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Posts with tag hotfix

Patch 4.0.6 hotfixes for Feb. 15

Another round of hotfixes has been announced this evening. Tonight brings us a few hotfixes to raid content, including every engineer's friend, the Cardboard Assassin. Sorry, my cardboard friend. Your days of tanking Cho'gall are over.


Hotfixes for Feb. 15
General
  • The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest.
  • Shield of Velen guards in The Exodar are now consistent with other "royal" city guards in terms of health, level, and damage.
Classes
  • Mages
    • Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.
Dungeons & Raids
  • Baradin Hold
    • Argaloth despawns and resets properly if the raid wipes during Fel Firestorm.
  • Blackwing Descent
    • While flying around the Vault of the Shadowflame, Nefarian no longer forces everyone to stand up if engaged.
  • Throne of the Tides
    • It should no longer be possible to summon a mount in certain areas of this dungeon.
Items
  • Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells -- the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.
Professions
  • Engineering Target Dummies are no longer able to taunt boss-level creatures.




Filed under: News items

Herb respawn rates up

While there's been no comment from Blizzard on the matter, it appears that the respawn rate of some herbs has been drastically increased since patch 4.0.6. Now that the Undermine Journal is working again, we can actually see this in effect! Go ahead and search for Whiptail on any realm you want, and scroll down to the second graph under the "Price and Availability History" section.

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Filed under: Economy, Cataclysm

New patch 4.0.6 hotfixes released

Yet another round of hotfixes for Patch 4.0.6 has been released, according to blue poster Zarhym. As with prior hotfixes, some may go live immediately, while others may require server restarts. Regardless, there are plenty of interesting fixes this time around, from class tweaks to adjustments to dungeons and raids. A few highlights:
  • Haste is again properly increasing resource regeneration rates for applicable melee classes. However, this fix will require a realm restart to take effect.
  • For priests, Inner Focus now appropriately increases the critical heal chance of Flash Heal, Binding Heal, Greater Heal, and Prayer of Healing.
  • For those who are wondering where those bouquets of roses went, fear not -- Bouquet of Ebon Roses and Bouquet of Red Roses for the Love Is in the Air event now properly drop from Cataclysm dungeons.
Read on for the full list of hotfixes.

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Filed under: News items, Cataclysm

Haste bug squashed by hotfix

Patch 4.0.6 brought with it a rather nasty bug that primarily affected non-mana using DPS including hunters, feral druids, rogues, and death knights. The client was disagreeing with the server on exactly how much haste refreshed the regeneration time of focus, energy, and runes, causing the client to report that certain resources were ready for use before they actually were, which then caused the player to press the button and the ability to not fire.

CM Bashiok has been keeping us up to date on the status of the bug and just recently reported that it should be fixed via a hotfix that was applied late last night. You can read the full text of his post behind the break.

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Filed under: Druid, Hunter, Rogue, Bugs, News items, Death Knight

Cataclysm hotfixes for Jan. 26

It's hotfix time! Blue poster Zarhym has posted with a whole mess of new hotfixes, and boy, are there some doozies this time around. The changes include loot table adjustments for all raid dungeons, adjustments to the Lunar Festival, and a handful of class changes as well. Some highlights from the list:
  • Heroic set tokens in raid dungeons have been moved to earlier bosses on 25-player heroic difficulty (chest from Halfus, legs from Maloriak, gloves from Magmaw, helm from Nefarian, shoulder from Cho'gall).
  • Elder Rumblerock is now available during the quest "Assault on Dreadmaul Rock" for both the Horde and the Alliance.
  • In Deadmines, Glubtok's Fire and Frost Blossoms summoned during the encounter no longer grant experience or reputation.
  • In Vortex Pinnacle, bosses will no longer respawn after a soft reset if players already have a heroic save.
Follow us after the break for a full list of changes.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Jan. 18

What with all the buzz about the PTR and the upcoming patch, it's been a while since we've seen some good old-fashioned hotfixes. Fear not, for blue poster Zarhym has posted with some new goodies for us all. Today's list of hotfixes seems to run the gamut from class tweaks to quests, but there are a few notable changes for raids and dungeons:
  • In Blackwing Descent, Atramedes will no longer despawn when his tail passes through the area trigger in the entrance to his room. He will no longer despawn randomly during the fight. Pulling him out of his room will now cause him to reset.
  • Also from Blackwing Descent, the damage of Chimaeron's Caustic Slime has been reduced for both raid sizes and dungeon difficulties.
  • Over in Tol Barad, "The Leftovers," "Swamp Bait" and "A Huge Problim" can now be shared between members of the Alliance. In addition, these quests now award the correct amount of gold and faction for the Horde and Alliance as well.
Follow us after the break for the full list of hotfixes.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Jan. 5

Community Manager Zarhym has documented and posted another list of hotfixes this evening. While there are still a number of changes to the open world, attention has been turned to the high-end raids and raid bosses of the current tier, such as Cho'gall and the Bastion of Twilight. Some examples of the overall changes:
  • Heroic Deadmines now has significantly fewer trash mobs.
  • Ramkahen now has a functional mailbox. What can King Phaoris do for you?
  • The number of guard spawns in Tol Barad has been increased for both Horde and Alliance base camps, with guards now surrounding the edges of each camp. Both Alliance and Horde guards use all abilities that the Furious Hyjal Warden uses and will attack with ranged abilities when unable to find a path or at a distance. Guards are also immune to taunt effects. In addition, Hellscream and Baradin Guards now respawn more quickly.
You can find the full list of hotfixes behind the cut below.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Dec. 21

Continuing the steady stream of Cataclysm tinkering we've seen this week, Blizzard has posted yet another set of hotfixes. And this is a pretty good set! Some notable changes:
  • The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
  • Rare archaeology finds should now grant triple skill gains.
  • Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts.
  • Elemental Goos now drop 100% of the time off of Cataclysm elementals for the jewelcrafting daily quest.
  • Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in tailoring, blacksmithing, leatherworking, or engineering.
For the full list of hotfixes, follow us behind the break below.

