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Posts with tag holy

Spiritual Guidance: Priest changes in build 12984 and Life Grip video

Do draenei dream of space travelling sheep?
Every Sunday at WoW Insider, you'll find Spiritual Guidance, a guide to healing as a discipline or holy priest. Priestess Dawn Moore will bring you the latest in news, discussion and advice for priests in the World of Warcraft while simultaneously battling her shadow priest rival, Fox Van Allen. This week, Dawn has been training an infantry of super-perceptive aerial assault sheep to counter the Dark Shrine she spotted Fox warping into WoW Insider HQ earlier.

The latest build for the Cataclysm beta was the big news yesterday, thanks to ol' B at MMO-Champion. The news hit sometime in the night while most priests were nestled all snug in their beds, but High Priest Matticus and I were up late drinking chocolate malts and playing wall ball, so we got a head start on the information ... which we promptly used to write about pets and shaman.

Last week, I said I'd be finishing my Cataclysm roundup this weekend, but since there were quite a few changes in this latest beta build (which I'm guessing will affect the release of patch 4.0.1), I think it's better if we discuss the details of the changes before we try to summarize them. There was also a super-exciting (though entirely superficial) change with this patch as well ...

Leap of Faith, also known as "Life Grip," got a brand new animation! Check out the video after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm

Spiritual Guidance: Back to the beta

In 2015, while testing out the latest Keepers of Time expansion, Blizzard Executive Fox Van Allen accidentally ganks his past self, undoing his own existence by causing himself to reroll paladin. Now, stuck in the year 2008, Fox must find a way to undo his mistake or risk losing everything. To do this, he tracks down the only person he knows: Dawn Moore. Unfortunately, she's never heard of him, WoW.com or Spiritual Guidance, and would much rather PvP than heal.

I've come to think of the Cataclysm beta as a disease. Each week it spreads further among the general populace while simultaneously mutating into a newer, stronger version of its former self. As the resident healer, it's my duty to try to control and contain the situation by applying my latest analysis, but overall the beta is a very resistant infection and my normal approaches are continually being overtaken. Still, I stand vigilant and celebrate my small victories; I will not leave you ill-informed, my fellow priests!

The sound of crickets fill the silence.

Yes, well then ... Shall we get started?

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Filed under: Priest, (Priest) Spiritual Guidance

Addon Spotlight: Helpers for priest healers

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Addon Spotlight gives priest healers some suggestions for awesome healing helpers!

Since there is still no beta addon news to cover and most of the user interface changes have been well documented, I continue to hang my head in shame, waiting feverishly for new word about addons in Cataclysm. Instead, I have taken to occasionally playing a human priest named Helicopter. Back in vanilla WoW, I was a raid-healing priest who basically played like the speeds of a tractor: a turtle for "slow" and a rabbit for "fast." The entirety of my existence consisted of picking one of two heals for the job, and that was that. When I popped into beta, rolled up a priest and set to work, I had no idea what I was doing.

This week's Addon Spotlight is all about the things that I wish I had in beta -- an amalgamation of some awesome healing priest addons that can hopefully help out all you aspiring holy and discipline priests. Shadow, I don't hate, I promise. You'll have your day in the ... shade? You get enough tough love from your majordomo already, anyhow. Healer priests, this one's for you, with some vanilla priest stories thrown in for fun, of course.

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Filed under: Add-Ons, AddOn Spotlight

Cataclysm Beta: Holy power questions

Holy power is the big conversation topic for paladins right now (well, that and mobility in PvP -- but that's always a topic of conversation for paladins). For those of you who have been out of the loop, Blizzard announced during its last developer chat that for the betterment of the class, paladins would be receiving a new resource called holy power. This would be used in conjunction with mana for a variety of new and existing abilities.

So after having played with holy power on the beta realms, we decided to ask our Twitter followers if they had any questions or concerns about this new system for us to look into.
Soranomaru asks:

"How fast does it accrue? How do you spend it effectively? Is it a mechanic to empower spellcasts or another ressource like mana?"
Short answers: Currently, every 3 seconds for ret, 4 seconds for prot, and 6 seconds for holy due to the abilities and talents they'd be using to earn it. Usually, three points is the most efficient. It's a secondary resource, like runic power is to runes on a death knight, and there are certain abilities that use it and other abilities that have nothing to do with it.

Long answers: Holy power is a secondary resource that you'll have along with your current mana bar. As retribution and protection, you'll be using Crusader Strike to build up your holy power points (HPP). If you're holy, you'll still have access to Crusader Strike, but you will also be using Holy Shock to build up that HPP. The most HPP you can build up at a time is three, so you'll be earning and spending fairly quickly. Some abilities give a flat rate based on how much holy power you put into it (Word of Glory), while others get much more efficient with the more points used (Templar's Verdict).

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Filed under: Paladin, Cataclysm

Cataclysm Beta: New talent trees for paladins

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge -- and soon, an entire flight of black dragons.

