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Posts with tag hotfix

Should Blizzard leave heroic encounter difficulty alone?

When the Raid Finder was first introduced, I had high hopes for its impact on the game. While the main reason behind the implementation of this system was arguably to get as many players experiencing raid content as possible, at the time, I was more interested in the impact it would have on the progression races between all of the top guilds in the world. I have always had a great deal of admiration for players in these types of guilds and have watched intently during each new tier as they all vied for world firsts. I believed the Raid Finder could benefit this type of competition by preventing heroic encounters from being nerfed while the content was still current. Surely, I thought, if so many people are able to experience raiding like never before through this new tool, Blizzard would have no pressing reason to make heroic encounters any easier.

Well, it seems I was wrong, for in the very next tier of content Blizzard released, we saw progressive nerfs to these difficult fights. Personally, I prefer to keep these encounters the way they are, at least until a new tier is released. Something just feels wrong to see the hardest fights available made easier through a series of hotfixes. Even with respect to my own guild's progression, having sweeping nerfs hit Firelands just as my guild was putting in some really good attempts on Ragnaros felt like Blizzard moved the finish line, taking what would have been a very gratifying kill and turning it into an accidental one-shot that contained none of the catharsis we had felt during previous boss kills.

What do you think? With the Raid Finder now a reality and a new expansion looming on the horizon, do you think the difficulty of heroic raid encounters should be static, like those from tier 11, or should they be more flexible?

Filed under: Analysis / Opinion, Raiding, Achievements, Cataclysm, Mists of Pandaria

Patch 4.3.2 hotfixes for Feb. 2, 2012

Besides the highly publicized hotfix of the retribution paladin bug, we've got some other fixes that were announced tonight. Keep in mind that while most of fixes like this are usually live right away, some may require a restart or not be active immediately -- so your mileage may vary.

Highlights include a fix to Mass Dispel and some Darkmoon Faire quick fixes.

The full list of hotfixes as follows:

Blizzard Entertainment -- Patch 4.3 Hotfixes

February 2

  • General
    • Mass Dispel should once again dispel up to 10 friendly or enemy targets.
    • Resilience should now properly reduce the damage over time effects for targets affected by Mind Control.
  • Dungeons and Raids
    • Dragon Soul
    • Lord Afrasastrasz no longer offers the option to disable the Power of the Aspects buff in Raid Finder mode.
      • The Spine of Deathwing
        • Corrupted Bloods should no longer maintain threat after reconstituting themselves from residue.
  • Events
    • Darkmoon Faire
      • Soothsayer's Runes and A Treatise on Strategy should now drop from all appropriate Heroic and raid bosses.
      • Murozond's Temporal Cache now has a chance to contain Monstrous Egg and A Treatise on Strategy.
  • Quests and Creatures
    • Players who inadvertently disconnect during Tailgunner! should now find themselves able to complete the quest.
    • Baby Crocolisks have been given tiny teething rings, and Tiny Teeth! should no longer transfer to other players.
    • Players should no longer encounter any invisible Young Crocolisks during the quest The Pit of Scales.
  • Items
    • Cunning of the Cruel will now trigger its Shadowbolt Volley approximately three times as often, but will deal approximately one third as much damage. This results in the tooltip for the item being incorrect, but should moderate its burst damage in PvP.

Filed under: News items

Patch 4.2 hotfixes for Sept. 8

Blizzard has just updated patch 4.2 with some new hotfixes, including confirmation of the dreaded Smouldering Essence-gate that is plaguing the community at this very moment. In case you have been out of the loop, Blizzard is drastically lowering the number of Smouldering Essences that drop off Firelands bosses for the Dragonwrath, Tarecgosa's Rest quest line in order to complete the legendary staff.

Guilds in 25-man raiding groups were completing the staff too quickly, making it easy for each guild to obtain many of the legendaries. Having multiple legendaries per guild, especially when moving into the next tier of content, is going to be a pain to balance, so Blizzard has put the kibosh on being able to reasonably get multiple staffs per raiding group. Such is the way of things. Hit the jump for all of the new hotfixes.

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Filed under: Blizzard, Cataclysm, Hotfixes

Patch 4.2 hotfixes for August 16

Blizzard's Zarhym released a new set of hotfix notes tonight. While many of these should be live as we speak, remember that some of these fixes may require a server restart to take hold. Among some of the highlights:
  • Threat generation for all tanks has been increased to 500%, up from 300%. This is in line with today's Dev Watercooler.
  • Occu'thar has come into a larger supply of PVE gear than he previously possessed.
The full list of hotfixes is as follows after the break.

