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Posts with tag horde

Azeroth Choppers premieres first episode of new webseries

Episode 1 of Azeroth Choppers, the new webseries featuring Paul Jr. of American Chopper is now officially available. As the premiere epiosde in the series, it's a pretty good introduction to what we're going to see -- two unique bikes being built, one Alliance themed, one Horde themed. At some point, players will get to vote on which design they'd like to see officially placed in World of Warcraft. While the initial reaction from myself was a resounding "What," I have to say I'm pretty excited to see where the series is going to go. I like shows that highlight building things, or even restoring old antiques back to their original beauty.

That said, I wasn't expecting much from the premiere episode, and I got pretty much what I expected. First episodes are usually just an introduction to what we're going to see down the line -- and that's exactly what this is, an introduction. However, the episode did manage to surprise me with some shots of frames that had already been built. Honestly, I'm just wanting to see the actual production and construction itself -- which isn't something you can really just jump into point-blank in one short web episode. But hey, at least I'm looking forward to next week, right? Take a look at the full episode above, and hit the official website if you're wondering exactly what we're going to see out of Azeroth Choppers in the future.

Filed under: News items

Know Your Lore: Look back in Draenei

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The draenei have a lot of unresolved issues.

For starters, they're stranded on a strange planet called Azeroth, after having just barely escaped Outland. They lived on Outland (back when it was called Draenor) for a few hundred years, time enough to start thinking of the place as home. Then it was taken from them, and their people nearly totally exterminated. Their escape to Azeroth was an accident, crashing here because their ship was sabotaged by blood elf servants of Kael'thas Sunstrider.

So let's look over things. In the past few decades the draenei have seen formerly amicable neighbors turn bloodthirsty, demon-addicted monsters. They endured the near-total extinction of their people, hiding in swamps and bedraggled refugee settlements, seeing many of the survivors mutate and lose their connection with the Holy Light. They saw roads made out of the bones of their people. They only escaped by stealing back a dimensional ship from people they'd never really seen or heard of who still helped try and kill them. And as soon as they arrived on this new planet they found out that the Burning Legion (the very same force that is trying to exterminate them) has already been here.

This is a condensed list, of course.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Warlords of Draenor

Know Your Lore: Gul'dan, the soul of evil

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Every villain in the Warcraft universe has a story behind why exactly they're a villain. For some, it was the corruption of the Old Gods that slowly drove them mad. For others, it was the promise of great power by agents of the Burning Legion. But it's rare that we see a villain that is simply a villain without any kind of outside influence. Garrosh Hellscream is one of the better villains in Warcraft solely because he does evil things, but doesn't believe that they are evil -- instead, he believes that they are simply the right thing to do.

But before Garrosh Hellscream was an orc who pretty much represented pure, unmitigated evil in its most concentrated form. He knew the corruption of his entire race was at stake, and he went ahead and traded it for the one thing he craved above all else -- power. Gul'dan may not have come from bloodlines that boasted glory, but he was ridiculously intelligent, cunning, and cruel. To Gul'dan, it wasn't about performing evil deeds. It was about amassing as much power and prestige as he could -- and the rest of the world could burn, for all he cared.

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Filed under: Lore, Know your Lore, Warlords of Draenor

I'm so bored with the Horde

This isn't a rant about how the Horde is bad, or how you should feel bad for playing them, or anything. If you like playing Horde, I'm not arguing that you're wrong to do so. I know that's a subjective thing, and some folks just plain like specific Horde races better. This is more about how, after Mists of Pandaria, I'm completely exhausted as a player with Horde stories and the Horde/Alliance conflict. I'm not inherently opposed to Horde/Alliance conflict. In fact, I think it made Mists of Pandaria a very strong expansion, with a strong and interesting story. I especially liked patch 5.1, and played both the Horde and Alliance storylines.

And frankly, that was the last time any of my Horde characters got any serious play.

Since 5.1 I've felt myself shifting away from the Horde. Part of that was going back to raiding on my draenei warrior, of course. But a bigger part of it was simple ennui, and a general culture shift in the Horde that left me feeling totally unable to connect to it. When I rolled my first Horde characters (an orc shaman and tauren warrior back in vanilla days) there was a real, concrete tone shift when I played them vs, when I played my Alliance characters. A sense of desperate odds, of outcasts banding together to stand against a hostile world, facing off against a monolithic power.

