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Posts with tag hearthstone

Hearthstone heroes ranked not by power, but by lore

Hearthstone news site Liquidhearth posted a pretty interesting rank list yesterday. The site primarily focuses on the game-related side of Hearthstone -- arenas, deck builds, card abilities and the like -- however, this particular article looks at not the individual cards, but the heroes featured on Hearthstone's nine available decks. The list is laid out and ranked not by the relative power of the class deck, but by the place they stand in Warcraft lore.

Each hero is given a brief descriptive summary detailing their place in Warcraft's history, and each rank is justified by one of three panelists quizzed for the column. What makes it interesting is that from a Hearthstone standpoint, the order isn't really quite where I think it should be. Mage decks, for example, are absolutely devastating if they get the right cards -- and I've had my cards thrown right back at me by more than one incredibly clever set of combos from a priest deck. The rogue deck is particularly devastating when used correctly as well.

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Filed under: Lore, Hearthstone Insider

Hearthstone: Beware the Ancient Watcher

Every now and then, I come across a card (or card combo) in Hearthstone that I know won't necessarily help me be more competitive, but is a heck of a lot of fun. For example, integrating the Ancient Watcher into my Druid deck probably won't win me a tournament anytime soon, but I'll have a good time playing it regardless.

The Ancient Watcher is a 2 mana minion with 4 attack and 5 health. That's pretty beefy for a 2 mana minion! There's a catch: it can't attack. In a druid deck with a pair of Keepers of the Grove and an Ironbeak Owl for good measure, that obstacle is easily overcome. Silencing the Ancient Watcher removes its restriction, turning your 2 mana minion into a powerhouse. It's unlikely you'd want to silence your own minion rather than one of your opponent's, but the opponent has nothing worth silencing, it's better than wasting it.

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Filed under: Hearthstone Insider

Hearthstone demos on iPad at CN Hearthstone conference

At a Hearthstone conference (the CN Hearthstone conference, to be exact), Blizzard pulled out the stops and gave a demonstration of Hearthstone for the iPad. We've been hearing that the game will be on tablets since BlizzCon, but although there's a video you can watch here of the game running on an iPad, there's still no specific news of a release date for the device. Watching the video, it's clear that Hearthstone runs very well on the device, and is easy to control with the tablet scheme.

Alex Dai, Blizzard's General Manager for Greater China, had some comments about how game balance and new cars will be handled as well. Head on over to 2P.com to watch the video, or follow us behind the break.

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Filed under: Analysis / Opinion, Blizzard, News items, Hearthstone Insider

Upcoming Hearthstone and Diablo 3 Q&As


Blizzard is holding two upcoming Q&As for Hearthstone and Diablo III: Reaper of Souls: To get your questioned answered for the Hearthstone Q&A tweet them using the hash tag #HearthstoneDay. For Diablo III, use #D3QA when tweeting to @Diablo. There isn't any information on who to tweet at about Hearthstone, but including @PlayHearthstone in your question couldn't hurt.

Hearthstone recently came out of beta and launched a mount practically everyone wants, and Diablo III's first expansion is about to release. Lots of exciting things for Blizzard games right now, and it's clear that they realize the community has lots of questions about the future of things.

There isn't any news on a WoW Q&A, however things are pretty quiet right now over all. Almost as if there is a calm before a storm...

Filed under: News items

Troubleshooting your Hearthsteed woes

If you're having trouble claiming your Hearthsteed -- the game's latest mount, acquired by winning three battles in Hearthstone -- you aren't alone. Apparently plenty of players have run into issues trying to tame this wily mount, but that means Blizzard support is out in force with fixes. Over on Reddit, Customer Support rep Araxom has a suggestion:

Araxom
If you've won three games of Hearthstone in "Play" or "Arena" mode, but have not yet received the Hearthsteed mount in WoW, please try this:

Log out of the BNet App/all games > Log into the BNet App > Log into Hearthstone > Log out of Hearthstone > Log into WoW


If this doesn't help, you can head to the Reddit thread to talk to Araxom or contact support directly for more assistance. Good luck with your Hearthsteed-wrangling!

Filed under: News items, Hearthstone Insider

The Queue: Of hearthsteeds and hearthstones

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Let's get sparkly.

michaelm517 asked:

I am a proud new owner of the Hearthsteed. It was very easy and actually enjoyable to get. I play Horde, however, and was very excited about the red Hearthsteed, only to log in and find that there was no red Hearthsteed, only the blue one. Has there been any information regarding the availability of the other color?

