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Posts with tag heart-of-the-phoenix

Patch 3.3.3 PTR: Updated patch notes

It's that time again, ladies and gentlemen! The Patch 3.3.3 PTR has been given a brand new build, and with it comes a few changes to the patch notes. There aren't many changes, but the few that are there are rather significant to the classes they impact. The changes are as follows:

Hunters
  • Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.
Warriors
  • Thunderclap: This ability now counts as a ranged attack, granting it double damage on critical strikes instead of 150% and ranged miss chance, and still cannot be dodged or parried.
  • Bladestorm: Warriors can now be Disarmed while under the effects of this ability.
Glyphs
  • Glyph of Focus: Now increases the damage done by Starfall by 10%, down from 20%.
We've updated our full patch 3.3.3 patch notes listing to include these additions. If you've missed any previous updates, make sure to check them out!
Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: News items

Scattered Shots: Autocast bugs and other animal handling issues in 3.0.2

I shall call him Squishy, and he shall be mine. And he shall be my Squishy.
Welcome to Scattered Shots, where Daniel Whitcomb loves his Hunter Judgement, but wishes he got the cool looking shoulders too.

So between 3.0.2, the Scourge Invasion, and Hallow's End, my Hunter's seen a lot of play as I've been going after the title and the undead armor and playing with all the new changes on a live server and all, and in that time, I've had some chance to see how stuff works out when it's thrown into the crucible of live server playing. Most of my observations have ended up focusing around pets, which is probably to be expected. After all, they've changed quite a bit. Here's what's I've learned from 3.0.2 in the last few weeks about managing your pet:

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Filed under: Hunter, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Skill Mastery: Master's Call

First appearing as an 11-point Beastmastery talent, Master's Call is now a new baseline skill for Hunters in the Wrath Beta. With this skill, your pet will rush to your target and remove all existing movement impairing effects or stuns on the target, and cause them to be immune to them for 4 seconds. It can be used while you are stunned.

This is certainly a handy ability to have. In PvP, this should be awesome for getting away from Warriors and Rogues. In PvE, there's bound to be bosses and mobs with slow and stun effects, and this little skill could in theory, save a wipe.

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Filed under: Hunter, Tips, PvP, Guides, Classes, Wrath of the Lich King

Scattered Shots: Pet talent trees in the Wrath Beta

Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week.

So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

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Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Raiding, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Scattered Shots: The dev team takes on PvP

Welcome once again to Scattered Shots, WoW Insider's spot for all things Hunter, except for the stuff Big Red Kitty covers. Daniel Whitcomb will be your host today (a day late, for which he apologizes) as David Bowers tries to shake off some extra aggro.

The state of Hunters in PvP is perhaps one of the most debated subjects in WoW PvP. Some call Hunters overpowered for their dispelling Arcane Shot (which is going away in Wrath, to be sent to the non-damaging Tranquilizing Shot), while others point to their low Arena representation and the ease of using line of sight to negate most of their DPS and Abolish Poison to get rid of their main PvP utility as proof that they need buffs. Regardless, even the devs acknowledge that Hunters probably need some help in PvP, and class designer Koraa recently spoke on the subject on the Beta forums. In his post, he covered the problems he sees Hunters having, and how Blizzard will be helping with those moving forward into Wrath.

Unfortunately, his solutions seem confused in and of themselves. They involve giving Hunters more melee attack power (instead of more way to break from melee so they can use their ranged weapon) and a variety of talents scattered around many trees in such a way that it will be difficult for a solid PvP build to get them all. And, as I mentioned in a post yesterday, they still aren't giving pets resilience.

Other Hunters such as Megatf have done an excellent job responding to some of Koraa's points in the thread itself, but I'd like to address and respond to the post myself in this week's column, and see how they stack up to the problems Hunters face in small scale Arena PvP.

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Filed under: Hunter, PvP, Expansions, Wrath of the Lich King, Battlegrounds, Arena, (Hunter) Scattered Shots

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