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Posts with tag hit

The Care and Feeding of Warriors: Cataclysm tanking, part 3

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

A week or so ago, while I was planning out this series of posts about tanking in Cataclysm, our old friend (well, okay, I've never met nor spoken to him) Ghostcrawler (lead systems designer) had some interesting things to say about the current state of hit and expertise for tanks. I wasn't able to immediately address them because I'd already written out what would be published, and so I had to wait until this column to talk about the history of hit and expertise for tanks in previous expansions and what the current state of the art is.

As warriors, we've been grappling with hit and expertise for years now. Why, you may ask, are they suddenly less viable for tanks than they were during Wrath? Well, believe it or not, hit and expertise have become less compelling for tanks entirely because of two big quality of life changes for tanks: the removal of parry hasting and taunt miss chance.

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Filed under: Warrior, Analysis / Opinion, News items, (Warrior) The Care and Feeding of Warriors

Encrypted Text: The rogue guide to gear customization


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Email me with any good screenshots or questions you have!

Back in the good old days, rogues were stuck with whatever leather gear that happened to drop. It didn't matter if it had spirit or strength on it, as we really had no other options. We could augment our pieces with a few different enchants, but even those were better suited for warriors. While sometimes it seemed as if there were a random number generator churning out tier loot, we happily scooped it up anyway. The class, and everyone else, was at the mercy of the itemization gods of Blizzard.

Times have changed quite a bit since those days. While we're still not able to craft custom pieces of gear tailored to fit our every need, we're not stuck with caster stats anymore. With the number of dungeons and bosses available, combined with the addition of justice points, there are a ton of options for nearly every slot on our character sheet. Enchanting has grown to encompass most of our gear, while reforging and the gem system have taken gear customization even further. Not only is there more gear to be had, but the gear we do get is much more malleable, allowing us to pick the perfect combination.

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Filed under: Rogue, (Rogue) Encrypted Text

Lichborne: The great death knight Cataclysm tanking stat weight debate


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

So here's the thing about figuring out your tank stat weights as you go into raiding: They're all subjective and likely to stay that way for a while. Between Blizzard's redesign of the way stats work, the way boss fights work and the newness of expansion, we're still trying to get the data we need to figure out the best exact way to min-max our gear. Right now, there are a few specific schools of thought on how to gear yourself for raid tanking, and right now, they all seem to be working for specific raid groups. Today, we'll take a look at the major tank survival stats and discuss the new quirks, benefits, and drawbacks of each of them as you start gearing up in earnest for the raid game.

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Filed under: Death Knight, (Death Knight) Lichborne

Encrypted Text: Slicing up hit and expertise for Cataclysm rogues


Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me, especially if you've been playing subtlety lately!

I love hit and expertise. While their mechanics and nuances can be complicated, I enjoy the diversity they bring to our gear options. We have stats like critical strike chance, which give us a chance to hit harder; haste, which lets us hit more often; and of course, hit and expertise, which let us hit our targets more often. The interaction between all of these different gear stats is one of the most interesting parts of theorycrafting for me. Think about it, would you really enjoy picking gear if you were just choosing between haste, mastery, and crit?

Unfortunately for us, hit and expertise are also our only two remaining stats with tangible caps on their potency. While we were able to cap out on critical strike chance and armor penetration in the past, one of those stats has been rebalanced and the other completely removed. Because of the caps in place, hit and expertise's value drops off immediately after reaching that golden value, and so we're left always keeping those caps in mind.

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Filed under: Rogue, (Rogue) Encrypted Text

Ghostcrawler explains hit scaling in Cataclysm

Ghostcrawler (lead systems designer) hit the official forums earlier today to give a very in-depth look at the intricacies behind Cataclysm's hit rating philosophy, the nature of characters getting "more powerful," and the way boss levels actually work. All in all, it's a very interesting read.

Essentially, bosses will get more powerful as the raid tiers grow in number, requiring players to attain new hit levels to stay hit-capped. The bosses are, in essence, getting stronger as you also grow in strength, which makes perfect sense. It's also very nice to see Ghostcrawler having a really excellent discussion about this subject with players, considering hit is a really weird and convoluted stat to begin with. Hopefully, with Cataclysm's new tooltip features and hit rating helpers, the mysteries behind hit rating will be less challenging for most players. Check out Ghostcrawler's posts behind the jump.