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Filed under: Analysis / Opinion, The Queue

Latest Hearthstone updates and patch notes [Updated]

Update: Hearthstone has been released. Like, for real. Official, no-longer-beta release. That wasn't very exciting, was it?

Yesterday, Hearthstone community manager Aratil revealed a few changes to the game in advance of its official launch. To start, Tinkmaster Overspark and Nat Pagle are being rebalanced. That's one small part of today's Hearthstone patch, which includes the Hearthsteed mount for Hearthstone-playing World of Warcraft players.
  • Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. (Old Effect: Battlecry: Transform a minion into a 5/5 Devilsaur or a 1/1 Squirrel at random.)
  • Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card. (Old Effect: At the end of your turn, you have a 50% chance to draw an extra card.)
If you never used Tinkmaster Overspark, the change can be a little confusing -- it almost looks like nothing changed at all. Originally, you were able to choose which target is transformed, but not whether it transforms into a Devilsaur or a Squirrel. Now you can neither choose its target nor what the target becomes. It's entirely random after this change. Nat Pagle's change means he is required to stay on the field for at least one round before he begins drawing cards for you, giving your opponent an opportunity to kill him off before you get anything at all.

This is all part of the latest patch to Hearthstone, which also includes matchmaking changes, golden heroes, alternate card backs, and more. You can find the patch notes on the Hearthstone blog and the official explanation for some of these changes below.

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Filed under: Hearthstone Insider

Blizzard handed out real hearthstones, may not actually work

via Coffee Bird
Image Credit: Coffee Bird.

Blizzard unveiled their 2013 holiday gifts to their employees yesterday, and they were glowing with satisfaction. Employees walked home with their own hearthstone.

Now the big question is if this is some maniacal plot by the Blizzard executives to get their employees to work more. If the hearthstone does indeed work, then it would cut down on travel time exponentially. Of course, we all know about the chip that Blizzard has implanted in the back of employees skulls during their first week of employment. Former Blizzard CM Mike "Belfair" Sacco once told me that it itches like crazy for about the first month, but after that the "loyalty device" (as it's called in internal HR documents) doesn't really bother them much.

There is no indication if the hearthstone's teleportation actually works. We've reached out for comment and will get back to you when we hear a response.

More pictures, along with some Vines, after the break.

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Filed under: News items, Humor

New Hearthstone card backs revealed

Hearthstone logo
A post on the Hearthstone: Heroes of Warcraft Facebook page has unveiled several alternate artwork options for the backs of your cards. They are colorful and fun, and will be visible to both you and your opponent while you play a match. You can earn the card backs by attaining certain ranks in ranked play. Thus, your card backs can serve as reminder to your opponents just who they're up against.

Hearthstone CM Zeriyah has also let it be known that the new card backs will be animated, though we don't yet have a preview of that. Currently, my favorite of the lot is the rainbow (who doesn't love rainbows? Besides imps, anyway), but I'll withhold my final judgement until we get to see just what the animations look like. I'm sure more unique, animated card backs will be on their way in the future, as well, and they'll provide a nice goal for collectors and competitive players to work toward.

Filed under: News items, Hearthstone Insider

WoW Moviewatch: Hearthstone: The Ultimate Expansion

You haven't lived until you've seen the most recent threat to Azeroth: a Pandaren Lich King. The newest machinima from AFK Players portrays the final experience in our beloved game: Hearthstone: The Ultimate Expansion. Make sure you stay through the credits to hear the very special music mix.

It's hard to compare to AFK Players. They consistently knock it out of the park in terms of content, humor, and sheer animation. And now that they've tackled Hearthstone for real, I feel like we can all relax and build our new decks together.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Breakfast Topic: Home is where the hearthstone is

As you level up, your hearthstone is most likely set to whichever area is nearest the quests you're working on. But when you hit level 90, just where does your hearthstone send you? You might set it to a location nearest the dailies you've been doing on or simply put it somewhere that's convenient to portals, like your faction's Shrine in the Vale of Eternal Blossoms.

But not everyone makes their hearthstone decisions with practicality in mind. For some, certain places in the game just feel like home. Or maybe you don't care for the crowds or layout of the terribly utilitarian Shrine. So today, tell us: where's your hearthstone set? And, then, what's your reasoning behind that particular location?

Filed under: Breakfast Topics

WoW Archivist: What has never changed?

Party fights a dragon
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

With WoW's tenth anniversary fast approaching, one thing is clear: virtually everything in this game has been changed, updated, or replaced at one time or another. The UI, the stats, character creation, raid systems, class abilities, questing -- all have undergone necessary overhauls to keep the game relevant and modern. A question for the Queue last month asked a very interesting question: What in WoW has never, ever changed?