That's gone. It's probably gone forever. Even after the events of Mists of Pandaria, it's impossible to view the faction that banded together from the events of Warcraft III as the same entity anymore - over the course of two expansions, the Horde went from underdogs to aggressors. And while I've heard many players say things like "the orcs are not the whole Horde" to attempt to distance ourselves, fact is, my tauren did the quests in Twilight Highlands. My blood elf led the charge onto Pandaria's shores, and he stole the Divine Bell so that Garrosh could make use of it. Up until patch 5.3, if you played Horde, there was no real way to not aid Garrosh's cause - you were complicit in everything that helped make the Warchief's plan work. The orcs may not be the whole Horde, but what excuse does that give your pandaren or forsaken, when they're the ones who delivered the keys to the kingdom into Garrosh's hands?

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria, Warlords of Draenor

Know Your Lore, Tinfoil Hat Edition: Alternate Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warlords of Draenor takes place in an alternate, splinter reality in which Garrosh Hellscream has gone back in time and prevented the leaders of the old orc clans from drinking the Blood of Mannoroth. In this version of reality, several events have changed dramatically -- leading players to ask many, many questions about alternate Azeroth, how its history has been altered, and how that changes the Azeroth we know and love today. The answer is very simple: it doesn't. Not in the slightest. That alternate Azeroth, and whatever future it may hold, has no bearing on Warlords of Draenor at all. We won't be exploring that world, and our Azeroth remains unchanged.

However, people still continue to ask. So we're going to take a little trip into that alternate reality and explore what that version of Azeroth would theoretically look like without the Dark Portal. We're going to explore this alternate world, take a look at what likely never came to pass, and what happened as a result. And then we're going to quietly put all of that away, because this is all information and events that we are not going to see in Warlords of Draenor. But it'll be nice to get it out of our systems, won't it?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Draka, daughter of Kelkar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Thrall named the ship Draka's Fury after his mother. It was the ship that should have taken him without trouble to the heart of the Maelstrom during Cataclysm, but the ship was intercepted by an Alliance fleet and destroyed. It's been stated here and there that Thrall named the ship as a tribute to his mother, and to the strong orc women in his life -- but there's a problem with that. Thrall didn't know his mother at all, really. When he was just an infant, both Draka and his father Durotan were killed, betrayed by their own kind, and Thrall left to die. He named the ship after the strength of a mother that he never really knew at all.

But Draka was far from weak, in her prime -- and to her mate Durotan, she was the epitome of everything an orc woman should be. Strong, wise, brave, unwilling to bend or break, Draka spent the entirety of her childhood defying everyone's expectations, and continued to do so until the day she died. In Warlords of Draenor, we'll finally get a chance to meet Thrall's mother and father in person. We know who Durotan is, but who was that orc woman standing at his side, and what made her so incredibly special?

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Filed under: Lore, Know your Lore

Know Your Lore: The warlords of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Originally, Draenor was a planet with a nigh-uneventful history until a series of progressively more incredible and unusual events, brought to the world from outside sources, plunged it into chaos. According to what we knew -- which was admittedly very little -- the orc clans of Draenor had no issues with the rest of the world, or with each other. There may have been the occasional squabbles between clans, but there was nothing remotely resembling full out war ... at least nothing that's been recorded in history as we know it. However, the announcement of Warlords of Draenor seems to indicate a big history lesson is on the way.

Draenor's history, one distinct moment in time has been altered, creating a separate fork -- a bubble of time, if you will -- that has changed the fates of these old heroes. So who are the Warlords of Draenor? We have their names. What we don't have is the new history revealed in the expansion just yet. But even in the original timeline, these orc warlords each had different, unique histories that all tied in together, courtesy of the Burning Legion's meddling and influence.

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Filed under: Lore, Know your Lore

Know Your Lore: The fate of Garrosh Hellscream

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In a recent edition of The Queue, one of our readers asked a question regarding the fate of Garrosh Hellscream in patch 5.4. It was a question that many players have actually been asking ever since Garrosh's fate was revealed. In the interests of avoiding spoilers, I won't mention that fate here, but be forewarned that this edition of Know Your Lore is chock full of spoilers for patch 5.4 that discuss the situation in full.