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Filed under: Cataclysm

AddOn Spotlight: Community Choice 1


AddOn Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your AddOns folder will never be the same! This week, the community's voice has been heard and three awesome addons await your approval.

Last week, I propositioned you, the fine readers of AddOn Spotlight, to send in your favorite addons that you wanted to see on the Spotlight. You responded with a ton of suggestions, ranging from the absolutely awesome (the three we will be seeing today) and the absolutely AWESOME (stop suggesting IconHell). Without further adieu, I present you with AddOn Spotlight's first Community Choice! Here are three of your suggestions. Enjoy!

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Filed under: Add-Ons, AddOn Spotlight

Cataclysm: Stat and system changes for enhancement shaman

Breaking news: enhancement shamans get the dumb in Cataclysm. Intellect is gone! Are we becoming rogues with mana?

No doubt you've read the big changes coming in Cataclysm. At this point there are a few confirmed points with the rest falling into the "confirmed they'll be changing" category. What do these changes mean for enhancement shamans? Read on.

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Filed under: Shaman, Analysis / Opinion, Cataclysm

Dungeon Finder reactions from players

The long-awaited Dungeon Finder is finally out on the servers, and people have had a few days with it now, so let's jump in and gauge some early reactions. Overall, it seems to be a big hit -- tanks and healers are jumping into groups right away, and while we've heard of longer waits for DPS, it doesn't seem bad at all. While of course the initial flood of people brought instance servers down (I'd expect to see the same thing happen during peak time this weekend), everything seems to be working well since then: disenchanters are correctly dropping items out, loot is getting distributed correctly, and groups are doing what they were always supposed to do: rake in the badges and rewards for players.

Hots and Dots actually has a long take on the Dungeon Finder, including "15 Things You Should Know," like that tanks and healers are still as important as ever (if you sign up for DPS and another role, you likely won't be doing DPS), and that we're finding out very quickly just how skilled or knowledgeable people really are ("the Party Leader will be forced to confess midway [through] that they actually know nothing about the instance").

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Filed under: Patches, Analysis / Opinion, Blizzard, Raiding, Leveling

Scattered Shots: Picking the right hunter loot, part 1

Welcome back to the Scattered Shots, the weekly hunter class column. This week we begin our series "Picking the right hunter loot." Where we will review what truly makes something qualify as hunter loot, and not just loot hunters can use. We'll also review the drops off of each major raids starting with Naxxrammas and ending with the PTR Patch 3.3 raid, Ice Crown. So join me, Eddie Carrington, aka Brigwyn from The Hunting Lodge, as we explore what loot we should put on our watch lists.

Things on the patch 3.3 PTR are getting closer and closer to wrapping up, so I thought it might be a good idea to review hunter stats and how they help you select the right gear for you. In the past we have talked about how to use iLevel to do a gear check. Also, we've talked about how to use the different hunter tools and resources out there to select an upgrade for your hunter.

What we really haven't talked about was what makes up good hunter gear, and in each of the different raids in Wrath of The Lich King makes up some good hunter gear. And a recent comment on the Damage Dealing forum from Ghostcrawler got me thinking that it might be a good idea to make sure to first review how stats impact our gear choices, and how they impact both our and our pet's raid performance.

Just like the hunter leveling guide, I'd like to set a few discussion guidelines.

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Filed under: Hunter, Items, Analysis / Opinion, Odds and ends, Guides, Classes, (Hunter) Scattered Shots

Phat Loot Phriday: Cosmos


I don't remember doing an off-hand for a while, and this is pretty much the offhand to have. Who wouldn't want to carry the universe around in the palm of your hand?

Name: Cosmos (Wowhead, Thottbot, WoWDB)
Type: Epic Off-hand
Damage/Speed: N/A
Abilities:
  • +52 Stamina, +55 Intellect. Which points at Warlocks (they tend to value Stamina, as they can convert HP to mana), but really any caster who uses offhands would love this one.
  • Because it improves hit rating by 51 (!), crit strike rating by 41, and spell power by 84.

