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Posts with tag honor-points

Gold Capped: Patch 4.1 and Maelstrom Crystals

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

Is the sky falling? Will patch 4.1 herald the end of the high price for Maelstrom Crystals? The informal communication channels between auctioneers (sharing market analyses with each other in IRC and custom channels or tells in game and on gold blogs) have been abuzz with the frantic analysis that patch 4.1 will drive the price of Maelstroms down to ridiculously low amounts. Personally, I'm not sure I'd blindly buy that.

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Filed under: Economy, Gold Capped

Tol Barad hotfixed to reward 360 honor on offensive win

After the hotfix last week (rewarding 1,800 honor to the offensive team) aimed to increase Tol Barad changing hands from faction to faction, Blizzard has recanted and lowered the amount of honor gained when the attacking side wins the PvP objective. There was much confusion over why Blizzard would introduce such a huge honor gain for the attackers, as it clearly encouraged players to win-trade Tol Barad back and forth, negating the whole reason for a PvP objective.

However, Blizzard has just changed the amount of honor gained when the attacking side wins Tol Barad to 360 honor, down from 1,800. Let your servers know that the win-trading can stop.

Zarhym -- Tol Barad Honor Change
As you're probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We've just applied a hotfix which has lowered the attacking faction's gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

In addition, Blizzard is currently working on a fix for what many termed the "Tol Barad Bridge Marathon," where players would run across the Tol Barad northern bridge to enter the zone as the battle was ending to reap the benefits of the victory, even if they were not called to participate in Tol Barad.


Whats the word on the bridge exploit?

We're working on a fix for this right now.

Filed under: PvP

Rated battlegrounds now award honor at conquest point cap

Rated battlegrounds have been criticized as being unnecessary after a player reaches his conquest point cap for the week, which is fairly easily obtainable. This resulted in many people shying away from rated games after the cap, and queues for rated battlegrounds being lengthy and annoying. Blizzard has just announced that rated battlegrounds will now award honor points when a player has reached the conquest point cap.

Bashiok -- Rated BGs Now Award Honor at Conquest Cap
We've recently made a change in an effort to promote continued play in Rated Battlegrounds. Now when a player is at their weekly Conquest cap they will receive the full amount of Honor from kills, objective completions, victories and losses while in a Rated Battleground match. Those not at their cap will continue to earn Conquest normally, and will only earn Honor once they reach their weekly cap.

Whether you're capped and others on your team aren't, or you're all capped and just want to keep playing, we hope this change will allow more flexibility for those participating in Rated Battlegrounds.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: PvP, Cataclysm

Cataclysm 101: A guide to PvP changes and challenges

There are quite a few changes to PvP in Cataclysm. Let's have a look at how the changes in the past few patches will affect the other aspect of World of Warcraft gameplay ...

Resilience is different

Resilience no longer reduces critical strike chance but instead only reduces damage across the board. As resilience is the premier PvP stat, this impacts gameplay in a major way. First, critical strikes are back on the table. This means that talents contributing to crit are valuable in PvP again. Burst damage from crits will happen more often, and players can opt to stack crit for PvP without it being devalued ... much.

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Filed under: Analysis / Opinion, PvP, Cataclysm

The Art of War(craft): Building your battleground kill crew

Zach of The Art of War(craft) enjoys PvP in all its forms, which includes competitive sports, martial arts and the considerably less badass and infinitely geekier miniature wargaming. Like Warmachines. Or maybe it's because he kind of just likes anything with the word '"war" tacked onto it.

Last week we took a look at the delicious possibilities that Cataclysm will bring to battlegrounds PvP. It's going to be pretty brutal out there, and you're going to need friends. While there is a whole bunch of cool stuff all over, the best thing about Cataclysm for battleground enthusiasts will be the rated battlegrounds. Unfortunately, one of the things this will contribute to is the decline of solo play. In order to get the most out of your battleground experience, you'll need to be part of a group so that you'll reap the benefits of rated matches.

