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Posts with tag honor-points

PvP all day, everyday! A roundup of repeatable PvP quests


As exciting as Patch 2.4 has been so far, most of the attention has been on the all-new content on the Isle of Quel'danas. WoW Insider has put together a comprehensive walkthrough of all the daily and Shattered Sun Offensive-related quests to help guide you so you can coast your way to Shattered Sun rep and earn more than a few Gold along the way. Among the few additions that didn't get as much of the spotlight but deserve mention are the new PvP daily quests, so players can spice up their PvP routine beyond the usual daily Battleground quest. Now even hardcore PvP enthusiasts can earn some Gold on the side while killing enemies. How cool is that?

Click on the links after the jump to find out more about the new PvP dailies that exploded with Patch 2.4.

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Filed under: Patches, Analysis / Opinion, PvP, Quests

PvP all day, everyday: In Defense of Halaa (A) or Enemies, Old and New (H)


Patch 2.4 breathes new life into World PvP with a pair of new daily quests in Terokkar Forest and Nagrand. The Nagrand quest involves killing enemy players in Halaa and has made control of the center island, at least on PvP servers, more volatile. There are two versions of the Halaa PvP daily quest, one for the Alliance which can be obtained from Lakoor in Telaar; and the other for the Horde which can be obtained from Karrtog in Garadar. The quest objective is simple: kill 10 enemy players in Halaa. Unless I'm mistaken, it is the first and only player kill quest in World of Warcraft, making it something of a milestone and -- I hope -- a sneak peek into Lake Wintergrasp.

The Alliance quest In Defense of Halaa enlists the aid of players to defend or recapture Halaa, which appears to be a Draenei outpost due to its architecture. The Horde equivalent, Enemies, Old and New, asks players to aid in the fight against the Draenei and their new allies. The quest becomes available to players at Level 66 and rewards 179 Honor points, 12,650 experience, 4 Gold 50 Silver, and 500 Reputation with the respective factions of Kurenai or the Mag'har. At Level 70, the quest awards 209 Honor, 11 Gold 99 Silver, and 500 Reputation every time the quest is completed. The reputation gain is substantial and is a nice bonus.

The quest can be completed while in a Raid group, and it's highly recommended to do it as one big group because the quest objective of slaying ten enemy players will only count if a member of your group made the killing blow. Unlike normal kill quests, tagging targets isn't important, only the killing blow. Being part of a big group increases the chances that the kill will count. Like normal kill quests, however, you have to be in the general vicinity of the Honorable Kill in order for it to count. As with all Honorable Kills within the vicinity of Halaa, players receive a Halaa Battle Token. This quest makes it easier to accumulate the 100 tokens required for one of the best Resilience gems in the game, the Sublime Mystic Dawnstone. It is also shareable, so players don't need to run back to Garadar or Telaar if there's already an ongoing battle.

Note that the quest isn't to capture Halaa, so players can simply engage in battle, get kills and leave. For more information about the PvP daily quest in Halaa, be sure to check out the guide I wrote up. The same benefits apply to capturing the island, such as the availability of vendors and the zone-wide buff so players may consider staying at the island long enough to convert it, anyway. Remember that the controlling faction also controls the adjacent Graveyard, giving them an advantage during battles on the island. Assaulting players will typically have to run from the Graveyard directly North of Halaa, so players who die should prepared to run a long way.

Filed under: Patches, Analysis / Opinion, PvP, Quests

Forum post of the day: Welfare Epics


What does it take to get epic gear? Well you can do arenas or battlegrounds and save up points for gear. It takes a few weeks of arenas to get a piece of the most recent releases. A good weekend of battlegrounds might net you a piece or two. You can do raids for epic drops. It can take weeks to learn fights and clear raids. A hard night of raiding could earn you nothing but a repair bill.

Among raiding and PvP, which shows more dedication and skill? The term "welfare epic" has popped up to describe gear that some believe is given to a player without the appropriate level of effort. In his official forum post, Kaizersosay of Spirestone asserted that there are no welfare epics- that every piece of purple loot takes effort. He said that the phrase welfare epic is elitist. The thread sparked a lively discussion of welfare epics for both PvE and PvP players.

