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Posts with tag heroes-of-the-storm-talents

Why Heroes of the Storm is the MOBA for me

First and foremost, if that trailer from CarBot didn't even crack a smile, you have a heart of stone. This trailer, or tribute as CarBot calls it, was shown at BlizzCon to introduce gamers to Blizzard's newest offering: Heroes of the Storm. Anyone who's been keeping an eye on my Twitter will know that I was almost as excited about Heroes of the Storm as I was about Warlords of Draenor, so I took the earliest opportunity to go and play it. And then two subsequent opportunities to go back and play it again.

I've played a fair bit of League of Legends, and more recently quite a bit of SMITE, and I enjoy both games, and the MOBA genre as a whole. Blizzard is, I should mention, apparently keen to get away from calling this a MOBA, and move towards the idea of a "Hero Brawler". There are several important differences between the mechanics of Heroes compared to League, particularly, which I really think are fantastic shifts away from a bloated system.

Talents over Item Shop

Now I will not pretend for a second that I am a pro League of Legends player. Heck, I'm probably not even a good one. I got into LoL very late, very late indeed, and there are a couple of elements that have stood in my way as a newer player. The item shop is definitely one of those elements. Even since the introduction of the Shopping List system, and with the Recommended Items list, it's confusing when you're just getting started. Working out what you need and knowing what's good are second nature to a seasoned player, but tricky to a beginner.

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Filed under: Blizzard, BlizzCon, Heroes of the Storm

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