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Posts with tag helping

Officers' Quarters: Unsocial

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

What does your guild mean to you? Is it a community of like-minded players enjoying the company of their peers, helping one another to meet goals, and overcoming challenges together? Or is it simply a means to an end, a treadmill of raid attendance and loot rewards, where you slog through the necessary steps but never feel any real companionship with your fellow raiders? Some guilds start off as the former -- a fun, social organization -- and then end up as the latter -- a tier-set assembly line. This week, one officer wants to know how this can happen and what he can do about it.

Hello Scott,

I'm facing a dilemma that I'd like to share for a possible "Officers' Quarters".

I am an officer in a medium-sized European raiding guild. We have always been proud on our mature and social playerbase. It is one of our spearheads to provide fun raids in a relaxed atmosphere. But lately, the social aspect has been degrading. Ever since the launch of Wrath and people rushing to level 80 something has changed. Where TBC provided a challenge and a common goal to work towards (mainly progressing through the different raid instances) Wrath has left us with a lack of common binder.

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Filed under: Officers' Quarters (Guild Leadership)

Trust me, everything is under control

Marilyn has an interesting point over at WoW Ladies: if you see her grinding Consortium rep and taking on three mobs at a time in Netherstorm, leave her alone-- it's all under control. I sometimes have this same problem as a resto Shaman-- onlookers don't always realize that even though my health is low and I'm almost out of mana, redemption for me is just a huge heal and a Mana Tide totem away. Things may look bad, but really, don't worry about it-- my Earth Shield just got refreshed, and I'm good to go for two more mobs, so no, I don't need saving.

On the other hand, I'm not sure I really want to discourage people to help in this game-- I'd much rather have them help me fight than really be in trouble and have them /laugh as I die. So I'm not sure I'd tell everyone to lay off.

Rather, the problem here is that when I pull a group of mobs, I don't want someone else stepping in and tagging them away from me in the name of help. So there are plenty of ways to help that don't include stealing my XP-- drop a DoT on something that's been tagged (I do this all the time on my Shadow Priest), or throw me a heal (always appreciated, even if my Mana Tide totem is off cooldown). And just paying attention is nice, too-- nothing burns me more as a Rogue than taking the time to sneak up on a mob, only to have them charged by an overzealous warrior who claims afterwards that they didn't see my Distract go off.

If it's legitimate kill-stealing, the best option is just to ignore and move on to a less populated area-- there's no dealing with those people. But if you do see someone fighting a bunch of mobs solo, there are better ways to help than grabbing one of their kills, and chances are they'll be more than happy to help you the next time around.

Filed under: Analysis / Opinion, Tips, Virtual selves, Odds and ends, Leveling

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