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Posts with tag hotfixes

Patch 6.0.3 Hotfixes for January 27

Another round of hotfixes for patch 6.0.3 were released yesterday and posted to the official blog -- including several bug fixes that have been plaguing players for a while now. Plenty of talents and abilities should now be working correctly for several classes, several quests have been adjusted and resolved, and on top of all of that, if you've been missing a certain promised follower, they should be happily ensconced in your garrison now. Good news all around!
  • Players that have completed the quest Primal Fury before the January 21 hotfix should now have either Thisalee Crow (Alliance) or Choluna (Horde) as a follower.
  • All quests should now be awarding XP even if the character is dead at the time that the quest is completed.
  • Swapblaster no longer works while characters are engaged in battlegrounds.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for January 21

A week has passed since the last round of hotfixes, but a new batch has been released tonight. Tonight's round includes bug fixes, class balance changes, and more. The Garrison Campaign fixes include:
  • A Stolen Heart: Azuka Bladefury should no longer be getting stuck in evade mode for Horde characters.
  • Primal Fury: Completing the quest should now correctly award Thisalee Crow (Alliance) or Choluna (Horde) as a Follower. A fix to award the followers for players that have already completed the quest will be made at a later date.
  • Socrethar's Demise: Resolved an issue that could cause the banner used to challenge Socrethar to not work correctly.
The full list of hotfixes can be found below.

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Filed under: Hotfixes

Hotfixes for January 13

After today's long maintenance, another list of hotfixes has been revealed. Some highlights today include:
  • Blackrock Caverns: Rom'ogg Bonecrusher's Skullcracker ability should now correctly deal damage to Angered Earth elementals, allowing the achievement Crushing Bones and Cracking Skulls to be completed.
  • Arathi Basin: Players should now always have a fixed 25-second resurrection timer while in a Rated Battleground match.
  • Many garrison items, such as Salvage Crates, now stack to 20
The full list of hotfixes can be found below.

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Filed under: Hotfixes

Patch 6.0.3 Hotfixes for January 12

Yes, more hotfixes. What do they entail, you ask? Well, I'm glad you did. Here's just a few highlights from this latest round of hotfixes. There are quite a few class changes, some of which I highly approve of (the ones that buff warriors) and other changes as well.
  • Death Knights see Blood Boil's damage reduced by 33.3%
  • Sacred Duty, formerly granting 5% additional haste from all sources, is heavily buffed and now grants 30% haste from all sources.
  • For you enhancement shaman, Stormstrike sees an 11.1% damage buff.
  • Gladiator Stance now only increases damage by 5%, down from 20%, but just about all damaging abilities for protection warriors see buffs - Thunder Clap, Deep Wounds and Revenge were buffed by 40%, while Devastate and Shield Slam both got 20% buffs.
There's a lot more, so head on over to the official site and take a look for yourself. Just about every class but monks saw some adjustment.


Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight, Hotfixes, Warlords of Draenor

Patch 6.0.3 Hotfixes for January 9

The weekend brought another small release of hotfixes for Patch 6.0.3. The list may be short, but there are a few different notes in there that players should take note of. On the list are a few PvP battleground changes, an adjustment to Ashran, and a few fixes and changes to various creatures around the world as well. Also, while it's not specifically mentioned in this round of hotfixes, it appears as though a hotfix was applied to allow Big Crates of Salvage to stack.
  • Players camping Poundfist take note: Poundfist is now immune to crowd-control effects.
  • Trapping will now award a caged beast for each nearby party member with an appropriate level barn -- this hotfix requires a realm restart.
  • The northern track switch in Silvershard Mines should now work correctly.
Read on for the full list of hotfixes.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for January 8

Another day, another batch of hotfixes. Today's round includes various bug fixes and balance changes, but the big highlight might be an additional change to trapping mobs for the Barn. In addition to the previously announced hotfixes, the following has been added:
  • Requires a realm restart] Increased the spawn rate and number of spawn points for Direfang Alpha, Ironhide Bull, and Wetland Trampler. This hotfix will be deployed in combination with the hotfix from January 7 to increase spawn rates slightly.
You can find the full list of today's hotfixes below.