The new Vicious Gladiator gear for arena Season 9 (or rated battlegrounds Season 1) is listed on MMO-Champion, and I'm sure avid battlers are drooling in anticipation of how these sets look. Then again, it could just be me. At any rate, there's a whole load of gear waiting to be claimed through honor and conquest! Most importantly, one thing that separates itemization this upcoming PvP season -- and this is a game-changer -- is the availability of personal-ratings-free weapons and armor through the new system. That marks the first time that max-level PvP weapons will become obtainable by players of all skill levels and the first time that top-tier PvP armor will only have a cosmetic distinction separating them from their ratings-free counterparts. You read that right: PvP gear with ratings requirements will have the exact same stats as PvP gear with no ratings requirements.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Patch 3.3.3 PTR: New battleground mark conversion

Check out the latest from the PTR -- battleground mark to honor conversion is now up, with each battleground mark you've squirreled away worth an astonishing two thousand honor per mark. For people that have been PvPing since vanilla, that adds up to a lot of honor. Thankfully, there's places to spend it.

Check the gallery below for a full list of new prices on PvP mounts and legacy PvP gear. As of the current PTR build the new Commendations of Service are not account-bound, which means you can't send them off to alts like their Wintergrasp counterparts -- meaning players may be swimming in gems when the patch finally goes live. If this changes, we'll let you know. Stay tuned for more 3.3.3 PTR info as it develops!

Filed under: News items, PvP

The Queue: My, what big teeth you have

Welcome back to The Queue,'s daily Q&A column where the team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Why yes, that is the most disgusting whale you've ever seen. Unless, of course, you've witnessed local authorities taking dynamite to a beached whale to get it out of the way since they couldn't move it just by pushing the thing. That is disgusting. Whale guts landing on cars a mile away? No thanks. I'll take the guy pictured above over that.

Moonkinmaniac asked...

"On the WoW calendar there's an undead whale picture. What the heck is it? Is it a rejected project for the current expansion or possibly one for Cataclysm?"

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Filed under: Account Security, The Queue, Cataclysm

BlizzCon 2009: Rated battlegrounds and the return of PvP titles

One of the most widely-cheered announcements during the Game Systems panel was the introduction of rated battlegrounds and the reappearance of old PvP titles from the now-defunct ranking system. It's a question we've seen asked a lot -- plenty of people out there aren't fond of arena but love battlegrounds, and many of them chafed under the inability to get up-to-date PvP gear. It looks like Blizzard will be trying to reward better battleground play without punishing people who have the bad luck to land on an indifferent PuG. Here's what we know so far:
  • Whichever battleground is currently on its holiday weekend will also be a rated battleground for that week.
  • Battleground wins will award both rating and arena points. Battleground losses won't punish you with a ratings loss, but also won't award any points. I would assume that you can continue to accrue honor and a single BG token per loss. Points earned will be capped at a certain number (not yet known) per week to keep rated battlegrounds from feeling too "grindy."
  • Your battleground ratings will, like the current arena system, encompass two ratings: a personal and a match-making rating.
  • Old PvP rankings will make their reappearance as end-of-season titles (e.g., "Scout," "Commander," "Centurion"). No word yet on whether these are permanent or if, like the non-Gladiator arena titles, you have to earn them each season to continue displaying them.
  • "Special epic ground mounts" will be made available to people playing the rated battlegrounds.
  • Rated battleground wins will also contribute to the new guild talent system.

BlizzCon 2009 is here! has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out's Guide to BlizzCon for the latest!

Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, PvP, Expansions, BlizzCon, Battlegrounds, Cataclysm

Isle of Conquest details released

Vaneras has just released the details for the Isle of Conquest, the new battleground that will be appearing in Patch 3.2, Call of the Crusade.