Last night, Blizzard released the new talent tree system onto the beta realms for people to take a gander at and test out. Each class is at various stages of done-ness, with some needing pruning, others needing tuning and still others just need another iteration or two before truly being ready. Paladins fall into that last category, along with three other classes.

Here are a couple of excerpts from the beta patch notes, with bold added for emphasis:

Cataclysm Beta Patch Notes - Build 12479
While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.

...

Paladins
* We are in the process of overhauling many paladin talents, spells and abilities. Expect updates in upcoming patches.


Things like more healing abilities for holy, Holy Shield moving from a maintained ability to a tanking cooldown, and three new planned but unimplemented attack abilities for retribution are all in the pipeline, as well as a shakeup of the talents we've already been provided. So, without further ado, I present a first draft of the paladin talent trees.


The Light and How to Swing It tries to help Paladins cope with the dark times coming in Cataclysm. See the upcoming Paladin changes the expansion will bring. Wrath is coming to a close and the final showdown with the Lich King is here. With Cataclysm soon heating things up, will you be ready?

Filed under: Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It, Cataclysm

15 tips for brand new healers

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

So you're ready to venture into the thankless realm of healing? It's not for the faint of heart. You will be begged to heal an instance you hate and blamed for deaths that aren't your fault, only to lose gear upgrades to DPS -- all in the same run! On the other hand, healing can be a nice diversion from faceroll macro-mashing, and it's definitely nice to have instant dungeon queues.

Whether you're changing specs at level 80 to help your guild progression, stepping into The Deadmines as a level 18 healer or twinking out a battleground medic -- here are some helpful hints as you prepare to make those health bars greener.

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Filed under: Guest Posts

Spiritual Guidance: Holy? Disc? We're all priests


Every Sunday (and the occasional weekday) Dawn Moore reinvents what "smitelol" means to her shadowy cohort, Fox Van Allen, by busting down a door with penance lasers and raising holy hell to a Tarantino soundtrack. In the column Spiritual Guidance she offers advice to holy and discipline priests on how to wield the holy light, with style.

When I first started raiding, it was in late Burning Crusade. At the time I fancied myself a PvPer, shying away from raids due to attunements, and the long gear climb I'd have to perform in order to catch up with friends doing tier 5 content. Despite this, sometime during tier 6, a friend of mine convinced me to come along to a raid. How he convinced the raid leader though, I can't imagine. I remember standing there in my resilience gear, surrounded by players in their various shiny gear sets, and asking myself over and over, "what am I doing here?" I sheepishly put my talents into the holy tree, and tried to arrange my bars to accommodate the spells I hadn't cast in months. I was out of my element.

And then I saw Baba. She was beautiful.

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: It's all intellect's fault


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we examine the difference between throughput and longevity, and how intellect skews the scale.

Paladins have an incredible amount of what I call 'support' spells: things that aren't part of your rotation but provide us with quite a bit of flexibility. All of our 'Hand of X' spells would fall into this category, along with several other unique abilities that set us apart from other healers. Our healing toolbox has also expanded significantly, with Sacred Shield and Beacon of Light completely redefining how a holy paladin heals in WotLK. My actions bars are filled with macros and various support spells that I may need on a moment's notice.

Even with the sheer number of abilities that paladins have to deal with different situations, we are left with only two true healing spells to rely on. Holy Light and Flash of Light are our workhorses, with nearly all of our actual healing coming from one or the other. Holy Light provides us with an essentially infinite source of throughput (see the above graph from Valithria Dreamwalker), while Flash of Light's efficiency gives us a longevity that has other healers green with envy. Trying to reconcile the difference between these two paradigms, massive throughput vs persistent longevity, is one of the most intensely discussed topics in the holy paladin community. Read on for my thoughts on the topic.

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Filed under: Paladin, Raiding, (Paladin) The Light and How to Swing It

Spiritual Guidance: Holy 101


Every Sunday (and the occasional weekday) Spiritual Guidance offers holy and discipline priests advice on how to wield the holy light and groove to the disco night. Your hostess Dawn Moore will provide the music.

There is this priest trial in my guild right now. He applied as a discipline priest but what we were looking for at the time was a holy priest. Unfortunately, he doesn't know how to play holy, so I'm exploiting my veteran status and making him learn it. Coincidentally, the big bosses also want all of us here at WoW.com to work on these 101 columns, so this kills two anything-but-birds with one stone. I really like birds, by the way.

The following is meant to be an introductory guide to the priest holy tree. It is not going to tell you what to do step by step (at least not until you get to the enchants section) instead it intends to show you some options from which you can get started. If you're already a veteran holy priest, feel free to add anything I left out in the comments so readers who use this column as a resource can get as much help as possible.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.3 PTR: Ghostcrawler explains Paladin changes

You know how it goes. Blizzard nerfs Paladins, Paladins shake their heads in disbelief, then break out the pitchforks and scream bloody murder for a bit, beg Blizzard not to push through with the changes, and eventually run home and cry into My Little Pony sheets and staining pink underwear. Sure enough, when the recent PTR patch notes hinted at nerfs to the Paladin class, the pitchfork-wielding and bloody murder-screaming ensued. We're now about to enter the stage of bargaining. It's still on the PTR, after all. For those wondering what the bed-wetting ruckus is all about, Sacred Shield was nerfed to proc only once every 30 seconds (essentially proccing only once every cast of the spell unless augmented with talents), Aura Mastery was nerfed to 6 seconds down from 10, and Lay on Hands is being primed to be uncastable on one's self.

