Holy power is the big conversation topic for paladins right now (well, that and mobility in PvP -- but that's always a topic of conversation for paladins). For those of you who have been out of the loop, Blizzard announced during its
last developer chat that for the betterment of the class, paladins would be receiving a new resource called
holy power. This would be used in conjunction with mana for a variety of new and existing abilities.
So after having played with
holy power on the beta realms, we decided to ask
our Twitter followers if they had any questions or concerns about this new system for us to look into.
Soranomaru asks:
"How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?"
Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it.
Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using
Crusader Strike to build up your
holy power points (
HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using
Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (
Word of Glory), while others get much more efficient with the more points used (
Templar's Verdict).
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Filed under: Paladin, Cataclysm