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Filed under: Items, Fan stuff, Raiding, Phat Loot Phriday, Lore, Bosses, NPCs

Why Hit is a "sexy stat"

This post on Gray Matter has some pretty insightful thoughts about the much-maligned Hit stat. We've posted quite a few times about Hit with the various classes, and yet it's still fairly hard to get a handle on -- most people know their class has a "hit cap" that they have to reach to keep any of their swings or shots from missing, but other than that, they haven't really tangled with the stat much the way they might have some of the more core stats for their class. But Grey Matter argues that "Hit is sexy" -- despite the fact that, unlike other stats, Hit is required just to make your class do the right thing (rather than doing it better), Graylo still likes the idea, and actually likes the balance that Hit requires. No matter what ilvl your gear, you still need a certain amount of Hit on it, and the balancing job of keeping your hit cap met versus providing other stats on your gear is what Gray seems to like about Hit. While other stats just go up and up, Hit is the great limiter -- having more of it frees up space on other gear for more pressing stats, but you still have to balance out the pieces you wear to try and meet the cap.

To that extent, I agree. I do think that Hit is a relatively arbitrary stat (we know what it means in real life to be Stronger or have more Intelligence, but Hit is really just designed to keep game levels in line), but on the other hand, Gray's right -- because you need a certain amount of hit in your gear, it does become an interesting balancing game of "do I need this more powerful piece of gear, or this weaker piece of gear with some extra Hit on it?" It does a nice job of mixing things up as an endgame-balancing mechanic.

Filed under: Items, Analysis / Opinion, Raiding, Classes, Buffs

The Queue: Dragon Slave!


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert, erroneously described by Alex Ziebart as "universally adored" on this site (whisper the phrase "I hate Tauren cat form" in Turtlehead's direction and run) is your hostess today.

Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.

And because it's Friday:

Charlie asks...

How many Queue columns does it take for one to finally reach the front of the line?


The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:

Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?

Dumbledore: Ehh, remember that Christmas party where we all got really drunk?

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Filed under: Analysis / Opinion, Instances, Features, Guides, The Queue

Potion tips for the uninitiated

Tanking Tips has a good (you guessed it) tip for potting up before a raid. They say that you can't use two potions in combat -- or can you? Any potion that relies on a proc to get used up (like an Indestructible Potion) can be downed early, then let the two minute cooldown on potions pass, and then you can drink another potion during the fight. Good deal.

You could say that only the highest level raiders are going to be that worried about making sure that they have every single buff they can have, but even as a casual raider, I've found a lot of use in buffing as many ways as possible. Unlike the really epic guys (who use food, potions, and elixirs to beef up their already awesome gear), I tend to use potions and food to cover my weaknesses. For instance, I don't have as much +hit on my gear as I should have, so I specifically carry around hit food at all times, and I can see the results in my DPS. Even if you don't have the best gear, using the right potions and food buffs at the right times can help you drop bosses and win fights you normally wouldn't.

Of course, that seems obvious to min-maxers, but many raiders with less experience don't realize how much of a difference the right pots and food can make on the raiding game. Lots of these buffs are cheap to buy (and even cheaper to farm if you've got the professions), so if you're raiding with regularity, definitely take a look at your stats and see if you can't throw a few temp buffs in the mix.

Filed under: Alchemy, Items, Analysis / Opinion, Tips, Odds and ends, Raiding

Phat Loot Phriday: Black Ice


Today's item comes to us from the wild and strange land of Twitter, where Jezriyah suggested this might be the prettiest item in the game. Maybe -- but only if you don't count characters, as my Night Elf Hunter is pretty hot. Also, if you're not following WoW Insider on Twitter yet, now's the chance to do so -- you get to suggest items like this!

Name: Black Ice (Wowhead, Thottbot, Wowdigger)
Type: Epic Polearm
Damage/Speed: 570 - 856 / 3.50 (203.7 DPS)
Attributes:
  • +108 Agility, +88 Stamina
  • 2084 Feral Attack Power, if you're into that sort of thing, and you probably are -- this is one of the best cat DPS weapons for Feral Druids

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Filed under: Druid, Hunter, Items, Analysis / Opinion, Odds and ends, Phat Loot Phriday

The Queue: I have no regrets. Well, maybe one...


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Maintenance day, maintenance day! One of the best days of the week, or one of the worst? I'll leave that to all of
you to decide.

Nautical D asked...


I stopped playing WoW just before 3.0 patch came out and deleted all my characters and items to make sure I didn't return, is there any way I could get back and start on WotLK without having to roll new chars?

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Filed under: Warlock, Analysis / Opinion, Mounts, The Queue

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