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Filed under: Hotfixes

Patch 6.0.3 Hotfixes for January 7th

Hotfixes, piping hot. And what's in those hotfixes, you may ask? Well, I'm glad you did. Because if you hadn't, rhetorical reader, I wouldn't be able to inform you that, in addition to the trap stealing hotfix we mentioned earlier:
  • Spawn rates for Direfang Alpha, Ironhide Bull, and Wetland Trampler has increased slightly. This change requires a realm restart.
  • Alliance and Horde PvP vendors in Ashran now have collision boxes, so it should be easier for players to buy stuff.
  • Hand of Protection should now interrupt players that are in the process of capturing a point in the Battlegrounds.
  • A whole host of class fixes and changes.
Come with us under the shadow of this small jump to see what's going on.

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Filed under: Analysis / Opinion, News items, Hotfixes, Warlords of Draenor

Hotfixes for January 5

After a long holiday break, we have a brand new round of hotfixes for Warlords of Draenor. Tonight's hotfixes are primarily class balance and quality-of-life changes, along with an extension to the 10th Anniversary event. Some highlights:
  • Dwarven Bunker/War Mill: Players can now accrue as many Iron Horde Scraps as they want.
  • Lumber Mill: Players can now accrue as much Timber as they want.
  • Various Nitrogg Thundertower nerfs in Grimrail Depot
  • Various rogue buffs
Those are the ones that interest me most, anyway. It will be nice to spend a night stockpiling Timber rather than needing to venture out every few days to replenish my stack of 250. Nitrogg Thundertower was also leaps and bounds more difficult than anything else found in dungeons if you're in a random group.

The full hotfixes can be found below.

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Filed under: Hotfixes, Warlords of Draenor

Patch 6.0.3 Hotfixes for December 19

A small round of hotfixes have been deployed for the weekend and posted to the official blog. There are only three of them this time around, but players with a Gladiator's Sanctum in their garrison should make a note of the fix applied, in case they were unable to receive new Nemesis quests.

December 19

Garrisons, Followers, and Outposts
  • Garrison Buildings
    • Gladiator's Sanctum: Resolved a situation that could cause players to be unable to receive new Nemesis quests.
Quests
  • Frostfire Ridge
    • The Cure: Frostwolf Gladiators can no longer be killed by Alliance players.
UI
  • Guild Bank Money Logs should now be able to correctly display records of transactions greater than 215,000 gold.


Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 18

Another round of hotfixes has been released this evening. Along with a few class balance changes, here are some highlights:
  • [Requires a realm restart.] Socrethar's Demise: Resolved an issue that could cause Socrethar to become unattackable.
  • Primal Spirits should now be dropping more frequently while harvesting mineral and herb nodes outside of the Garrison, from Skinning, and in a satchel obtained by completing the daily Fishing quest from the Garrison Fishing Shack.
  • World Shrinker's effect is now removed when mounting up.
You can find the full list below.

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Filed under: Hotfixes

Patch 6.0.3 hotfixes for December 16


If you were wondering what happened to that hotfix to reduce the number of Inn quests needed for the level 3 blueprint, it has finally been implemented. I personally recommend doing most of the quests anyway. At least the quests that reward toys and pets. The one reward is the closest you'll get to flying in Draenor in the foreseeable future. Here are some of the highlights:
  • A hotfix in testing from December 11 for the Inn has been implemented. The achievement, Stay Awhile and Listen now only requires the character to complete 10 of the 20 Inn quests (down from all 20).
  • Tectus' health has been reduced by about 15% when the raid is scaled to 10 players on Raid Finder, Normal, and Heroic difficulties. As the raid scales up to a maximum of 30 players, Tectus' health for 30 players remains roughly unchanged from before this hotfix.
  • Resolved an issue where having a player join the Dungeon Finder or Raid Finder group just as another player was leaving could cause the button to queue up for additional players to remain greyed out for the rest of the group.
Today is pretty light on the hotfixes. See the rest after the break.

