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Breakfast Topic: Mister Jones and me

Jones and I are buds. He's a cat that likes to hang out on the landing in the stairwell of the Legerdemain Lounge in Dalaran. He's a stealthy little guy -- he doesn't even have a listing on Wowhead, but if you stop to give Jones a /pet, he'll purr contentedly. I like to hang out in the stairwell sometimes, just Jones and me -- it's a relatively quiet spot in the middle of a usually busy area, and I can sort through my bags, chat with the guild, harass trade chat engage in some lively banter in local channels, and just hang out without being pestered. I've got a few different spots I like to hang out at, and the locations change every expansion or depending on what I'm focusing on at the time, but nothing beats Jones, he's the best.

I'm not sure why exactly I like finding non-crowded places to sit and chat with people -- it shouldn't really make a difference where I'm typing to people from, but I enjoy the relative solitude in what is otherwise a very busy and populated game. And every expansion it happens -- in vanilla, it was the upper buildings in the Drag in Orgrimmar. In Burning Crusade, I liked the relative quiet that could be found in the World's End Tavern in Shattrath, or the rocks up above the city. In Wrath, it's either the Underbelly, or the little landing in the Legerdemain that I share with Jones. He doesn't mind, he's a pretty well mannered kitty. Sometimes we tell each other fairy tales.

So how about you guys? Do you have a favorite spot to sit and chat? Does the generally crowded nature of Dalaran bother you? Do you, like me, seek out an area of relative solitude to hang out at when you aren't off storming the castle or otherwise occupied?

Filed under: Breakfast Topics

Warsong Gulch changes may not have helped much

Aloud on the podcast last week, I wondered if the patch 2.4 changes to WSG had made a difference (I haven't been able to make it in there yet -- too busy writing about Hello Kitty Online, of course), and now maxomi is wondering the same thing: since the changes dropped, has WSG actually been fixed?

Unfortunately, from what we're told, the answer is no. The changes, designed to cut off turtling and players who ran around with the flag without capturing it, first made the enemy flag carriers trackable after 45 seconds, and then gave a damage debuff to the flag carrier after ten minutes (which doubled at fifteen). But all the reports from players say that makes no difference -- people still turtle away, even with the tracking and debuff, and eventually both drop the flag and the whole thing resets.

So what's the solution? If you crib some notes from other capture the flag games, a match timer sounds like the best option, and indeed, that's what most people are suggesting. Blizzard would have to determine how long to tune it, but the idea would be that after a given amount of time, if there was no winner, the match would end in a draw, with both sides losing in terms of a reward. It doesn't seem like Blizzard can force players to fight, so the best option overall might be to just call it in a time limit, and keep the matches from going on for long amounts of time.

Filed under: Analysis / Opinion, Blizzard, PvP, Battlegrounds

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