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Filed under: News items, Hotfixes

Patch 4.2 hotfixes for August 4

It's been awhile since our last hotfix update from the World of Warcraft community managers, but have no fear: Zarhym has been ever-vigilant in recording the ongoing changes to the game. Tonight he has provided us with another update to the hotfix notes, confirming a few things players may have noticed already.
  • Unheeded Warning now grants 1,926 attack power instead of 680 weapon damage.
  • Balloon pets can no longer be sold to vendors.
  • Numerous item, item set, and raid balancing changes are in.
Hit the cut below for the full list of recently implemented hotfixes.

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Filed under: Cataclysm, Hotfixes

Masterwork Elementium Deathblade hotfixed

If you are a warrior, DK or paladin looking to pick up the Masterwork Elementium Deathblade, well, you probably don't care that it is simply hideous. Reusing the same model as pretty much every blue sword outside of the crafted 2H blue Obsidian Executioner (which, in my opinion, had a superior model) was bad enough. But a lot of people were still interested in it due to its stats -- specifically, a slow swing speed of 3.8 and a top-end damage of 3,256. (To give you an idea, the Skullstealer Greataxe, a weapon with nearly 100 more DPS, has lower top-end damage.) Top-end damage is often used to calculate special attacks for various melee classes, making the sword very attractive for the ilevel.

However, if you were looking to pick up the MED for that reason, don't bother. As you can see from the original link, its top-end damage has been lowered to 2,769, while its swing speed has been increased to 3.5. Forum posters immediately noticed, and Blizzard's Zarhym soon clarified the change.

Now, of course, there's debate raging back and forth about the change and if the sword is even worth crafting anymore. My take on it is yes, it's worth crafting -- it's just not better than Firelands drops for some players anymore. It shouldn't be even close, which it was. If you're crafting or buying this sword, you're still getting a better weapon than drops in normal mode tier 11 raids, and that's fine. It shouldn't outperform heroic tier 11 and be able to compete with tier 12 weapons. It's meant to help you catch up to Firelands, and it will still do that.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new tier 12 armor!

Filed under: News items, Cataclysm, Hotfixes

Tier 11 normal mode raid bosses to give valor points again

Good news for everyone tired of all those trolls: Tier 11 normal modes will once again give valor points. According to Community Manager Daxxarri, raids will receive 35 valor points on 10-man bosses and 45 valor points on 25-man bosses. This hotfix should be live within the next few hours.

For the full text of the announcement, check after the break.

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Filed under: News items, Raiding, Hotfixes

Patch 4.2 hotfixes for July 12

Blizzard just updated patch 4.2 with some hotfixes for July 12. Most notably, the Ragnaros encounter at the end of the Firelands raid went through many changes due to the high-end guilds' finally making it to his chamber. Ragnaros' enrage timer was increased, portions of his platform that were being used to dodge mechanics were changed, and the extra phase on heroic difficulty was, hopefully, fixed. The Molten Front and the Regrowth daily questing areas were also hotfixed, with wounded Hyjal defenders now appearing wounded and those pesky Windcallers now appearing a bit more quickly (if you chose the Druids of the Talons).

Hit the jump for the full notes.

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Filed under: Cataclysm

Firelands crafting recipe drop rate nerfed

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The recipes that drop from trash in Firelands have had their drop rate nerfed in a recent hotfix:


Hot fixes notes
The rate at which crafting recipes drop has been greatly reduced.



This makes sense from a design perspective; these patterns take some pretty rare boss drops to be made and produce gear on par with normal mode Firelands boss gear drops. On most realms, everyone who is getting the recipes is trying to sell them -- at first, for a lot; however, I've been picking them up for a tenth of what they were being listed for yesterday.

One of the interesting artifacts of this system before the nerf was that the people most likely to get the recipe were people farming reputation by doing trash runs. The people most likely to be able to craft the items were the ones in the more organized and progression-minded raiding groups. Now that the drop rate has been reduced, in a few weeks when more guilds are making it farther into the instance, it's possible that more recipes will drop into the laps of raiding guilds than trash PUGs.

Click past the jump for a list of the recipes that are affected.

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Filed under: Economy

Patch 4.1 hotfixes for June 1

Don't make the mistake of thinking that because the patch 4.2 PTR is up that patch 4.1 won't see any changes, because today's round of hotfixes will teach you otherwise. Once again, Blizzard's Zarhym brings us a grocery bag of class, raid, and other fixes, including the following.
  • Warlocks will no longer be able to give people the increased buff from Improved Demonic Tactics when they switch specs or otherwise lose the talent, and their Glyph of Imp will now not affect all warlock pets.
  • Maloriak in BWD is now going to prefer to cast his Flash Freeze on ranged players and won't cast it on a player specced to tank. Tanks can still have it chained onto them, however.
  • Bountiful Bags guild perk will no longer create more keystone items from archaeology finds.
  • The goblin racial Best Deal Anywhere will now only work with vendors you have reputation with and won't stack with exalted guild reputation dealing with guild vendors.
The full list of hotfixes after the beep.

