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Posts with tag healthy

Breakfast Topic: How do you make time for working out?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

A recent NPC comic strip touched on an issue I find very near and not quite dear to my ... mid section. It has one of the main characters admitting he's gained some weight; he then suggests that a rule be enacted that he cannot play WoW until he has worked out.

Sounds simple, right? Some would say that depends on your level of self-control and willpower. Having tried this rule myself, I also say it depends on your raid schedule, your work schedule and any unexpected overtime, the traffic levels on your drive home, what's for dinner ... There is so much to this balancing act that such a rule is tough to keep in place. Do you make 24 people counting on you to be in a raid wait for you or replace you while you do your workout regimen?

An obvious rebuttal: Work out in the morning! Well, as the comic strip characters find out, that doesn't always pan out either. On a regular day I get up at 5 a.m., which is plenty early enough for me without a workout on top of it.

How do you balance your gaming habits and health concerns? Do you work out in the morning? Do you have a rule in place as the comic characters did, that you can't play til you work out? Or perhaps you're one of the lucky people who just have a high metabolism? /jealous

Filed under: Breakfast Topics, Guest Posts

Swedes say WoW is as addictive as crack

We've heard a few horror stories from Sweden already about excessive WoW-playing there -- we've reported on a 15-year-old collapsing after not taking any breaks, and we've even heard from a teacher in that country who's targeted World of Warcraft as a challenge to her students' attention. But now one group up there is claiming it's an epidemic -- the Youth Group Foundation has released a report comparing the game itself to cocaine, and says that of all the game addiction cases they've encountered, World of Warcraft has played a part in every one.

Obviously, here at WoW Insider, we're fans of the game, and it's hard to blame an inanimate object like a computer for serious problems in someone's life -- while World of Warcraft is one of the easiest ways an addictive personality can manifest itself, millions of people around the world are able to play it and maintain healthy lives and relationships.

Still, if you're playing World of Warcraft (or doing anything else) so much that it's affecting your health or social life, it's time to stop and/or get help from an organization like this. We won't blame the game for causing someone to pass out (common sense says that doing anything for 15 hours straight isn't good for you) or do poorly in school, but if either of those things are happening to you, in Sweden or anywhere else, because you're playing the game, then cut it out.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves

15-year-old collapses after playing Wrath for hours on no sleep or food

Reader Danny sent us this article from Holland Sweden, where apparently (a rough translation of the piece, thanks to Google, is after the break), a young boy of 15 was taken to the hospital after collapsing while playing Wrath of the Lich King. He reportedly had played the game for fifteen hours straight, and because he'd only gotten two hours of sleep and had almost nothing to eat the entire time, felt cramps and apparently collapsed from exhaustion.

Obviously, it's a stretch to blame this on the game -- doing anything for 15 hours straight with no sleep or food won't be good for your health. There were millions of people who played this very same game this weekend (some probably even for the same amount of time or more) and had no problems at all -- they realize that to stay healthy, you take breaks, get sleep, and eat healthy. But this kid (and his parents) didn't do things correctly, and as a result, he ended up in the hospital.

Hopefully the kid's all right, and the parents have learned their lesson: they have decided to limit his time in front of the computer, which is exactly what they should do if he can't limit it himself. The article ends by saying that "teenagers" around the world are playing the new expansion, except that the average age of gamers is now up to just under 30, and the average World of Warcraft player is actually older than that. Fortunately, the vast majority of them know how to enjoy the game and stay safe and healthy at the same time.

Read more →

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Leveling

LA Times covers the WoW community

Wait, what's this? A mainstream media story that actually -- gasp -- shows the world that playing MMO games together can actually be fun and healthy for relationships? Thrall be praised, apparently someone at the LA Times gets it. Yup, Brad and Cynthia Murdock, like millions of other players of this game, play the game together and have a great time doing it. Of course, near the end of the article, they get back to Mike Akers, a "self-described recluse" who plays against his wife's wishes and once made her wait for 10 minutes while in labor so he could defeat an "end boss," but we guess we can look past that -- the headline is about people playing the game in a healthy way, and we need more stories like that. since there are a lot more players like that.

Blizzard's Frank Pearce also shows up in the story, and admits that Mages could use a higher damage output at endgame. No, we're just kidding, this is a story meant for non-players, so he just says that the game has a "huge social element," and a giant community that supports everyone who logs in. That's you guys! Take a bow!

And not even the LA Times can get Blizzard to give us a Wrath release date -- they try, but Pearce waves them off with an understatement: "We typically try to avoid launch windows." Blizzard? Avoiding release dates? Sounds about right.

[via WorldofWar.net]

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

New York Times can't let WoW duo get away with it

Reader Roland (thanks!) pointed us to this weird WoW reference in the New York Times. In the wedding section of all places, there's a story about a couple that used World of Warcraft to play and have fun as a duo, and it's too damn bad that the NYT falls back into the old media idea that playing videogames as a couple isn't healthy.

Can we get one mainstream media article that breaks the mold? Can we get one portrayal of a WoW player (or players, in this case) that doesn't fall back into the old line of MMOs being the territory of cave-dwelling social outcasts? That's most certainly not the case in reality -- how long is it going to take for mainstream reporters to forget this moronic angle and report on what's really happening here: two people in love sharing a hobby in between the rest of their full and fulfilling lives.

There are now ten million people playing this game around the world, and the large, overwhelming majority of them are healthy, fulfilled individuals who lead great lives both in and out of game. In fact, the two people this article is about are two of those individuals. It's perfectly healthy to sit down and play a videogame with your significant other, on a beautiful spring day or at any other time (yes, it's never healthy to do one thing all the time, be it videogames or TV watching or anything else, but that's not what's happening here). And it's crazy that the NYT bent over backwards to make it seem like that's not the case.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, News items

MMO Art owner injured, should be back to work soon

Some bad news from our friends over at MMO Art (makers of extremely fine custom character art). They sent a message to their mailing list this evening that owner and artist Jomaro Kindred suffered a "chemical burn to his throat and lungs last week." Not sure how that might have happened (art or drawing materials, maybe?), but we sure hope he's ok.

The announcement says that emails (and, supposedly, art processing) have been slowed down a bit, but that they expect him back up and working as soon as possible. That's definitely expected. No word on whether he spent any time in the hospital, but they say they expect "a full bill of health very soon."

Very sorry to hear of the injury, but our thoughts and prayers are with both Jomaro and his family and friends. Hopefully, he'll be back healthy and churning out that great WoW character art sooner rather than later.

Filed under: Fan stuff, Virtual selves, News items

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