletress' Confess attack; nightmares with a far more sinister source: memories of failed encounters from the past.

My guild's first attempt on the Twin Val'kyr has caused me more sleepless nights than any other so far. It was early in the week of their release, and so nobody in the raid had ever seen the Twins before. With no prior knowledge, we pulled the bosses blindly. My co-healer, a resto shaman, disconnected immediately due to an unknown problem. Suddenly I was faced with 10 targets all taking damage from a passive AoE aura, two tanks that were being hit pretty decently themselves, and random DPS in the group losing large chunks of their life at what seemed to be random times as balls of energy bounced around the room. This is my nightmare: the entire raid is on fire at once, and I'm all alone.

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Keeping the tank alive


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine how to handle situations where the tank is getting destroyed, and we're tasked with keeping them alive.

Tank death
. It's one of the worst ways for a raid encounter to end: abrupt and usually absolute. In a dungeon, you've typically only got one guy who can take a few blows, and so the enemy will start cleaving your soft DPS. Blizzard balances each raid encounter around the idea of having two tanks, so the other tank is often busy with their own duties, and can't survive the double duty. With this era of multiple enrage timers and tight DPS requirements, there's really no room for bringing a spare tank for the 'just in case' situation.

Holy paladins are uniquely designed to be the masters of tank healing. We've got multiple cooldowns we can use to reduce their incoming damage, and the most potent HPS toolkit available. A tank has to actually try to die when we've got the Holy Light firehose aimed at them. However, even with all these abilities at our disposal, a tank can still eat dirt halfway through an encounter if we're not playing our best. Read on for a discussion on how to keep your tank up during high damage situations.

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It

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