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Cataclysm hotfixes for Dec. 20

Community Manager Zarhym has documented and posted another list of hotfixes this evening. The list grows ever shorter compared to what they were immediately after launch, but the changes are still numerous. Here are some interesting examples:
  • The search radius to find an archaeology node from the archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
  • Several cooking recipes were not counting toward the achievement Set the Oven to "Cataclysmic" and have been updated. Note that Darkbrew Lager, Highland Spirits, and Chocolate Cookie are not intended to count for this achievement.
  • Several shirts have been corrected so they no longer cause a player's item level to increase. They are item level 1.
For the full list of hotfixes, follow us behind the break below.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Dec. 16

Another day, another round of hotfixes. Once again, today's hotfixes are aimed primarily at class and dungeon balance, turning some knobs one way and some the other. Some examples:
  • Halls of Origination The damage of Fireballs automatically cast by Temple Fireshaper with Molten Barrier active has been adjusted in normal and heroic difficulty.
  • The Stonecore The Crystal Shards creatures in the Corborus encounter are now level 86, down from 88.
  • Shaman The Mana Tide Totem hotfix from yesterday has been reverted. The Mana Tide buff no longer stacks, as this had a major impact on encounter design.
The full list of hotfixes is behind the cut below.

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Filed under: News items, Cataclysm

Cataclysm hotfixes for Dec. 8

Late last night, another round of Cataclysm hotfixes was deployed and posted to the official World of Warcraft blog. The list of hotfixes is massive; here are some highlights:
  • The trade skill nodes were too dense in Deepholm and Twilight Highlands for mining and herbalism. Several have been removed.
  • Players are no longer able to retain the 450 percent swim speed increase from the Abyssal Seahorse through devious, devious means.
  • Players of the opposite faction can no longer kill the lures for the Seahorses. It's just mean and wrong. And mean.
Follow through the break for the full list of hotfixes.

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Filed under: News items, Cataclysm

Low-level dungeon quest experience nerfed

A hotfix notice was posted to the forums not long ago warning of an impending change: level 1 to 60 dungeon quests will award significantly less XP. While few players will be fans of such a change, I do think it's a smart one. In the blue post below, Zarhym says that players were outpacing the questing progression because of these quests, and it is absolutely true. Using the dungeon finder and completing the quests in each dungeon threw off quest and zone progression completely. When my dwarf shaman finished all of the quests in the Wetlands, she already had Hero's Call quests from the board in Ironforge urging her to skip multiple zones ahead. Not what you would call a great leveling curve.

Zarhym
We are applying a hotfix today to all level 1-60 dungeon quests for Kalimdor and Eastern Kingdoms dungeons which will significantly reduce the amount of experience they award.

While dungeons should remain integral to our evolving storylines, and great places to collect gear in cooperative environments, we need to make sure each player's questing progress remains relevant as dungeon quests are completed. In many cases we're seeing players enter dungeons to complete quests, only to come out ahead of the leveling curve for the zones they're in.

This change should allow players the opportunity to reap the benefits of running dungeons, while not outpacing the leveling flow from levels 1-60. At this time there are no plans for making any adjustments to dungeon quest experience for Outland, Northrend, and level 80+ Cataclysm dungeons.

You can find a list of all of the latest hotfixes here: http://us.battle.net/wow/en/blog/1232869

Filed under: News items

Patch 4.0.3a hotfixes for Nov. 23

Earlier in the evening, Blizzard posted a list of hotfixes for yesterday's patch on the official World of Warcraft blog. Here are a few notable fixes:
  • Fishing daily quests in Stormwind and Orgrimmar have returned.
  • Shield Slam's damage has been reduced by about 28 percent at level 15, with smaller but still noticeable reductions at higher levels.
  • The title "Champion of [guildname]" can no longer be improperly awarded to players.
The full list of hotfixes are behind the cut below.

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Filed under: News items, Cataclysm

Patch 4.0.1 hunter DPS hotfix

If you play a hunter, you may be interested in what Zarhym had to say today about your DPS -- namely, that it should already have gone up. Yay for more damage!

Zarhym - Re: Class balance as of Oct 13, 2010
We have pushed a hotfix to improve hunter damage.

Specifically, we increased the damage of the signature abilities (Chimera Shot, Black Arrow, Explosive Shot, and Kill Command) by 15-25%. This will both improve overall damage-dealing and make sure that these abilities are prioritized higher than other shots. We think this will bring hunters to a good enough state until they hit 85. Aspect of the Fox and Cobra Shot solve some specific issues at higher levels. Marksman hunters may still trump Survival and Beastmaster hunters until they're 85, since their rotations rely a little on Cobra Shot.



So just in time for Hallow's End, you hunters get 15 to 25 percent more damage on several signature abilities. I don't play a hunter myself, but I'm happy for y'all, as long as I don't end up in Sholazar with my wife camping some rare spawn parrot thing. I really don't understand you non-melee types, but I can't see a downside to more base damage here.

Filed under: Hunter, Analysis / Opinion, News items

In-Game Fixes for March 4th, 2010

Bornakk has announced a handful of in-game hot fixes on the official forums today. They're pretty much all Icecrown Citadel boss ability nerfs and tweaks, and should fixes a few annoyances with some battles, stretching from Marrowgar to Sindragosa. The full list is after the break.

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Filed under: News items, Raiding

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