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Filed under: Items, Analysis / Opinion, PvP, Raiding, Forums

The Art of War(craft): A rambling year in review


In last week's column, where I went over the World PvP objectives in the Outlands, some players expressed indignation at how Blizzard supposedly "forces" PvE players into playing PvP. There are different views on this, such as Massively's Craig Withers, who wrote about a distaste for impersonal PvP in WoW and thus avoids it like the plague, and well, myself, who would actually like to see more PvP-oriented goals implemented in the game. As the shadow of the aptly-named WAR, or Warhammer Online -- which trumpets a supposedly rich PvP and RvR (Realm vs. Realm) experience -- looms, World of Warcraft appears increasingly lacking in PvP content. More and more, suspicion arises that WoW PvP is flawed by design. In his article, David points to reader Aviel's well-ordered thoughts on the matter -- that PvP's basic flaw is that it is an Honor grind, Honor being the currency for gear. As long as it is currency, Aviel says, people will find ways to earn it in the quickest manner possible (e.g. AFKing).

For the most part, I agree with that statement. Blizzard has designed WoW PvP to be a task/reward system that is vulnerable to abuse. The simple fact, however, is that the entire game is a huge task/reward system, from the very existence of mobs (including bosses), which award loot when killed; to quests, which give rewards for completing certain tasks. Without that mechanic in place, the entire game would break. Players do daily quests not out of sheer enjoyment -- although some can be fun -- but because it's a reliable method for earning gold. When Patch 2.4 eventually hits, players can earn upwards of 300g by doing daily quests. I am willing to be that people will be doing daily quests not (just) because they're fun but because most players need gold.

In its current iteration, Honor is a currency, making it a prime candidate for farming. This design is largely due to the fact that WoW PvP has mostly been an afterthought. Actual PvP objectives and rewards, i.e. the Honor system, didn't come into the game until Patch 1.4, about five months after the game's release. The first Battlegrounds came out a month later in a subsequent patch. Because PvP isn't deeply interwoven into the world, the Honor system feels tacked on, distinctly separated from other currencies or means of acquiring loot, or reward. What matters, however, is that Blizzard recognized the need for PvP and managed to find a way to incorporate it. Blizzard Vice-President of Game Design Rob Pardo, in his 2006 AGC keynote speech said, "Early on we really didn't know how the honor system was going to work, we didn't know if we were going to have titles and achievements but we knew we had to have PvP and we knew that it had to be fun."

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

To shop with honor

Although Patch 2.3 arrived two weeks ago, it isn't until today that Arena Season 3 will make its official debut. Just like in fashion, the styles of the previous Seasons will go on sale for low, low prices. In fact, in true Filene's Basement style, the items from Season 1 will become purchasable with Honor and Marks of Honor. The once-shiny gear from Season 2 are being taken off the racks to make way for the latest Vengeful Gladiator's fashions, complemented by Vindicator's accessories. Some players looking ahead have already saved up on the maximum Honor of 75,000 and maximum Arena Points of 5,000 in preparation for the new Season. I think I have an idea of how my wife feels when Mango goes on sale and a new line comes in. It's kind of like the World of Warcraft equivalent of Black Friday.

How about you? What's on your Honor shopping list? Will you be buying Season 1 gear or spend it on the new Vindicator items? Will you be buying armor or weapons? Are you trooping over to the Hall of Legends or the Champion's Hall before you head over to Area 52 (with branches now open in Nagrand and Blade's Edge!)? Choices, choices.

Filed under: Items, Analysis / Opinion, PvP

Breakfast Topic: Thanksgiving WoW Plans

With Thanksgiving holiday approaching quickly for American players, it means either 4 days of non-stop WoW playing or 4 days snowed in with talkative relatives and no Internet connection.

For those of you planning to play WoW over the four day Thanksgiving weekend, what do you plan do accomplish with all that time? Rack up Honor Points? Level that new alt? Farm Zul'Aman for a bear mount? Grind towards one of the new flying mounts?

You can vote in the poll or leave a comment below!

WoW plans for Thanksgiving
Grind Honor Points in PvP474 (22.3%)
Grind Badges of Justice227 (10.7%)
Grind Zul'Aman109 (5.1%)
Grind levels on alt596 (28.0%)
Grind for new flying mount115 (5.4%)
Grind teeth through another family get together606 (28.5%)

Filed under: Analysis / Opinion, Breakfast Topics

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