Garrosh Hellscream's journey began as leader-in-training for a remote, tiny village in Outland. Clouded with shame over his father's misdeeds, Garrosh was listless, depressed, and convinced that he was destined to lead his people down the same dark path that his father had. In the years following his introduction, Garrosh has discovered his father's heroic sacrifice, strove to live up to his name, eagerly sought to strengthen the Horde, and then promptly fulfilled his own sad vision of the future, leading his "True Horde" down a path of darkness that eerily echoed the familiar refrain of the Old Horde from so long ago.

Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

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Filed under: Lore, Know your Lore

The Mists of Pandaria that never was

The Mists of Pandaria that never was
It wasn't until after a few weeks of raiding Siege of Orgrimmar that it really hit me: Mists of Pandaria is winding down. Unless Blizzard has a fast one up its sleeve, this is the last tier of raiding before the new expansion, whatever that happens to be. It seems almost too fast, seeing as how we've just hit the one-year anniversary for Mists, but at the same time the faster pace has left me very little time to be bored. Between patches with raid content and patches with quest content, there has always been something to do -- and in patch 5.4, we get not only a new raid, but a delightful island on which to while away the hours.

And I was flying to the Timeless Isle to go farm a rare mob or two when I started thinking about the expansion as it comes to its end. More specifically, the Jade Forest. A lush, tropical paradise the likes of which we hadn't really seen in such scale, the gorgeous scenery and introductory quests ushered players through what ended up being an emotional, gripping, and overall entertaining roller coaster of an expansion. But there's a catch to that. Once upon a time, the Jade Forest wore a very different face -- and had it gone live, Pandaria itself may have looked very, very different to players.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore: Requiem for innocence lost

Image
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Two households, both alike in dignity (In fair Verona, where we lay our scene), From ancient grudge break to new mutiny, Where civil blood makes civil hands unclean.
I have to admit it -- Siege of Orgrimmar is one hell of a raid. Not only is it full of epic encounters, but there are little moments of lore sprinkled throughout the raid, for those that pay attention. In this, the final raid of Mists of Pandaria, we see our fair share of loose ends wrapped up, and learn the fates of many of the cast of characters that we've helped throughout our journeys in Pandaria.

Of course we have Lorewalker Cho, there for the last raid just as he was there by our sides in the first. And we find out what happened to Taran Zhu after the Siege of Orgrimmar cinematic, in which he confronted Garrosh Hellscream. Yet there are other pandaren involved in Alliance and Horde affairs -- pandaren played by people like you and I, who came from a Wandering Isle, not so long ago. And that story, too, reaches an end of sorts ... and not the kind ending we might have hoped for.

Please note: This post contains spoilers for events that take place within the Siege of Orgrimmar raid.

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Filed under: Lore, Know your Lore

Escape from Orgrimmar

Spoilers for Siege of Orgrimmar in this post. The whole post, pretty much past this line. I wouldn't keep reading if I wanted to avoid those.

Yesterday I wrote a piece I intended as satirical. Besides giving me a big ol' reminder of Poe's Law, I learned the following:
  • What I think is an absolutely ridiculous scenario -- the destruction of Orgrimmar by the Alliance following the Siege -- is not only plausible to some players, it's actually desired by some.
  • Even people who oppose the idea treated it as one that is not ridiculous, or if it is ridiculous, is a real argument made by other players.
  • That is because it is a real argument made by other players. I had managed to miss that. I had read suggestions for a garrison in Orgrimmar, for forcing reparations (the return of seized lands, for example) but I had not actually seen players make an argument for the destruction of Orgrimmar itself.
  • No matter how ridiculous you think your idea is, someone is already surpassing you.
While I don't apologize for writing the piece, I am now clearly aware that it didn't work. The problem becomes that I don't see how it could. What could I possibly have suggested that would be so ludicrous that it would be immediately apparent as farcical? Suggesting that the Alliance make stew meat of the Horde, perhaps?

I'm not writing this post to bemoan my less than deft hand, however. Instead, since I've discovered that some people really think that the game should have a major faction capital city get destroyed and its population scattered across Kalimdor, I've decided to list all the ways that would be a terrible idea for the game as well as the story.

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Filed under: Analysis / Opinion, Lore, Cataclysm, Mists of Pandaria

Know Your Lore: The future of the Horde

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It's been an interesting couple of expansions for the Horde. Cataclysm saw Warchief Thrall step down from the leadership role that players were accustomed to, and appoint Garrosh Hellscream as Warchief in his stead. Mists of Pandaria saw Hellscream take that leadership role to an extreme that resulted in all-out war between Alliance and Horde, with the pandaren and the continent of Pandaria unceremoniously chucked into the middle of it all. Hellscream's reign has been brought to an end in patch 5.4 -- but where does this leave the Horde?

