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Posts with tag holy-fire

Priest glyph changes in patch 5.0.4

Priest glyph changes in patch 504
When the new 5.0 patch flips over on Aug. 28, will you be ready with glyphs? Blizzard is recycling old glyphs instead of making new spell IDs and charring old ones. Some glyphs are staying the same, some are new, but some share IDs with old Cataclysm glyphs.

Below is our list of new or changing glyphs for priests. This is not a list of changing tooltips, just which glyphs you ought to have if you want to automatically have the new glyphs when the patch flips over.

Priest glyphs are confusing. Priests are getting some brand new glyphs and also some switched-around glyphs, such that old glyphs will need to be rediscovered.

Completely new glyphs include:
Glyphs that are changing into new majors:
Glyphs that are changing into new minors:

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Priest, Mists of Pandaria

Spiritual Guidance: First impressions of the Mists of Pandaria beta from a healing priest

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

This past week, I finally got access to the Mists of Pandaria beta, which means I've had lots of shiny new stuff to play with recently. As a healing priest, I gave a thorough look at both holy and discipline priests and found a lot of things I felt I should report back.

First, let's start with Chakra. Before I even finished downloading the beta client, I heard complaints from other priests saying that Chakra states had turned into stances (think warrior stances). The concept of this intrigued me, but when I finally got around to toying around with it, I didn't really know why anyone would think too much of it. The stances simplify Chakra, so rather than having to press two buttons to change to Chakra: Sanctuary, all you have to do is hit one. If you want to switch again, there is a 30-second cooldown before you can swap.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Discipline priest stat weights revisited

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Holy talent trees, it's September! That means we're closing in on a year since Cataclysm was released, and it's about that time when priests start feeling really insecure about their gear and stat choices. (It also time to stock up on those Midsummer Ground Flower fireworks I like so much. The Harvest Festival vendors sell them.) Who knows what causes it, but it seems like whenever six months goes by without major community discussion on stat weights, everyone starts thinking they're doing things wrong. My mailbox is testament to this strange phenomenon and admittedly, even I'm feeling susceptible to it this time around.

Therefore, I decided that I'm going to be revisiting priest stat weights today so we can take a look at how things have (or more truthfully, haven't) changed since Cataclysm was released. I'll also be examining at how those stat weights play out in a few standard healing playstyles that have developed since the expansion launch. This week, I'll be covering discipline first because I have to maintain the myth that I hate holy priests; then next week, I'll release an almost identical version for holy priests.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: The aftermath of patch 4.1 for holy and discipline priests

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen loiters around the drugstore, drinking chocolate malted Falcons and giving away free high school. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Patch 4.1 went live last week, and with a long list of buffs and nerfs in the patch notes, it looked like it was going to be a big event for priests of all specs. Now, almost a week later now, Fox Van Allen still appears to be alive the impact of the changes seems to have varied. Have you acclimated to the changes yet? Are you wondering why hunter pets are acting like they've been chomping on mood stabilizers even when you heal them? Do you want a cookie? Then let me direct you to all the important things you need to know in a post-4.1 patch world.

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Filed under: Priest, (Priest) Spiritual Guidance

Spiritual Guidance: Patch 4.1 to usher in big Chakra and Atonement healing changes

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen dabbles in shadow and karaoke at PAX East. Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

It's been two weeks since we first examined the upcoming priest changes for patch 4.1, and in that time, many more changes have piled up. To keep things interesting around here, I figured we'd talk about the changes over a plate of cookies.

Previously, we discussed the changes to the duration of Power Word: Shield, the tiny buff to Divine Aegis, and the huge change to Dispel Magic, so check back a couple weeks if you want to read about those changes. This week I'll be looking at a huge change to the mechanics of Chakra, the sort of return of Atonement healing, the nerf to Power Word: Barrier, and the tweak to our four-piece raid set bonus.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.1 PTR Priest glyph changes thus far

One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new, shall we?

Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)

This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

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Filed under: Patches, Analysis / Opinion, Wrath of the Lich King, Inscription

Wrath Beta patch notes: Priest

My main is a Priest. A Shadow Priest, to be precise. While I started out Holy, my Priest has always been my main and probably always will be. The only thing that could possibly draw me away is my Protection Paladin, should my raid ever need another. Obviously, the very first thing I looked at in the Wrath Beta patch notes were the Priest notes. I've talked about what we saw in Alpha, and I was cautiously optimistic at the time. After seeing these notes... well... yeah, I'm still optimistic. I am (dare I say it?)... excited, even!

I'll tuck my analysis behind the cut, but here are my three favorite notes out of the Priest notes:
  • New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.

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Filed under: Priest, Analysis / Opinion, News items, Expansions, Wrath of the Lich King

Need a cure for the Karazhan blues? Try 10 Paladins


Don't get me wrong here, Karazhan's generally a pretty fun dungeon, aside from the odd incredibly annoying trash mob, but when you've run it time and time again, it's always nice to find a twist or a new way of doing stuff to spice things up again. The Senatus Redux guild of the Kul Tiras EU run have done just that, clearing most of Karazhan with a group 10 paladins, most of them in no better than T4 gear or lower, on a run done on March 1st. They managed to get down all the bosses but Prince Malchezaar and Nightbane - and they have pretty good reason to believe that they could have had the Prince, having him to 15% on their last attempt of the night.

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Filed under: Paladin, Instances, Raiding, Bosses

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