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Posts with tag herbs

Patch 5.1: Ore and herb spawn rates reduced by 50%

Ore and herb spawn rates reduced by 50% in patch 51
Since patch 5.1's release, players have noticed a peculiar absence of ore nodes and plants in Pandaria. This leads one to wonder -- was this an intentional change, or is this simply a result of far too many people picking posies and mining the continent's wealth away? The question was answered by Daxxarri yesterday, and it was a direct answer: Yes, those plants and ore nodes are spawning less rapidly, and yes, it was intended.

Daxxarri
Mining and Herb spawn rates in Pandaria have been reduced by approximately 50% in patch 5.1, and this is indeed an intended change. These are in addition to the hotfix that was applied in 5.0.5 to lower the spawn rate of Ghost Iron.

In all of these cases, the reduction was prompted because the resources were too abundant, resulting in ore and herbs being undervalued, and also therefore the effort that our herbalists and miners put in to collect each node. We'll be monitoring the situation, though, and should the current rates prove to be too low then we'll make further adjustments as necessary.

Unfortunately, while having plentiful supplies is certainly useful, when you have too many supplies on hand there's little to no demand for them. This makes sense, but a 50% reduction sounds a little drastic. However, Blizzard will be monitoring the situation, so lest you be worried that prices are going to skyrocket overnight, rest assured that the spawn rate may be further adjusted in the future.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: News items, Mists of Pandaria

Gold Capped: The downside of hoarding


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in-game, check in here every Thursday, and email Basil with your comments, questions or hate mail!

In the beginning of an expansion, a lot of people tend to hoard goods for later. A herbalist friend of mine gathered his heart out for the first two days of Cataclysm and managed to produce something like 50 stacks of herbs. His plan for it was to use some of it on maxing out alchemy and then hold onto the rest so he could level inscription at some future point. We started talking, and it became apparent that he was aware that the price of herbs was high and would likely be much lower in a couple of weeks.

This is not unique. Most people who end up with enough gatherable materials that they have to decide what to do with apparently default to hoarding it for future use instead of using it immediately or selling it -- even if they know that the value of their mats will be lower by the time they use it.

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Gold Capped: How to calculate inscription costs and prices

Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

With its myriad of materials and finished items, inscription can be one of the more complicated professions for a crafter who's trying to track his expenses and profits (or even to know if he's made a profit at all). Herb prices have changed dramatically over the past several months, dropping to record lows as farming bots proliferate and climbing just as dramatically during the ban wave that followed. After months of being spoiled by a market overflowing with cheap herbs, many players stopped paying attention to what they were paying to make each item. Now that herb prices are climbing, it's left a number of sellers scrambling to reprice their items and to take a closer look at what they're paying for their supplies.

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Filed under: Guest Posts, Gold Capped

Gold Capped: Automating the grind



Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the Hunting Party podcast, and the Call to Auction podcast. Don't forget to drop by Onyxia-US this Sunday at 7:30 PM eastern time to get ganked by one of the CtA hosts and tak
e the money of the other one! A good time will be had by all, and we'll be sticking around after the event to chat with readers and listeners!

Grinding is a pain. Avoiding grinds is why I got into the auction house in the first place. Repetitive and boring tasks are not fun for most people. Unfortunately, while some businesses are relatively grind free, certain tradeskills require us to do something like milling (inscription), prospecting (jewelcrafting), or disenchanting (enchanting).

The more volume you want to sell, the more volume you need to process. I know of scribes who sell 1200g a day of glyphs at an average of 8g each. That's 150 glyphs sold, which means 150 Ink of the Sea squeezed out of northrend herbs. You get 5-6 inks per stack of herbs, so this guy mills a minimum of 25 stacks of herbs a day. Each stack of herbs requires at least 4 hardware events (clicks or keypresses).

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Filed under: Economy, Gold Capped

Milling cast time reduced to one second

There have been reports in the blogosphere that there was an undocumented reduction to the milling cast time in patch 3.3.3. It used to be two very long, agonizing seconds for a scribe to turn herbs into pigments, and is reportedly going twice as fast: a blazing speed of one mill per second.

This is a huge deal to anyone who uses inscription to make money. Milling herbs into ink is one of those tasks that limits your production capabilities, and can't legally be done while afk. In fact, the milling grind time (four clicks, and until now, eight seconds per stack of herbs) is one of the reasons I rarely advocate new auctioneers getting into selling glyphs. In addition to generally overcrowded marketplaces and auction house campers, it's a business that requires almost super-human patience.

This will probably make the glyph market even more crowded, as the amount of unhealthy AH camping you can do with a finite amount of playtime just went up by a fair bit.

[Thanks to Wolfgang Staudt on flickr for the image]


Patch 3.3.3 brings about small but noteworthy changes to the World of Warcraft. From a faster CoT, to putting those old Frozen Orbs to better use, to changes to the auction house -- there's several things all WoW players need to know. WoW.com's Guide to Patch 3.3.3 will keep you up to date!

