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Posts with tag hot-fix

Tuesday's in-game fixes


We love in-game fixes, right?

Blizzard blue poster Bornakk has announced a couple new in-game fixes. The updates are as follows:

First, the nerf to the Paladin's Vindication talent that set the Pally community on fire yesterday is now live. The nerf removed stamina and intellect from the 20% reduction that Vindication gave. All other primary statistics are still affected by Vindication.

Secondly, Maim, Bash, and Hammer of Justice will no longer cause a player's spell to be interrupted when they're immune to stun. They will still interrupt the NPC's spells however.

There have been a handful of other hot fixes that we've covered the past few days, and those are recapped after the break.

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Filed under: Paladin, News items

Recent in-game fixes

Who loves hot fixes?

I do! I do!

Well, perhaps I don't really love hot fixes all that much. They kind of sneak up on you (see what I did there?). Not very fun for some people.

There have been a series of them over the last couple days we want to cover, besides the stealth nerf we talked about yesterday.

Chief amongst them is that the Elemental Shaman buff has now gone live. This will no doubt make Sacco happy, since he is rather in love with his EleShammy in a weird way.

The full list of hot fixes after the break.

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Filed under: Patches, News items

In-game fixes for Monday May 4th

There's an additional list of in-game fixes released tonight by Bornakk. The fixes have been coming less and less over the past week, and that's reflected in the fact the game's stability has vastly improved since patch 3.1 dropped (at least for most).

We covered some of the Ulduar changes, which were announced separately this evening. Apparently Blizzard felt them important enough to mix them in with these other changes as well.

Chief amongst the changes is that the Tier 8 4 piece set bonus for Druids now works. I don't honestly know anyone that has ran into this yet, but I'm sure there's a few folks out there with four pieces of Tier 8 already.

The entire list of changes after the break.

Read more →

Filed under: Patches, News items

Saturday's in-game fixes: Threeve


I think the in-game fixes should be ending soon, or at least not be noteworthy enough for the blues to announce every day. Last night there were only three announced, which we list after the break. But more interesting I think than the bankruptcy of Ghostly Philanthropists is the number of fixes announced each day, which is displayed in the nice graphic above.

There is a spike of fixes on April 21st, which was this past Tuesday. That is likely due to two reasons. First, patch 3.1.1 was released and many of the changes had to be done via a client side patch and by some realm maintenance. Secondly, there were not any fixes released during the weekend of April 18th, so a few days of bug-e-ness went by.

Just by looking at the graph you can tell there's about an average of 13 or so fixes per day, and that number is steadily dropping.

Hopefully this means that the bugs are going away too, and overall things are becoming more stable in-game.

The announced changes after the break!

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Filed under: Patches, Bugs, News items

Friday's in-game fixes

Self: "Self, I wonder if there's any more in-game fixes for today."

Self: "I don't know Self, let me go look."

Self looks around.

Self: "Why look at that self, there is!"

It's not weird that I'm talking to myself in a disconnected third person voice, is it? Perhaps all these fixes are getting to my head.

The changes announced late last night are not as prevalent as other days, but are still important none the less. Some of the more interesting fixes for today include:
  • The damage of XT-002 Deconstructor's Gravity Bomb ability has been reduced.
  • The trash mobs before XT-002 Deconstructor have gone through additional changes that should make them a little easier to get through.
  • The Rogue talent Savage Combat should now properly be removed after leaving an arena match.
The full list of changes after the break.

Read more →

Filed under: Patches, Bugs, News items

In-game fixes for April 20th and April 21st

Tongiht Bornakk has released another long list of in-game fixes that has already been applied today. He notes that these changes might not become active until after the servers reset tomorrow from the maintenance, so we don't know for sure what's in and what's out yet. Some of these changes would affect Ulduar raids tonight if they are already live.