You can read the complete details over on the official forums or check 'em out after the break. There are some key things that everyone should be aware of:
  • IoC will be a 40-man battleground. Yes, you read that right. This is the first 40-man content released since Naxx 1.0. That is going to make some old school players very, very happy. I know I'm already giddy with excitement.
  • There will be significant use of siege and vehicle combat. This includes going on The Airship Hanger and using parachutes to drop teams onto the enemy keep from above.
  • You will need to kill a general held up in the enemy keep, much like Alterac Valley.
  • Reinforcements will be used. Capture resources to boost your strength.
This looks like an amazing new battleground, and one that I'm sure many of us cannot wait to try out on the PTR. There has been a ton of new information about Patch 3.2 released in the last few days, so it looks like PTR might be soonish. Keep your fingers crossed.

The complete statement on the new Isle of Conquest after the break!

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Filed under: Patches, News items, PvP, Battlegrounds

An avowed non-PvPer can't get enough of Lake Wintergrasp

I've never been a fan of PvP. I have neither the twitch skills nor the patience to put up with being repeatedly ganked. I tried Battlegrounds and Arena, even some Burning Crusade world PvP, but the result is always the same: after getting a free ticket back to the graveyard courtesy of some Rogue that comes out of nowhere or a Warlock with their mez/fear/dot triple whammy I was done. Then came Lake Wintergrasp.

I admit that what first drew me there was greed. I heard that it was the richest source of mining nodes for the faction that controls it (as well as Eternal drops.) I was only level 73 when I first zoned in and knew I was going to get pwned by all the level 80s running amok, but to my surprise there turns out to be a feature that levels the playing field: siege vehicles.

Hoping into a catapult or manning a tower cannon eliminates the level difference between you and your opponent. In no time, I was laying waste to the enemy and racking up the Honor Points. I was suddenly having so much fun that I forgot to look for mining nodes (which is good, since the roaming mobs in the zone are level 80.)

Now, when I log on, the first thing I do is check how long until the next Wintergrasp battle starts (two and a half hours after the last one ends). For those who haven't tried any kind of WoW PvP I recommend trying your hand at piloting a Demolisher in Wintergrasp at least once. You may find yourself enjoying the game in a whole new way.
Whether or not you're a fan of PvP, we think you'll enjoy Wintergrasp. Blizzard's latest and greatest attempt at World PvP is one of the most fun aspects of Wrath of the Lich King, and the more people play it, the crazier it gets! Learn all about Wintergrasp in WoW Insider's complete guide.

Filed under: PvP, Wrath of the Lich King

Wrath 101: Honor points

One of our site leads, Dan O'Halloran, asked me a question that surprised me yesterday. He asked me what he was supposed to do with Honor points and where he could spend them. See, Dan isn't a huge fan of PvP. In fact, he only happened to try out the wonderfully fun and crazy Wintergrasp in between exploring on his brand-spankin' new epic wings. I think he found it fun enough to play it again.

This brought us to the conclusion that maybe, just maybe, a whole lot of players are going to be accumulating Honor pretty soon without them knowing it. He thinks that a lot of players, mostly strictly-PvE carebears, would be curious enough about Wintergrasp to try it out... and hopefully enjoy it enough to play it again. I hope so, too. This means a whole lot of players who'd never PvP'd before, like Dan, for example, would need some sort of guide on Honor points and what to do with them. Here's where we step in with this handy little Honor overview.

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Filed under: PvP, Guides, Battlegrounds

Preparing for Wrath Day 3: PvP like there's no tomorrow

If you were to do only one thing before Wrath launches, might I recommend my favorite thing? PvP. I mean PvP of the fun sort. The casual PvP that should be healthy for everybody -- the Battlegrounds. Forget Arenas. It's a season in limbo and no Arena points are being awarded tomorrow, with everything from teams to ratings be wiped thereafter. The only thing that really matters now is Honor. It's the one currency aside from Gold that will still be viable deep into Wrath of the Lich King. Since Blizzard announced that Honor will not be reset, it makes perfect sense to stockpile it. Let Adam and Allison duke it out with their graphic duel. We'll ninja this feature and head off into the Battlegrounds to do some PvP of our own.

