Click through to the whole interview for more.
Posts with tag holinka
Click through to the whole interview for more.
@IAmNotAkira The old honor system is not coming back. The SSvTM deathmatch has some nostalgic nods to the old system.- Holinka (@holinka) August 8, 2014
He goes on to clarify that making kills causes you to go up in rank, which also makes killing you more valuable to the enemy team. Since this is purely a deathmatch BG, adding a system like this adds a little metagaming to it - it's not just mow down everyone, you want to try and find and kill the best killers on the enemy team. Similarly, if you yourself are too good at killing, you become a target. I like the implication of the system.
I'm hoping that tower becomes some kind of murder death kill vortex. Oh, we would fight over that stupid tower for hours. For nothing at all. Memories.
It just gets my Ivus senses tingling, you know?
@millerwolf1990 We're planning on having something like this in Ashran. A giant mob that your faction can build to torment your enemies!- Holinka (@holinka) June 12, 2014
I realize that this may be the nostalgia talking (oh, what a potent drug that can be) but man, I hope it actually is a giant fel reaver. I have no idea how that would even be possible, but I still hope for it. Ashran is shaping up to be something we've not had in the game in a long time, a true free for all, and I'm very interested.
The other type of rating is CR, Current Rating. This is the rating that your character earns by winning and losing matches, the one that's shown in green and red letters in the main part of the scoreboard. It's also the rating that gets you titles and mounts. Every season CR is reset to 0, while MMR remains what it was last season. So, if you ended season 14 on an MMR of 1800 and a CR of 1880, you'd have begun season 15 with an MMR of 1800 and a CR of 0.
What happens next is that as you win games, your CR increases towards your MMR. You should expect it to stabilize as you reach a CR that's near your MMR. As you win and lose games, your MMR will also shift. Your MMR aims to give you a 50/50 win-loss rate, as when that's achieved you're being pretty evenly matched.
Filed under: PvP
Frankly, I think we all know that for every player who reads and absorbs dev interaction in the spirit in which it is meant, there's another who uses it simply as an excuse to blame said person for ruining the game. This goes back to before the time when devs were the ones delivering the news, mind you. I remember the days of Tseric, and the way the forums made him the villain in their self-generated narrative.
Leveling via PvP is a hard-fought battle in WoW, XP gains are unpredictable, and unless you're using heirlooms you risk falling behind in gear gains and gold gains. So this change, put in place by Reward Systems Designer Russ Petersen, allows those players to keep up with their PvE-ing counterparts. It's fantastic news! I'd love to see some improvement to XP gains from battlegrounds, too.
And let's not forget that Holinka has previously hinted at Skirmishes being potentially available for leveling, which would be an incredible change. Certainly, the rewards would need to be ironed out, but that they're even thinking about it gives me hope for PvP leveling becoming something that more than just the dedicated or foolhardy undertake.
Last week we learned that honor changes were coming to battlegrounds across WoW. Too little honor was being earned in the multitude of BGs available, and in turn Blizzard decided to significantly adjust the rate at which bonus honor was awarded. For example, where previously you earned bonus honor every 260 points in Eye of the Storm, you'll now receive it every 130 points.
At a small level this won't have a major effect, but when you add up running a few dozens BGs while honor farming, it's going to stack up pretty quickly. This change also seems to be a good way to allow players to catch up and enjoy the expansion's PvP offerings near the end of its run.
However ... not quite yet.
PvP Designer Holinka tweeted that the changes will be coming next week. We'll just have to wait for "moar honor."
Update Part Deux: According to a source of Lore, this actually is happening next week.
Filed under: PvP
- Weapon Specialization racials (like the ones dwarves, humans and orcs had) are gone, due to hit/expertise also having been removed.
- Worgen Darkflight is remaining unchanged.
- Troll Berserking is reduced to 15% haste.
- Humans will gain a redesigned The Human Spirit, which will add to two secondary stats of your choice. Every Man For Himself may or may not be changed, based on itemization changes.
- Orcs were redesigned - Blood Fury was left intact, but Hardiness is now a 10% reduction, down from 15%. Command racial is unchanged.
- Gnome's Expansive Mind racial, for instance, is now good for all resources, not just mana. Escape Artist drops to a 1 minute CD, and Shortblade Specialization is gone, replaced with Nimble Fingers, a new haste racial.
