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Posts with tag hex

Five more must craft neutral Hearthstone cards

It turns out that people get oddly passionate about card lists, which is honestly a pretty great sign for Hearthstone. The first list we dropped two weeks ago was met with agreement, and also a lot of 'where is this card?!', despite warnings that there would be more to come. There was also some disagreement with the Wild Pyromancer choice, but I'm hoping that Amaz and his skilled use of the fiery minion at Dreamhack Summer has opened some eyes. It's incredibly powerful with the right complements.

This week we'll take a look at another five sub-epic cards no one should be without. The only ranking to the list is mana cost, so we're not saying that one's more important than another. That decision is up to you and what decks you want to play.

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Filed under: Hearthstone Insider

Wizards of the Coast sues Cryptozoic over Hex TCG


After Cryptozoic stopped producing the World of Warcraft Trading Card Game -- and around the time Blizzard announced Hearthstone -- the company turned its attentions to its own digital card game, Hex: Shards of Fate. Hex wound up with $2.2 million in Kickstarter funding and is currently in alpha testing. But the game's success hasn't been missed by the biggest player in TCGs, and Wizards of the Coast has sued Cryptozoic for willfully infringing on its intellectual property -- which is to say Magic: The Gathering. Wizards accuses Cryptozoic of copying cards, plot, elements, circumstances, theme, mood, creatures, pace, play sequence, and flow from Magic.

Hex is markedly similar to Magic -- though many trading card games draw their inspiration from that base -- and even the community has commented on it. In fact, the body of the lawsuit copies substantial material from a blog post on Threshold: The Hex Podcast comparing the two games as well as quoting forum posts in which commenters have noted the same. If this seems like a weak source of evidence to you, then you're in agreement with Cryptozoic, which has come out stating that the lawsuit is meritless and it intends to fight.

If Wizards wins this round, we have to wonder what it means for other card games like our recent favorite Hearthstone.

Filed under: News items

Cryptozoic smashes funding goal for new Hex TCG

You've no doubt heard about Cryptozoic, who makes the World of Warcraft trading card game. But these days, Blizzard is focusing on its home-brewed digital TCG Hearthstone and Cryptozoic is working on a new project: Hex, which they call an MMO trading card game. Hex takes advantage of its all-digital nature to add some MMO elements like characters, gear, and guilds to a traditional TCG game. And, while it's not out yet -- Cryptozoic expects the beta to start this September -- the Kickstarter campaign to fund the game is happening now. With 21 days to go, Cryptozoic has already blown past their $300,000 funding goal with $567,000 raised at the time of this writing. Now they're working on stretch goals which will add new gameplay features for everyone -- and new bonuses for backers -- as they're reached.

If you're interested in a different kind of TCG -- or a change of pace from World of Warcraft -- you might want to check out Cryptozoic's Kickstarter. Contributing $10 will get you into the beta this fall and $20 and up gets you beta access and cards once the game launches -- including some special cards you'll only ever be able to get through this Kickstarter campaign.

Filed under: News items, WoW TCG

Totem Talk: Hex and Lava Burst


Okay, when we last left off with the talents and abilities shamans leveling from 70 to 80 will experience, we didn't cover the new spells shamans get: Lava Burst and Hex.

These two spells helped build the new foundation for shamans going forward in Wrath. Lava Burst helped change the way Elemental works (by being able to change the way the class procs its clearcasting and other on critical abilities) and Hex was (and can be argued still is) the long-await Shaman CC ability. We discussed shamans in PvP last week in the upcoming patch 3.1, and I think it's safe to say that both of these abilities (especially Lava Burst) helped prod the class into its new directions, along with the enhancement specific Maelstrom Weapon.

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Filed under: Shaman, Analysis / Opinion, Odds and ends, News items, Expansions, (Shaman) Totem Talk

WoW Patch 3.1 PTR: Shaman glyph and undocumented changes


So in the cold light of day we have yet more changes than the PTR notes indicated for our beloved shamans. Both glyphs and general changes need to be discussed, and so I drag my exhausted hinder forth to dig through the vast and sprawling PTR hoopla to determine what is up for the totem dropping set. What's good, what's bad, what's head scratchingly confusing? We talked about shaman class changes in the PTR notes early this morning, so we'll start there, because it's short.
Everything else was covered in the original patch notes, so... yeah. Fire Noval Totem costs less. It's still a fire totem, so elemental shamans will have to decide between it and Totem of Wrath. But at least the decision to drop one and lose the benefits of Totem of Wrath will cost you less mana.

Luckily, we have quite a few glyphs to discuss as well. Let's talk about those.

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Filed under: Shaman, Odds and ends, News items, Talents

Ask a Beta Tester: It's all about the money


We have a lot of profession questions today, but also a few about Achievements, the Beast Mastery 51-point talent, and what happens when you push Death Knights off a cliff:

Riley
asks...

How is the Shaman Hex ability working? Does the target still have control of movement and does the PvP trinket work against it?

Hex is a the crowd-control spell for Shamans referenced by the devs at the class panel here, and it's been tinkered with a lot since we first heard about it. It was originally meant to be more of an emergency-only, short-duration CC. In its present form, Hex's duration has been increased to 30 seconds and it doesn't necessarily break on damage. However, in PvP the target can control where they go, the PvP trinket does work (you can also shapeshift out of it as a Druid), and it's considered a curse and can be dispelled by Mages, Druids, and restoration Shamans (who will have the ability do dispel curses with a 31-point talent Cleanse Spirit). Think of it as a somewhat odd combination of Counterspell, Fear, and Polymorph.