Unlike Badges of Justice which will only be legal tender for Level 70 item rewards, or Arena Points, which will be wiped clean the moment we ding 71, Honor will still be usable to purchase on-level rewards. Of course, we can expect inflation to apply -- a pair of Guardian bracers today cost 11,794 Honor and 20 Warsong Gulch Marks of Honor, but data suggests that the Deadly Gladiator bracers will cost 39,400 Honor and a 1660 personal Arena Rating. The Guardian belt and boots currently cost 17,850 Honor and 40 Eye of the Storm / Arathi Basin Marks of Honor, but looks like they'll cost 62,000 Honor and 1630 and 1720 personal Arena ratings respectively.

The current Honor cap is at 75,000, with each type of Mark of Honor capped at 100. This means that at the cost of the boots and belt, you'll only be able to purchase one piece when you hit Level 80 and play a few games through Season 5 when it starts on December 16. It's still not a bad deal if you've stored away all that Honor to begin with. And this is only if you choose to go for the best of the best... the Hateful and Savage Gladiator equivalents should be much more affordable. I wouldn't trust the current prices just yet -- anything can change once the PvP item vendor finally becomes accessible in Lake Wintergrasp. That said, any Honor you will have banked for Northrend will be a good investment.

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Blizzard retracts honor point changes: honor points will not be reset

Bornakk has announced on the forums tonight that the honor points wipe they were going to do before Wrath of the Lich King will not be happening after all.

Once again for clarity: honor points and PvP tokens will not be reset when WotLK is released. According to a post by Zarhym today, Arena points and teams will still be wiped immediately prior to Wrath's release.

This is a very interesting change of policy. Blizzard announced last week that all honor points and tokens would be reset. Since that announcement, there has been significant outrage by many players that have saved up large amounts of honor and tokens. With this change players will be able to stockpile points and purchase level 80 PvP gear. However this gear will be "significantly more expensive" than current level 70 gear.

We'll bring you any updates that develop on this breaking news.

Filed under: News items, PvP, Wrath of the Lich King

New items for old Honor

Vaneras on the EU forums has posted those "special" items we heard about yesterday -- the bad news of the Honor wipe before the expansion is tempered by the fact that Blizzard is giving us some more ways to spend that honor before it all goes away.

I've put all the items after the jump in case you can't reach the forums here during the day, but these items are about what you'd expect -- cloaks and trinkets, at or maybe slightly better than the gear you'll be picking up early on into Wrath of the Lich King. If you haven't ground out PvP gear yet (or grabbed some epics from the high-end raids), you may get a level or two out of these, but you'll definitely have replaced them by the time we all hit 80. There are no prices or timelines on when these items will be released, either -- we'd imagine that they'll come out with patch 3.0.2 (Vaneras says "the next content patch") and that the actual wipe will come with the Wrath release patch.

Additionally, gems obtained through Honor will go BoE (or at least not BoP) and will no longer be "Unique-equipped" after the patch, so you can nab some gems as well before the wipe shows up for your alts or other guildies. Nice of Blizzard to give us a few more ways to get rid of the honor (and personally, I think there are good reasons for the wipe anyway), but those who are really steaming about losing the honor they built up probably won't be completely satisfied by these items.

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Filed under: Patches, Analysis / Opinion, Blizzard, PvP, Wrath of the Lich King, Battlegrounds

Honor points and marks reset in WotLK

We all had an inkling this was coming, right? I mean, it is Blizzard and they do things that are occasionally "evil." So it should be no surprise to anyone that Eyonix announced today that they will be resetting all the honor points when Wrath of the Lich King is released.

In his post he does mention that they will be putting in a few new items that are purchasable with honor points only. At least those that have piles of points saved up can get something. Let's just hope that it's something you can use. They will be appearing on the PTR shortly.

The reasoning behind this is that Blizzard wants there to be an even playing field when everyone hits 80. If people saved up tons of honor points and marks, they could be used to immediately purchase the newest PvP gear. That would create an imbalance.

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Filed under: News items, PvP, Wrath of the Lich King

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