You might think so, but no

Many aspects of the game seem like they have never changed, but they have.

The act of gathering: Sure, Blizzard added bonuses to the professions in Wrath such as the crit bonus for skinning or the HoT from herbalism. And as of Cataclysm, you can now earn XP by gathering. Gathering no longer requires tools. Yet the fundamental mechanics have always been the same: you right click stuff, get the stuff, and skill up so you can click on better stuff. Right?

Back in classic, gathering actually had a chance to fail. Orange difficulty nodes would not cough up their resources to anyone who wandered past with the minimum required skill. Failing three or four times on a node before a successful gathering attempt was not unheard of.

This led to some interesting "PvP" gathering scenarios, even on PvE realms. If two players converged on the node, the first to click it didn't necessarily get the goods. This situation sometimes led to a hilarious "duel" in which both players failed at gathering over and over again. It became a matter of luck, persistence, and rapid clicking. Mining was especially bad, because it used to take multiple strikes to clear out a node. Two players could spend minutes trying to outmine each other on a single rock.

Racial bonuses, enchantments, and items that boosted gathering skills all mattered much more, not just to save time from the failed attempts, but to beat other players to the punch.

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Filed under: WoW Archivist

Characters of Warcraft updates with Mists, Hearthstone heroes

A new selection of characters have been added to Blizzard's Characters of Warcraft page on the official website. For those unfamiliar with the page, it's a collection of brief profiles on various figures in Warcraft lore, featuring a little background information, artwork, screenshots, and links to related characters and pertinent short stories or fiction that involves the featured character. In other words, it's a pretty handy little quick reference guide for those wondering who's who in lore.

The new additions include heroes from Mists of Pandaria such as Shaohao, Sunwalker Dezco, Taran Zhu and more. In addition, players can now find profiles for heroes that have been featured in Hearthstone's class decks. It's a pretty good addition, particularly for characters like Valeera Sanguinar, who plays a prominent role as the representative rogue deck in Hearthstone, but doesn't really feature all that much in World of Warcraft itself. I was also happy to see both Uther and Rexxar have been added as well.

Although the Characters of Warcraft page is by no means complete just yet, the new batch of updates is pretty reassuring to see. Hopefully it's an indicator that this feature won't be left in the dust, and will continue to be updated and filled out with characters that are both pertinent to the expansions we're currently playing, and those that have were important in expansions past as well. Check out the page for the new additions, and while you're there, don't forget to look for short stories you may have missed along the way.

Filed under: News items, Lore, Mists of Pandaria

Hearthstone expansion details and Season 3 reminder


Hearthpwn recently translated an interview with Hearthstone Executive Producer Hamilton Chu originally published on Chinese website nga.178.com. Hearthstone's future is being discussed with the addition of new premium content.

Game content and features

They're working on new heroes like Varian instead of Garrosh for warrior decks. New card backs are also being considered and these are separate from the ones that are to be awarded during ranked season play (with even more rewards to be planned for the ranked ladder season). New game boards are also going to be added. There is no plan to adjust the length of seasons yet although the team is watching it carefully.

For the time being, Hearthstone will consist strictly of Warcraft themed elements. Anything not Warcraft related won't be added. The game will eventually feature achievements. Adventure modes will have new quests, new game stages, and add an additional 10 to 20 new cards. Expected release date will be some time after the game is official released on the PC and iPad.

Even though Hearthstone isn't out yet, the developers are looking ahead and planning the first expansion which will likely contain 100 to 200 new cards. Chu confirmed that Death Knights and Monk classes are not being worked on. 2v2 mode and observer modes are not actively being worked on (although observer mode is on the to-do list).

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Filed under: Hearthstone Insider

Cast your vote in the Blizzard Stream Awards

Blizzard Entertainment has paired up with popular streaming website Twitch for a new contest specifically designed for streamers. The Blizzard Stream Awards are to recognize and reward streamers of Blizzard's entire stable of games, from World of Warcraft to Hearthstone and more. In order to qualify for the contest, streamers must be a Twitch partner streamer who has showcased content from one of the four Blizzard franchises between January 1, 2013 and December 31, 2013.

The contest has fourteen different categories, split into two groups -- poll categories, and data-driven categories. While the data-driven categories are based purely on data gathered by Twitch, the poll categories are up to community voting to decide. The nominees for the categories have been announced, and voting is now open -- but if you want to get your vote in, you better do it soon. Voting closes next Wednesday, February 5. Winners will be announced on February 7 on Blizzard's official site, and also on the official Twitch blog.

Filed under: Blizzard, News items, Contests

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