Warchief Hellscream's notorious visions of a new future ended up dividing the Horde, and his caustic treatment of the non-orc races drove a wedge into the faction that ultimately culminated in the events of 5.4. The end of his stint as Warchief brought about a new leader ... but what comes after the dust has settled? Will the Horde recover from the damage done by Hellscream? And what does the future of the Horde hold, now that Hellscream's reign is over?

Please note: There are spoilers for patch 5.4 immediately following the break. If you are avoiding spoiler content for the Siege of Orgrimmar, run away!

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Filed under: Lore, Know your Lore

Dear Jaina Proudmoore

Dear Jaina
Dear Jaina,

I'm not in the habit of writing letters to fictional characters, but in the face of what we've all seen yesterday, it seemed like as good a time as any to start. Look, I realize this is going to be hard to accept, but your fate isn't exactly in your hands. What you want, and what you'll get, are two entirely different things -- and it might not be fair. It might not be particularly right. It certainly isn't going to feel very good, but the influence you hold only goes so far. And in this case, you can't exactly order around a king.

But let's look beyond that for a second, all right? Because honestly, you seem to be more than a little irritated, justified or not. And I remember who you used to be, a long time ago. I remember a lady who was a bastion of rational thinking, one who looked before she leapt, made sound judgments, and realized that in this big, wide, crazy world of Azeroth, things aren't always black and white, good and evil. Sometimes, most of the time in fact, they lay somewhere in between.

So I'm wondering, Lady Proudmoore -- who are you?

This post contains huge spoilers for patch 5.4, including the end cinematic for the Siege of Orgrimmar. Reader beware!

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Filed under: Analysis / Opinion, Lore

Enter to win World of Warcraft: Bloodsworn

Enter to win World of Warcraft Bloodsworn
Patch days full of new content to play are always good, but why don't we make this patch day just a little bit better? We've got not one, but two copies of World of Warcraft: Bloodsworn to give away, and today seems like the best day to do it! This brand-new graphic novel from DC Comics follows the adventures of a motley group of individuals brought together under the banner of the Horde. Written by Doug Wagner and featuring artwork by Jheremy Raapack, the book clocks in at a solid 152 pages jammed full of action.

Thanks to Blizzard Entertainment, we've got a couple of these graphic novels to give away. Take a look at our spoiler-free review if you'd like more information on the graphic novel -- while the events in the story take place shortly after Cataclysm, the book is very much worth the read and an even better addition to your bookshelf.

Interested? To enter for a chance to win, leave a comment on this post before 11:59 p.m. ET, Tuesday, September 17, 2013. You must be 18 years of age or older and a legal resident of the United States or Canada (excluding Quebec). You can only enter once. Two winners will be chosen at random and we will contact you via whatever method you've used to comment. Official rules here.


Filed under: Blizzard, Contests

Know Your Lore, TFH Edition: The haunting refrain of the Mists of Pandaria

Know Your Lore The haunting refrain of the Mists of Pandaria
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This column had a different subject earlier today. I was going to talk about the Warchief situation leading into patch 5.4, as we'll be playing through that content on Tuesday. But as I was gathering screenshots of relevant questlines and information on my Alliance alt, I flew absently into the Vale of Eternal Blossoms and happened upon the above scene, coming to a full stop and simply sitting there as I took it all in. Refugees. Hundreds of them, happily filing into the Vale just after the gates were opened and talking excitedly about the golden valley that was certain to be a verdant new homeland for those that had suffered at the hands of the yaungol and Zandalari in Kun-Lai.

And it hit me like a particularly vicious kick to the gut. It's been so long since I unlocked the Vale and leveled through that content last year that I'd forgotten this idyllic little scene, before all the chaos erupts. You, the player, are the hero of all of these pandaren -- you are the one who fought back the yaungol, the Zandalari, and offered these people a glimmer of hope. You're the person that single-handedly convinced the August Celestials to open the gates of the Vale and offer refuge to those that had lost their homes in Kun-Lai.

And you're the one that allowed what's going to happen in patch 5.4.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: There are some spoilers for patch 5.4 content in this post.

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Filed under: Lore, Know your Lore

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