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Filed under: Warlords of Draenor

Patch 6.0.3 hotfixes for December 15


Today we have a little more class numbers tuning, along with a bunch of quality of life changes and other miscellaneous bug fixes. Those of you with Barns are going to be very happy. Here are some highlights:
  • Beast mastery and survival hunters, as well as all rogue specs have received buffs.
  • Alliance Tier 3 Garrison: Dungeoneer's Training Dummy for healing and damage have swapped places so melee classes are less likely to trigger the tanking dummy by accident.
  • Barn: Captured beasts can now stack to 20 (up from not being stackable).
  • Dwarven Bunker/War Mill: Armor transmogrification items obtained from the Dwarven Bunker/War Mill are now truly account-bound and can be sent to other characters on the same Battle.net account.
  • Poundfist now has 40% more health and increased the upper limit on the number of players his health can scale to.
  • Raid Finder difficulty Highmaul should now be creating raid groups comprised of 2 tanks, 5 healers, and 18 damage dealers (instead of forming raid groups with 6 healers).
  • Tome of the Clear Mind now stacks to 200 (up from 20).
See the full list of fixes after the break.

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Filed under: Warlords of Draenor

Hotfix tweets from December 12

The latest round of hotfixes didn't roll out on the official hotfix blog, but resident Blizzard CM Rygarius made a series of tweets on Twitter that outlined the hotfixes with a note that since there is no update to the hotfix blog, he wanted to get the information out before the weekend. On the list are some PvP adjustments, as well as a fix to the transmog armor acquired from the Dwarven Bunker or War Mill.


Read on for more tweets from Rygarius.

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Filed under: Hotfixes, Warlords of Draenor

Hotfixes for December 11


Another day, another round of major hotfixes. Highlights include:
  • Ghost Wolf modified by Glyph of Ghostly Speed no longer provides a movement speed increase while indoors.
  • Ashran: Fangraal and Kronus no longer scales their health based the number of players they're fighting. Each faction guardian's health now scales based on the number of enemy players active at the time when they're summoned.
  • Based on player feedback, a number of adjustments have been made to Alchemy recipes. Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead. Flask recipes now use more herbs, increasing the number of herbs needed from one type of herb to two.
  • Based on player feedback, a number of adjustments have been made to Jewelcrafting recipes. Tier 1 gem recipes now requires more ore and less herbs. Tier 2 gem recipes will no longer requires herbs and instead require a tier 1 gem.
The full hotfixes after the break.

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Filed under: News items

Upcoming changes to garrison outposts


If you've regretted any of your garrison outpost decisions, it's now going to sting just a little bit less. Instead of costing 10,000 gold to switch outposts, it will soon be reduced to 5,000 gold. The exception is Nagrand where it will only cost 500 gold to switch between the siege tank and mounted combat. Blizzard is also going to allow you to recruit followers from the other outpost (previously this was not possible, even if you switched). These changes won't happen until the next maintenance. Looks like I have yet another reason to get a level 3 Barracks.
Lore
We're planning to make some changes to the Garrison Zone Outposts, to reduce the costs necessary to change out the building you initially chose while questing through the zone, and also allow you to earn the unique follower associated with alternate building choices. Specifically, these changes will be:
  • The cost to change your Garrison Outpost building in Gorgrond, Talador, and Spires of Arak reduced to 5,000 gold
  • The cost to change your Garrison Outpost building in Nagrand reduced to 500 gold
  • Changing your Garrison Outpost building in a zone will also grant access to the building-specific questline for that zone, including the building-specific follower
Note that you will still be unable to change your Garrison Outpost building until you've reached level 100 and earned your current building's zone achievement, at which point the building can be changed by speaking with the outpost's foreman NPC (who varies from building to building).

These changes are currently not planned to go live until the next maintenance period for each region, but we wanted to give as much advance notice as possible that they're on their way.

Filed under: Warlords of Draenor

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