In addition to the excellent PvP discussions, the interview features some talk of Warlords of Draenor and the future--some of which we've already heard about, but I am so excited for garrisons and a toys tab that I could listen to this stuff all day long. Do you know how many bag spaces I'm going to get back once that toys tab goes live? In the words of the Diablo Templar companion, it will be glorious! There's also some really fun discussion on the philosophy and practice of encounter and mechanics design, and how the WoW team goes about building raids and bosses. This was perhaps my favorite part of the interview, because I am a hopeless PvPer and am much more at home among WoW's raid bosses. In any case, no matter what part of the game you enjoy, there's something in this interview for you. You can check out the full transcript and podcast episode at Ready Check's own website, so make sure to click on over to the whole thing!
The reduction in DR categories is welcome indeed, as we've discussed here in the past, there are 117 abilities across 13 categories, excluding things which CC and don't DR at all. This is baffling for new PvPers, and even advanced players often won't know every spell's category. As part of the big CC cull in Warlords, Blizzard's devs are looking to simplify DR. And Holinka has added more detail to their plans.
@PeterVasilakos We have it in our back pocket if we feel like we need it.- Holinka (@holinka) December 2, 2013
Filed under: News items
The player attendee list, reading like a Who's Who of top PvP streamers, is Hoodrych, Rzn, Venruki, Tosan, Talbadar, Sodah, Reckful, Nadagast, Kollektiv, Athlete, and Vanguards, who's also joining me on the Press side. If you wished you were a fly on the wall in this discussion, let me be your eyes and ears! I'll be reporting back with as much information as possible, but first, a question.
It doesn't matter if you're a multiglad, or just someone who wants to get into PvP but feels there's an issue standing in your way -- pick an answer below and let me know why in the comments! Yes, I know, I missed your specific issue. Pick one from the list and tell me why I'm awful.
|Burst Damage is too high||553 (8.3%)|
|Too much Crowd Control||2601 (39.0%)|
|Healing is too strong||798 (12.0%)|
|Class Balance - certain classes are too strong or too weak||1605 (24.1%)|
|Nothing, PvP is perfect as it is!||367 (5.5%)|
Filed under: PvP
Do you see that screenshot above? That is an IOU note on the wall of the Alliance PvP room in Valley of the Four Winds, where NPC Armsmaster Holinka (named after WoW PvP Director Brian Holinka) usually stands. And the initials of the unfortunate soul who now owes him one million cookies belong to none other than our very own Olivia Grace.
It all began with the following: simple tweets back in June from Lead Systems Designer Greg "Ghostcrawler" Street and Brian Holinka about exciting, non gear-related PvP changes to come. And Olivia -- dear, rash Olivia -- replied to them saying that if said exciting changes were cross-realm arenas that she would bake them each 1,000,000 cookies.
And now, in patch 5.4, PvP season 14, we have cross-realm arenas. Oh, Olivia! What fate has thy hasty words wrought. For now you must hold good on your promise, and Blizzard will not forget. They've written it into the very code of their biggest game, woven straight into the finality of binary, in black and white and ones and zeroes. I hope you can dual-wield your wooden spoon and spatula. No noodle cart can save you now.
Brian Holinka, who is quickly becoming the most frequent tweeter on the dev team, recently talked about Shadowstep and rogue mobility in a series of tweets. Mobility is one of those things that gets trotted out every time a melee class starts talking about PvP balance. One melee class has a teleport, another has a snare break, yet another has a speed boost –- no two melee classes are equal. I'm sure we all remember ret paladins complaining about their lack of a "gap closer." The problem with mobility is that mobility doesn't matter. Well, not really.
What really matters to a melee class is uptime. Our goal isn't to have 100% mobility, it's to have 100% uptime. We want to be attacking our target as often as possible, and that usually requires being in melee range. Looking at mobility in a vacuum is missing the forest for the trees. Mobility is just one of the tools that we use to achieve a high melee uptime. All of our other abilities, like CCs, stuns, and slows are critical components to maximizing our uptime. Shuriken Toss is the exact opposite of mobility, but its strength comes from increasing our uptime despite being out of melee range.
He's previously tweeted about the return of the skirmish system, and has been very responsive indeed about the 5.3 changes, and lately he's also been discussing some more confirmed and potential changes in patch 5.3 and beyond.
Now, please do take these changes with a pinch of salt, these aren't even PTR patch notes, but potential changes, some of which are being tested and appearing on patch notes, and some of which are just in the pipeline for the future.
Potential Battleground Changes
One thing that caught our eye here at WoW Insider was a very recent tweet regarding some changes in the the larger battlegrounds such as Isle of Conquest and Alterac Valley.
Filed under: PvP