Filed under: News items, Economy

Cashing in at the Darkmoon Faire


I just posted a little while back that the Darkmoon Faire needed a change, but apparently there's still some benefit to be had over there -- Valdesta of WoWGrrl has found at least one way to keep the Faire interesting. She's been keeping a character over there, apparently, and periodically checking in on what the vendors have. They sell not only little pets and miscellaneous items like the Heavy Leather Ball (which often sell for a tidy profit on the AH, since people aren't always aware that the Faire vendors sell them), but there are also vendors there who sell profession items like herbs, motes, eternals, leathers, and so on.

And as anyone who's ever levelled a profession knows, those are often worth their weight in gold, not just on the AH, but in terms of leveling up your own alt professions as well. As Valdesta says, it's worth camping an alt over there just to check in during raiding downtime or on a flight path with your other character, for the same reason you should always check and see just what other vendors around the world might have for sale -- sure, you won't make much with just one buy, but over time, picking up cheap crafting mats from the DF can lead to some solid profits on the AH.

Filed under: Herbalism, Alchemy, Leatherworking, Items, Tips, How-tos, Virtual selves, Odds and ends, Making money

The Queue: Where's my bailout Blizzard?


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Dear Blizzard,

I've spent the past year and a half writing about WoW. I need some gold. Can you bail me out?

I can provide you with a promise I'll restructure my daily questing and resource farming, providing a leaner and meaner gold flow for my raiding activities. But I'm going to need some start up help.

Regards,

Adam.

P/S: If I don't get my gold bailout, I'll Blame Canada and not you (which happens to be today's music selection).

Athinah asked...

"I'm so happy that signs of the new druid forms are coming out but...When exactly are they coming out? Is there a chance that they could come out sooner if Blizzard finishes them sooner? If not, what are the chances of the next patch coming out in a month or so?"

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Filed under: The Queue

Insider Trader: The patch 3.1 glyph market


Insider Trader is your inside line on making, selling, buying and using player-made products.

If you are a Scribe who has not yet stepped into the glyph market since patch 3.1 went live on Tuesday, April 14th, then you'd better hustle!

As we discussed pre-patch, the glyph market is undergoing a radical shift. For a limited time, perhaps very limited, it is soaring to epic heights. Unfortunately, this will not last, and I expect the market to take a sobering downturn in the next couple of weeks.

This upswing is also affecting related markets, such as those for inks and herbs, and although we will likely see a bit of a price crash once the glyph market deteriorates, these should stabilize relatively quickly.

Today, I will be reviewing why and how the glyph market is changing, and make some predictions for the future. I will also discuss how you can earn some of this post-patch wealth, as well as ways to continue making some profit even after the demand for glyphs drops. I will also be pointing you to some interesting stories around the web of how other Scribes are cashing in this week!

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Filed under: Herbalism, Patches, Items, Analysis / Opinion, Tips, How-tos, Economy, Features, Guides, Making money, Insider Trader (Professions), Inscription

Insider Trader: All about patch 3.1

Insider Trader is your inside line on making, selling, buying and using player-made products.

This week Insider Trader will be discussing everything craftspeople need to know about patch 3.1. By the end of this article, you will know what you should be doing to prepare for patch day, what will be changing, and how the community is reacting to these changes.

I have been covering these topics to the best of my abilities as information has been released and altered over the weeks, but as we draw closer to patch day, the post-patch scene is becoming increasingly easy to visualize.

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Filed under: Herbalism, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, Patches, Items, Analysis / Opinion, Tips, Economy, Jewelcrafting, Features, Making money, Insider Trader (Professions), Inscription

All the World's a Stage: So you want to be an Herbalist


This installment of All the World's a Stage is the twenty-ninth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

In this world of constant war, you must choose your weapons wisely: you may be a blood-soaked warrior with a jagged-edge axe of phenomenal power, a maniacal warlock with a lust for forbidden magical knowledge, or a ruthless rogue whose stealth lets him kill his enemies before they even know he's there.

You may also pick flowers.

Indeed, if you are either an alchemist or an inscriber, picking flowers is probably exactly what you do, no matter how blood-soaked, maniacal, or ruthless you might be. To you, however, the term "picking flowers" may be the sign of ignorance on the part of people who fail to comprehend what powers they mock when they poke fun at the exalted science of herbalism. "Let them have their giggles," you might say to yourself, sheathing your axe in order to bend down and gather some lichbloom, "I'll be the one laughing all the way down the battlefield with my Flask of Endless Rage! Muahahahaha!"

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Herbalism, Analysis / Opinion, Tips, Tricks, Lore, Guides, RP, Classes, Death Knight, Wrath of the Lich King, All the World's a Stage (Roleplaying)

Breakfast Topic: Lake Wintergrasp

Yesterday in our guide for Eternal Farming, it was made very clear that Wintergrasp is hands down the best spot for farming Crystallized Whatevers if you don't have Mining or Herbalism. That's not the only thing that's easily farmed there, either. It's packed full of herbs and ore. It's currently the only place in all of Northrend that you can find Frost Lotus nodes. Not just Frost Lotus dropping off of Icethorn or whatever, but actual Frost Lotus nodes.

