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Posts with tag holy wrath

The Light and How to Swing It: The ups and downs of protection's funky aggro

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense.

Granted, as far as class design goes, protection paladins are sitting fairly pretty (and not just the blood elves). Our rotation is great, our stat priorities produce a fun playstyle, our talents do what they need to. We don't have any serious holes in our stable of cooldowns, and on the whole staying alive isn't really an issue for us as long as there's a healer nearby. If you had to ask me what the biggest source of frustration with my paladin is, I would quickly reply with the inconsistencies of how aggro plays out.

That's not to say that single-target, Patchwerk-like aggro is an issue. Vengeance as-is means that tanks really aren't going to lose threat if they have a lead and they're being punched in the face. Rather, where the look and feel of the system breaks down is on the periphery, and in particular when new adds appear as the clock ticks on those crucial few seconds between spawning and gnawing of the closest healer.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

3 things I'm going to miss about retribution in Mists

3 things Im going to miss about retribution in Mists
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at with any questions, concerns, or suggestions!

It's easy to get caught up in the excitement of the beta and what's coming our way in Mists of Pandaria -- so easy, in fact, that we lose sight of what we stand to lose in this transition. Retribution isn't undergoing as extensive of an overhaul as warlocks are, but amid the improvements and buffs are abilities, talents, and mechanics that are going by the wayside. Unfortunately for many of you, Inquisition isn't one of those mechanics, but below are a few things that I will look back on and yearn for in the coming expansion.

Holy Wrath and Consecration The loss of these two abilities isn't so much about how our AoE toolbox is going to suffer in their absence. No, Hammer of the Righteous and Divine Storm should more than make up for these relatively weak filler abilities, and I'm sure our mana pools won't miss Consecration in the slightest. When I first started playing the spec, I had visions of my character being not only a powerful warrior but also an adept wielder of the Light. There's just something about a paladin using generous amounts of holy magic to battle demons and the undead that just seems so right and makes the departure of these abilities hurt the overall feel of the spec. Yes, we still have Exorcism, Judgment, and Hammer of Wrath, but aside from Exo, these spells just seem like they have holy damage added on to them after the fact.

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Filed under: Paladin, (Paladin) The Light and How to Swing It, Cataclysm, Mists of Pandaria

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