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Filed under: Druid, Hunter, Mage, Shaman, Herbalism, Alchemy, Engineering, Tailoring, Enchanting, First Aid, Analysis / Opinion, Tips, Economy, Expansions, Features, Classes, Making money, Enchants, Death Knight, Wrath of the Lich King, Inscription, Achievements

Forum post of the day: Freakin' frogs

Ftoomsh of Aman'Thul is hopping mad that Shamans will be getting Hex in Wrath of the Lich King. Green with envy, she feels that Mages are already being rendered obsolete in PvE. Polymorph as a unique ability should not be added to a pool of skill for more classes to draw from. The original poster jumped to the conclusion that giving this ability to Shamans make Mages completely useless.

Baah, I say. Hex is similar to Polymorph, but is definitely not the same spell. You might even say it doesn't go the whole nine yards. Several of the responding post reminded Ftoomsh that the Hex ability in its current form only lasts ten seconds. On top of that it set to a one-minute cool down while Polymorph has no cooldown but diminishing returns. The frogged character will be in control of their movement, but ill not be able to cast with the debuff. I'd like to add that Hex does appear to lack the healing mechanic of polymorph.

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Filed under: Mage, Shaman, Analysis / Opinion, Classes, Buffs, Forum Post of the Day

WoW Insider Show, Episode 44: Live from Paris (kind of)

Excellent podcast this week, if I do say so myself. Last Saturday, right smack dab in the middle of the Worldwide Invitational, I took to the virtual airwaves with Duncor of WoW Radio, and Matthew Rossi and John "BigBearButt" Patricelli of WoW Insider, and we chatted about all of the news coming out of the Worldwide Invitational. On this show, which is now live on WoW Radio, you can hear us talk about:
  • What Turpster is up to -- we talked live with him directly from Paris about what he thought of the convention and what he'd seen out there.
  • The announcement of Diablo 3, and what is isn't (an MMO or a console game)
  • All the class changes that we saw on Saturday, including Warriors' Titan's Grip, Shamans' Hex, and Warlocks' Demonform, and what they meant for each class.
  • And finally, what Blizzard meant exactly by that little talent trees comment they threw in on one of the panels.
It's a rip-roaring show, and no matter what you love to do in the World of Warcraft, Matthew, John and Duncor definitely hit on a topic that will interest you. Definitely give it a listen, and don't forget to subscribe in iTunes if you want to get the podcast sent to you automatically every week.

Unfortunately, we didn't get a chance to hit on any email because of all the amazing WWI news, but that's OK, because we'll just talk about twice as much of it next week. If you want to ask a question or have a comment for us, drop us a note at theshow@wow.com, and you might even hear it on next week's show. We do this every Saturday at 3:30pm over on WoW Radio, so tune in next week to hear more commentary and insight about all the news from the last week of WoW.

Filed under: Warlock, Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, WoW Insider Show, Worldwide Invitational

A Hex on both your houses

Hex was announced for Shamans at the WWI and there's a little bit of confusion out there about Hex. That's okay -- Hex is a little confusing. As explained by the dev panel, Hex is meant as a kind of "emergency" crowd control -- used in the same situation you'd see a Hunter throw a Feign Death or Scatter Shot. A brief moment of "Oh, crap!" to defend yourself, and hopefully your tank (or arena team) will snag that sucker off you before you're dead.

To sum up the spell, Hex transforms its target into a critter. It's fast, just short of an Instant -- Hex has a .5 second cast time. Here's where things get a little more confusing, and where some of the "what the..?" starts. According to some sources, the specifics of the spell read "while moving the hexed target cannot attack or cast spells." That means your victim can either walk, or they can fight. They can't do both at once, but they can still act. From Tom Chilton's description of the spell, a mob will likely completely freak out and be erratic. I took that to mean, however, that a player might be a frog -- but it'd still be pumping out damage or heals while ribbiting at you.

In this sense, "Hex" isn't really crowd control -- it's a more a kind of debuff. It forces the subject to be either rooted in place, or unable to cast or attack, but it leaves the choice of which up to your victim. A new spell is still good news for the Shaman class, but it isn't quite the good news we have been hoping to hear.

Filed under: Shaman, Analysis / Opinion, News items, Expansions, Wrath of the Lich King, Worldwide Invitational

WWI '08 Panel: Shaman

Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today.
  • Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change.
  • The devs mentioned that Shaman were suffering from "Totem spam," so a few totems will be combined -- Strength of Earth and Grace of Air will become the same totem, and the physical school news was re-confirmed.
  • Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one.
  • Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents.
A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?

All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.

Filed under: Shaman, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Classes, Buffs, Wrath of the Lich King, Worldwide Invitational

Hybrid Theory: Shaman and the Wrath Alpha


Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

The seedy underbelly of the internet continues to supply the goods. Just in time to follow up on our look at Druids and Shadow Priests, we're supplied with some potential Shaman information. Let's hope Paladin timing will be as convenient, though it seems unlikely.

As usual when discussing Alpha information, it's always wise to remember that much of it will likely change by launch. Stay optimistic, but cautiously so. That way you can get excited without your hopes being crushed later on. Now, with the disclaimer out of the way, let's dig right into the Shaman talents and abilities. A lot of the previous weaknesses of the class are being addressed (much like they were for Shadow Priests) with a few new interesting things tossed in, accompanied by a side of itemization band-aids.

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Filed under: Shaman, Analysis / Opinion, Blizzard, Expansions, Raiding, Talents, Buffs, Hybrid Theory, Wrath of the Lich King

New York Toy Faire previews the WoW mini game

The WoW Minis Game has a bit to go before it sees release in Fall 2008, but wowminifan.com has some news fresh from the New York Toy Fair to whet your appetite, including a few pictures. The miniatures themselves especially look pretty awesome, and I can see a lot of non-players buying sets just for display purposes, especially if they haven't managed to get their hands on a Figureprint.

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Filed under: Analysis / Opinion, Blizzard, News items, WoW TCG

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