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Filed under: News items, Cataclysm, Hotfixes

Patch 4.0.6 hotfixes for Feb. 25

A new round of hotfixes to patch 4.0.6 were just released over at the official WoW blog. The changes are primarily fixes or nerfs to the heroic Valiona and Theralion encounter in the Bastion of Twilight. A few of the nerfs appear to balance the fight for the heroic 10-man version, while others are all-around nerfs to the damage in the fight.

Another change fixes the ressurrection of players in the Twin Peaks and Battle for Gilneas battlegrounds.

Patch 4.0.6 Hotfixes - February 25
Dungeons & Raids

Bastion of Twilight
  • Blackout will no longer hit players sent down to the Twilight Zone by either Valiona or Theralion.
  • Collapsing Twilight Portal should no longer close faster when a person uses it while on Heroic difficulty. It now has a set duration.
  • Devouring flame maximum damage has been reduced.
  • Theralion's damage should now be more consistent with Valiona's on 10-player Heroic difficulty.
  • Twilight Blast damage has been reduced on 10-player Heroic difficulty.
  • Twilight Protection now lasts 6 seconds, up from 3.
  • Players should now always receive the Twilight Protection buff when entering the Twilight Realm.
  • Twilight Sentries have slightly lower health on 10-player Heroic difficulty. Twilight Zone damage has been lowered slightly.
  • Unstable Twilight's search effect has been lowered to a 1-yard radius, down from 2.

PvP
  • Players in Battle for Gilneas and Twin Peaks who are Neutral with the associated factions should no longer experience issues resurrecting at the appropriate graveyards.


World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Patch 4.0.6 hotfixes for Feb. 22

We've got a pretty short list of hotfixes for Patch 4.0.6 this morning, courtesy of Community Manager Zarhym. Included are the hunter changes that have been mentioned several times over -- and for the raiders out there, a small adjustment to Throne of the Four Winds:


Zarhym
  • Classes
    • Hunters
      • Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
      • Aspect of the Hawk now provides 2000 attack power at level 85.
  • Dungeons & Raids
    • Throne of the Four Winds
      • The Catch Fall aura is now removed whenever a player leaves the dungeon.






World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Patch 4.0.6 hotfixes for Feb. 19

Since the release of Patch 4.0.6, we've had a pretty steady stream of hotfix announcements, each one providing fairly substantial lists of changes over the past several weeks. Today, we've got what is less of a hotfix and more of a little note, courtesy of Community Manager Zarhym:

Zarhym
Classes
  • Hunters
    • The changes to Aimed Shot and Aspect of the Hawk announced yesterday have not yet been applied to live realms and should not go into effect until after the holiday weekend.


The changes referred to are the two hunter hotfixes from yesterday's list. Aimed Shot damage for hunters will be decreased to approximately 160% weapon damage at level 80+, down from 200%, and Aspect of the Hawk will provide an additional 2,000 attack power for hunters at level 85. These changes will presumably go live after Tuesday's maintenance.


World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Patch 4.0.6 hotfixes for Feb. 18

Blizzard's serving up some weekend hotfixes, included the promised dungeon finder changes from earlier this week. Community Manager Zarhym posted the updated list earlier, and along with the dungeon finder tweaks, we've also got a fairly good list of class changes. Keep in mind, while the dungeon finder changes have been implemented, they will take a realm restart in order to take effect. Some highlights:
  • For hunters, Aspect of the Hawk now provides around an additional 2,000 attack power at level 85.
  • For paladins, Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to five targets in the paladin's raid.
  • For warlocks, instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available.
Follow us after the break for the full list of hotfixes.

Read more →

Filed under: News items, Cataclysm

Patch 4.0.6 hotfixes for Feb. 16

Along with a list of hotfixes for the dungeon finder tool and vote kick system, Community Manager Zarhym released an update of hotfixes to other portions of the 4.0.6 patch. While some of these hotfixes go live the moment they're implemented, others will take a realm restart to go into effect. Today's list is just a small handful of class changes, plus one change to Blackwing Descent:

Zarhym
  • Classes
    • Druid
      • It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
    • Shaman
      • Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.
    • Priests
      • In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
      • Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
      • More information on these changes can be found here.
  • Dungeons & Raids
    • Blackwing Descent
      • Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.




World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

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