Ghostcrawler said that he didn't "want to promise (they) won't change the spell for 3.3," but that players also shouldn't "worry too much on the Lay on Hands change at this point" since it didn't make it to the latest PTR build. He explains in the forums that Paladins are no longer just a support class (as they were for quite a long time), but that all the abilities over time have contributed to making the class feel like a "one-man army" that is able to play offensively, defensively, and essentially take on more challenges without having to change stances, forms, or even specs. In a rather snippy response to a troll crying (with My Little Pony blanket in hand) in the forums, Ghostcrawler simply said, "Dear OP, Bye. Hugs, GC."

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Filed under: Paladin, Patches, Analysis / Opinion

Spiritual Guidance: Can Prayer of Mending be improved?

Every week (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a UI and addons blog for WoW. Can the relationship between Prayer of Mending and Power Word: Shield be improved any further?

I received an email from a distraught yet dedicated Discipline priest the other day. He's a raiding priest, first of all. So what was he upset over? It's about the interactions between our Power Word: Shield and Prayer of Mending. There are times where a quick PoM hit will land on a shielded player which results in it fading off.

Why?

Well because the shield has to expire first before the PoM bouncing effect occurs. It's not so bad with Holy priests because the strength of their shields are no match for Discipline shields. It does suck though since the shield just has to wear off before the PoM can shoot off to someone else. Sometimes time just runs out.

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Filed under: Priest, (Priest) Spiritual Guidance

Patch 3.3 PTR: Undocumented Paladin changes


Late last night while we were all in bed Blizzard left a patch on the PTR. For those of you who haven't read the patch notes yet, both documented and not, Blizzard is still trying to ease the level up experience for newer characters. This includes changing where certain skills and abilities are gained as well as changing what gear characters start with. For paladins, they've reduced the cost of the lower skill ranks of several skills. All of this seems to be preparation for Cataclysm when they expect people to level some of the new class/race combinations as well as the playable Worgen and Goblin races.

HOLY
Holy Shock/Holy Light/Blessing of Wisdom/Consecration/Exorcism/Greater Blessing of Wisdom/Holy Wrath/Flash of Light/Blessing of Wisdom: Mana cost of their lower ranks reduced.
While this is something that won't be noticed by those of you raiding Ulduar and the Argent Tournament, it should help out those trying to do Wailing Caverns or Scarlet Monastary as mana can sometimes be an issue at lower levels. As Holy Shock, Holy Light, and Flash of Light are all included, this should make it easier on those of you trying to level as an instance healer.

More after the break.

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Filed under: Paladin, Patches, Analysis / Opinion, Leveling

Raid Rx: What's a good raid healing makeup?


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. What's the ideal raid healing team for 25-man raid groups?

As your guild starts acquiring better and better gear, you'll soon come to the conclusion that you can scale down the amount of healers that are needed in a raid. On several boss fights, your raid can get away with as low as 5 healers. In fact, 5 healing a raid is the norm now. During Burning Crusade, a majority of raids set up healing teams of 6-7. In Wrath of the Lich King, there's been more of a shift towards increasing the DPS. Nowadays, healers are far more equipped to handle the different forms of incoming raid damage.

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Filed under: Druid, Paladin, Priest, Shaman, The Burning Crusade, Wrath of the Lich King, Raid Rx (Raid Healing)

Raid Rx: Really cool Coliseum healing loot


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. It's time to gear us up some healers! Let's take a look at all the phat loot the coliseum has to offer.

The Crusader's Coliseum offers a wide variety of gear and equipment for both new and veteran healers. It's time for us to start equipping ourselves in order to be prepared when Icecrown Citadel hits. While we're not exactly going to be healing Arthas to death, it's a good idea to start working on our stuff now.

We'll start with Trial of the Champion for the fresher 80s before we move to Trial of the Crusader where all the good stuff is.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)

Spiritual Guidance: 12 Reasons why you don't want to play a Priest

You know, I'm normally a huge proponent of my class. Don't get me wrong, I love my Dwarf Priest. There's all these great healing spells we have at our disposal. No one's ever going to turn down a Priest from joining a raid or a guild. I have to admit, we have it pretty easy. I'm used to giving newer players advice about Priests and reasons for selecting that class.

Every once in a while, I get extremely bitter about being a Priest. For those of you that want to roll a Priest, let me introduce some second thoughts.

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Filed under: Priest, (Priest) Spiritual Guidance

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