A few of the more notable changes include:
  • All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
  • For the Hodir encounter, the damage from Champion of Hodir's Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
  • For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.
  • The buff players receive from Tenacity in Wintergrasp is now stronger.
The full list of today's changes, and previous changes, after the break.

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Filed under: Patches, Bugs, News items

Level restrictions hotfixed into Wintergrasp


In an interesting note over the weekend, Bornakk updated the list of recent in-game fixes.

The Wintergrasp PvP zone now has two level restrictions in place:
  1. You must be level 70 or higher to count towards the tenacity tally, obtain the tenacity buff, and get credit for a victory or defeat.
  2. You must be level 50 or higher to be able to use the portal of Wintergrasp.
The immediate implications of this is that players cannot leave a low level alt sitting about collecting honor and Wintergrasp marks before level 70. While I don't know anyone personally who has done this, I have heard it talked about around the intertubes a bit.

For the majority of us however, this change won't have any real effect. Interesting nonetheless. Don't forget that there are several upcoming changes to Wintergrasp in Patch 3.1; including a world wide timer and a new raid boss.

Filed under: Analysis / Opinion, News items, PvP

Incoming hot fixes and other bugs

There are a number of hot fixes and a couple notable bugs we wanted to bring to your attention. Ideally all these will be fixed soon, according to our standards and not according to Blizzard's definition of soon.

First is the Malygos bug where Circle of Healing and Wild Growth were not function when a player was in a Vortex. Ghostcrawler has posted that this will be getting fixed in the next couple of days. I wouldn't be surprised if this is fixed tonight.

Daelo, the lead encounter designer, also came out today and said the following with regard to what they're looking at: "We're checking into the various issues noted here, including why his cone breath hits targets behind his centerpoint, issues with malygos deciding to attack in phase 2, and trying to make the defense bubble's protection work even if you enter the bubble in between the time a missile is launched and when it lands."

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Filed under: Patches, Bugs, News items

Rolling restarts

Between 5:00 a.m. and 6:00 a.m. PDT today (Sunday July 27th) all U.S. realms will be undergoing a rolling restart. Each realm should be down for about 15 minutes, though these things have a tendency to last longer than scheduled.

The login announcement tells us that the servers are getting a hotfix applied to them, however there is no indication what the hotfix is for.

If anything does happen to extend this restart, you'll see it here on WoW Insider.

Filed under: Realm News, Realm Status, News items

Hotfixes for the week of April 7th

Slorkuz, Mr. Blue Poster over on the European WoW forums, gave us a few hotfixes that have been pushed through this week: He also tells us the Power Word: Shield sound is a bug, and that it will be fixed in an upcoming patch.

Filed under: Patches, Bugs, News items

Hotfix roundup for Thursday March 27

Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day.

Yesterday's hotfixes include:
  • Increased Felbound Initiate respawn rate. These are the guys you need in the "Blood for Blood" quest.
  • You can no longer accept the quests given by Magistrix Seyla up in Hellfire Penisula without first compleating "The Missing Magistrix."
  • Thanks to rolling restarts last night, you will now see your server name correctly displayed in battlegrounds.
Of course, if something major comes up, expect to see it covered right away on WoW Insider. Enjoy your patch 2.4 fun!

Filed under: Patches, Bugs, News items

Brutallus encounter hotfix


A few days ago it was reported on the PTR that those dastardly evildoers of dastardly deeds (aka: Warlocks) managed to enslave Brutallus. These vile locks then took their newly enslaved demon out to play. And playing for a creature of pure darkness means letting them wreak havoc onto the unsuspecting citizens of the Isle of Quel'Danas. I would have expected a hotfix to this almost immediately, and some form of public announcement that the bug has been fixed. However as of Saturday at 7 p.m. EST, there has been no such luck. Instead, Blizzard decided to hotfix the Brutallus encounter inside Sunwell Plateau, the new 25 man raid.

The hotfixes Blizzard has given the encounter are:

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Filed under: Warlock, Patches, Bugs, Blizzard, News items, Raiding

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