Now, I'm a PvE kiddie at heart. I'll PvP from time to time, but it's not exactly my favorite thing ever. I usually avoid it. Wintergrasp has totally sucked me in, though. The draw of riches has pulled me into the zone, and when the PvP starts it's legitimately fun. I originally thought it was silly that the best farming spot for everything was a PvP zone, but I've warmed up to it. I'm on a PvE server, but the element of risk and reward has become kind of exhilarating. I still have no interest on playing on a PvP server, however.

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Filed under: Analysis / Opinion, PvP, Breakfast Topics, Wrath of the Lich King

The Queue: Cooking, gardening, and Riptides

Welcome to the second edition of The Queue, our new daily Q&A column where we, the WoW Insider team, try to answer your questions about the World of Warcraft. We won't delay getting into things much today, but please note that I'm saving the lore-related questions you've all asked for Ask a Lore Nerd, which will be coming just later today (every Sunday). With that said, let's start with Gristor's question...

One comment about the size of Northrend... Finally, please, an answer: Is Northrend bigger than Outland? How much bigger/smaller?

It's definitely bigger, but I can't say for sure just how much bigger. The starter zones almost feel twice as large as Hellfire Peninsula was, but I can't say 100% confidently that Howling Fjord is twice as large as Hellfire Peninsula. It's just bigger, and it feels much, much bigger. Northrend feels absolutely massive.

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Filed under: Analysis / Opinion, Expansions, Wrath of the Lich King, The Queue

Ask a Beta Tester: The Alchemist


Apologies to Paulo Coelho fans for borrowing his title, but we have two Alchemy-related questions to start us off today, in addition to questions on Blacksmithing, cinematics, and dailies:

Horizons asks...

Do the alchemy specializations in wrath still work the same way as they do now in BC? For example, will I still have a chance of getting 5 wrath potions even when I'm leveling starting at 375 such as Wrath Elixirs or Icy mana potions? And will transmute spec ever be fixed?

Yup, alchemy specializations work the exact same way in Wrath. As a potions master, I've already procced a few, but don't expect to see the Runic Mana or Runic Healing potion recipes until...I want to say it's 410 Alchemy. You'll skill up on the array of new elixirs like Elixir of Mighty Thoughts and Elixir of Mighty Agility until then, but do save mats for the new Alchemy trinkets that become available at (I think) 400, like Mighty Alchemist's Stone. We'll have more information soon on materials you'll start getting in Northrend that you'll want to set aside for crafting.

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Filed under: Herbalism, Fishing, Alchemy, Blacksmithing, Analysis / Opinion, Tips, Economy, Expansions, Features, Factions, Guides, Classes, Making money, Alts, Wrath of the Lich King

Inscription gets researching recipes in build 8970

In the small patch that was applied to the Beta servers last night, there were a few Inscription tweaks. Of course there were some minor tweaks to various class glyphs, but the most interesting change came in the form of 2 new recipes: Minor Inscription Research and Northrend Inscription Research.

The former creates items that may teach you a new minor glyph, while the latter creates items that may teach you a new major glyph. Minor Inscription Research looks to be a very cheap spell, using the basic Moonglow Ink, while Northrend Inscription Research is a little more expensive, requiring Ink of the Sea and Snowfall Ink, both of which are created with pigments made from milling Northrend herbs. Both abilities also have a 20 hour cooldown, so no spamming them to collect all the glyphs even if you do lay in a massive stockpile of ink and parchment.

It's sort of like the old spell research for casters from Everquest combined with the alchemy discovery system. Of course, you don't have to gather rare drops like with research, and in theory, you won't have to make hundreds of items hoping for a discovery like discovery.

The type and caliber of the glyphs to be discovered this way is still unknown. If they turn out to be some of the better or more desirable recipes, though, it should certainly give Inscriptionists a good cash flow, as not everyone will know the glyph in question. The 20 hour cooldown and the uncommon pigments needed for the Northrend recipe should add to this is well. It's an intriguing new mechanic for the class, and we'll be interested to see how well it fares. As long as the discovery rate of unique glyphs is relatively high, it should do well enough.

Filed under: Herbalism, Patches, Items, Analysis / Opinion, News items, Expansions, Making money, Wrath of the Lich King, Inscription

The state of Inscription

One thing I know is this: the 8962 beta patch which downloaded last night is not going to be the last beta patch we see. How do I know this? Because there are still no Warrior, Death Knight, or minor glyphs available to train yet. Yes, I know what some websites are reporting about Death Knight glyphs, but I assure that these glyphs are not at the trainers. The lack of clear information on the topic is making it interesting to be a scribe on the beta servers. (And by "interesting" I mean "lame.") While I'm standing in front of the trainer looking at the list of available glyphs, people on the Trade channel are calling me an idiot because I have no DK glyphs because they read about them. (Lolwut?) But my graphic for this post is my proof. They're not available yet, people!

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Filed under: Warrior, Herbalism, Enchanting, Items, Expansions, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription

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