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Posts with tag horn

Phat Loot Phriday: The Fleshshaper


Running Heroics? Want to stab stuff? Keep an eye out for this dagger.

Name: The Fleshshaper (Wowhead, Thottbot, Wowdigger)
Type: Epic One-hand Dagger
Damage/Speed: 206-310 / 1.80 (143.3 DPS)
Abilities:
  • +22 Agility, +58 Stamina
  • Improves hit rating by 27, and attack power by 76

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Filed under: Rogue, Items, Instances, Humor, Phat Loot Phriday, Bosses

Argent Knight: My new best friend needs to level

One of the cooler things out of the zombie invasion is the quest rewards. The Argent War Horn stands as one of the most "epic" of all the rewards. This trinket will summon an Argent Knight to your side. He's got some spiffy abilities and stats. Let's take a look:
  • HP - 2442
  • Mana – 2434
  • Damage: About 100 melee and about 150 crusader strike on a level 60 mob.
He also has some spells:
  • Heal: Heals a person for around 700, often times casting when the person is at 25% or lower health.
  • Blessing of Protection: Target becomes immune to damage. Unknown when he casts this.
  • Crusader Strike: A powerful attack that increases holy damage done to the target.
The down side to this guy is that he's only level 60. That's kind of weird given that the trinket requires level 70 to use. I wouldn't be surprised to see his level increased to 70 in some future patch. However at the same time they might leave him at 60 just in order to keep this trinket as more of a joke item, rather then making it anything useful.

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Filed under: Analysis / Opinion, Events, Odds and ends

Key bindings and you


Horns over at Yet Another Warlock Nerf wrote an extremely handy guide to key bindings in his l2pvp series, and it's a pretty good read. Although he writes mostly for a Warlock audience, pretty much all of his tips hit the nail right on the head, giving a practical, easy to understand guide on how to start key binding. I wanted to cover this at some point in The Art of War(craft), but with guys like Horn writing guides like these, I probably don't have to! He notes the three principles of successful key binding:
  • Start slowly - Horn says to take your time and not rush to key bind everything you've got (that would actually be pretty unwieldy...). Key bind one or two spells first and get used to it, eventually moving on to more key bindings.
  • Speed - He also rightly points out that key bindings should consist of key combinations that are accessible with one hand, e.g., it doesn't make sense to bind CTRL+9 unless you're some sort of long-fingered, quintuple-jointed mutant
  • Efficiency - Bind the important spells first, and not those on long cooldowns that aren't always clutch, like Innervate. Which means I'll probably need to unbind my Mini Tyrael...
He even has a great illustration of a keyboard lay-out color coded to show which keys are easier to access along with the modifier keys. There are a whole bunch more of excellent tips over at his blog so give it a read if you want to get rid of that clicking habit. What the guide seems to lack, though, is an actual step-by-step guide on how to actually bind what spells to what keys through the World of Warcraft interface. Personally, I just use Bindpad since the default Key Bindings interface gets me a little dizzy.

Filed under: Tips, How-tos, PvP, Guides

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