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Posts with tag hello

Drama Mamas: Should guilds mandate courtesy?

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Try not to get too distracted by cute young men in groovy costumes. We've got drama to take care of.
Dear Drama Mamas,

I am a guild leader of a large social guild, with a large group of officers.

At officer meetings there are a small group of people who continue to bring up the subject of guild members not saying hello when people log on or grats when an achievement is made, they feel as if they are being ignored and are not welcome, although I have had no complaints from other guild members. This subject has been discussed many times and the main conclusion that the majority of us agree upon is leading by example, as we can not force guild members to say hello or grats. But the same people continue to gripe about this one subject which sometimes leads to aggressive discussions on the officers forums. I understand that they feel strongly about it and have attempted to address the problem many times and tried various things to appease them to no avail.

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Filed under: Analysis / Opinion, Guilds, Drama Mamas

All the World's a Stage: A good roleplayer is a good person first

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Gamers, and citizens of the Internet in general, are not known for being very sociable people. To me, it's always been a big mystery why John Gabriel's GIF Theory seems so apt for so many of us. It's hard for me to fathom why people enjoy acting rude, crude, or unpleasantly in any situation. I hear them telling me "because it's fun!" but personally I can't imagine getting any kicks out of it.

The roleplaying community is one of those few online spaces where things actually seem a bit different, however. Many people are not roleplayers at all, but they join up on RP servers just because roleplayers care about things like grammar and seem to be more polite in general. Since roleplaying is an inherently cooperative activity, people who want to roleplay first have to be willing to communicate nicely with others. There are, of course, players on RP realms with whom real communication seems impossible, but those people usually aren't actually roleplayers to begin with. They get about 10 seconds of attention before most roleplayers start ignoring them completely.

To be a good roleplayer, one must first be a good person. The qualities of character that open doors of friendship and cooperation in real life are the same qualities that will help make roleplaying a positive and rewarding experience for you in WoW. Even if one wants to play an evil character, one must do it in such a way that others can tell you're actually a really nice and caring player behind the evil mask. Sometimes it's also handy to remind oneself how not to act like that proverbial Internet Fudgewad.

All the World's a Stage is your weekly source of roleplaying tips and helpful ideas that many players can benefit from. Be sure to read on below, follow the 10 commandments of roleplaying, and avoid acting like Mary Sue in order to assure surefire protection from the evil voice of Internet Fudgewaddiness within us all.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)

HKO to take Paladins away from WoW

In an exclusive interview with HKO lead developer Hey'wod ya' Saiev'mie, it was revealed that because of the extreme ease and uselessness Paladins provide in World of Warcraft, they have been removed from WoW and transfered to HK Online. Those players that have Paladin will no doubt be happy since they'll finally be able to play a useful role in an online game. All accounts with Paladin mains will receive a free copy of HKO, and 3 days of play time.

In response to the outcry of support in the Paladin forums, Blizard CM Csyrd said "We are glad Paladins are finally happy. Our goal has always been to make them stop crying." Newly appointed HKO CM Ahol Isk'y said "Hopefully the Paladin community will appreciate their new opportunity to tank mice and the occasional dog. Of course this is nothing like Illidan, but it's a start, right?"

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Filed under: News items

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