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Posts with tag hots

Heroes of the Storm heads to Southeast Asia

We already knew Heroes of the Storm was heading to China, but now Blizzard has inked a deal to bring Heroes -- and possibly other games -- to more of Southeast Asia. Expanding on Blizzard's existing agreement with Asiasoft -- which currently distributes Diablo 3, StarCraft 2, and World of Warcraft in Thailand, Malaysia, and Singapore -- the deal now includes Heroes of the Storm and features distribution to the Philippines as well. Marketing and operation for the game in the Philippines will be handled by Asiasoft subsidiary Level Up! Inc.

No launch date has been set for Heroes of the Storm -- currently in technical alpha -- domestically or internationally, but we assume it will arrive on the traditional Blizzard schedule of "when it's ready."

Filed under: Blizzard, News items, Heroes of the Storm

WRUP: Impressions on the Heroes of the Storm

Heroes' Frostfire Garb
It's time for another weekend, and the news is still dry as a desert. Unfortunately, we've already made up fake news. We've made up haikus. But not all is lost: we're seeing news and experiences from Heroes of the Storm.

So while it's a tiny diversion from WoW, we asked your intrepid WoW Insider staff about their feelings on HotS at this point. It's looking pretty sexy and I can't wait to play it for reals. What about you, dear reader? Are the heroes keeping you afloat while we all wait patiently for WoD?

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Filed under: Analysis / Opinion

Blizzard looking to expand microtransactions?

Purchasable transmog helm
An article over at Gamespot has recently brought to attention the fact that Blizzard is seeking both a manager and a director for a new unit within the company: "Microtransaction Strategy". For those of you paying attention to ongoing trends in the video game industry, this in particular might pique your interest. As we all well know, 2013 was a landmark year in terms of new titles for Blizzard with Hearthstone: Heroes of Warcraft, and their announced MOBA, Heroes of the Storm. Both of these games are going to be free-to-play, which means that they'll be relying on microtransactions to generate cash flow.

With World of Warcraft being one of the few remaining MMOs that still charges a monthly subscription fee, I think it's fair to say that Blizzard hasn't been at the forefront of microtransaction-driven financing, despite the existence (and success) of WoW's purchasable pets, mounts, and transmog gear. However, the establishment of both the Microtransaction Strategy team and job openings therein point to some development along that front. It will be interesting to see what other types of microtransaction offers become available in Blizzard games in the future.

Filed under: Blizzard, News items

Reader UI of the Week: Controlling chaos with Melosh's UI

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.

Chaos is inevitable. Our universe favors the breakdown of everything and anything, with order being held together by the most primitive of bonds, hanging by a thread over our celestial doom. Too high concept? Fine. Sometimes user interfaces get out of control, and there is little to do to stop it besides control whatever amount of chaos we bring about upon ourselves. This week's UI is from Melosh on the Wyrmrest Accord server, who does his best to control the chaos of a large amount of addons while still remaining information-viable. Plus, this topic lets me write blowhard-y introductions.

First, a request. Many people have emailed me and asked if I still do UI renovation-type columns, where people email in their UI and ask for a fix or ideas on how to change something. Of course I do! People have sent in some decent examples of stuff they wanted fixed, but I kept answering them in personal emails, forgetting it might be pretty great for the column. So if you have an interface fixer-upper question you want answered here or want to show us your UI looking for a makeover, send it to me at readerui@wowinsider.com. Yay!

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Filed under: Add-Ons, Reader UI of the Week

Patch 3.3 PTR: Shadow Word: Pain not affected by haste

We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests -- who use DoTs all the time -- saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation -- right now, it's not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now -- remember, this is all still on PTR).

Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it's too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it's such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don't really scale with your gear -- they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them.



Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Patches, Analysis / Opinion, Odds and ends, Classes, Talents, Buffs

Patch 3.3 PTR: Shadow Priest buffs galore in build 10571

Oh, Blizzard. Why? Why must you torment me so? I stood by Shadow Priests for so long, so very long. I debated their numbers, mechanics and playstyle until my fingers stopped functioning. I picked apart combat logs and damage/healing charts for hours and hours, trying to get the absolute most out of my talent spec. Then I just grew tired. I'm not ashamed to admit that it broke me. I'm not ashamed that I decided to switch to raiding on my Retribution Paladin last month. I'm a man, I can own up to what I've done. But your torment continues! You were waiting for just this moment to buff the unholy crap out of Shadow Priests, weren't you? You were waiting for my patience to run out.

And that's enough melodrama for now. Let's actually break down the new changes on the PTR, shall we?
  • Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
I find this one somewhat interesting, because Ghostcrawler mentioned DoTs and HoTs benefiting from Haste was likely to come in the form of a glyph for now. Shadowform is most certainly not a glyph. I'm pretty okay with this though, because Shadow Priests needed that Haste. DoTs are a little different from HoTs. I can understand the glyph for HoTs, making a Druid's Rejuvenation and the like tick faster could actually impede their ability to raid heal. DoTs, though? More damage is always good.

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Filed under: Priest, Patches, Analysis / Opinion

Ghostcrawler: Haste-y DoTs and HoTs for Priests


Nope, our good friend Tiberius isn't starting up a new ice cream company (though that would be good) -- he's posting on the forums about a new idea that Blizzard has for using Haste to affect Damage- and Heal-over-time spells. In the past, Haste hasn't been a very useful stat for spells that are instant cast and then have a HoT or DoT component -- they don't affect the initial instant casting, and once the spell is out, Haste does nothing. Until now -- Ghostcrawler says that they're thinking about making Haste actually lower the time between ticks on spells that do damage or healing over time.

There is a tradeoff here -- if your ticks come faster, then the HoT or DoT component will end earlier, which means you'll be casting the spell more often. GC isn't sure (and neither are we) about how that will balance out yet -- on the one hand, it means that within a certain period of time, you will be able to do more damage or healing... but then again, you'll be spending more mana to do it. So instead of throwing this into talents, they're starting it up with glyphs. In the next patch, priests would get three glyphs that make their instant cast spells have their DoT components affected by Haste (Mind Flay's glyph is likely being moved into the base spell, and they'll use that one as an extra glyph choice). GC says if it works there, it may be spread out into talents or even base spells.

Will it work? It's an interesting idea, but mana cost seems to be the toughest problem to deal with -- any time you're casting spells more often, you'll be going through more mana. But it does seem like a good way to make Haste a little more worthwhile, and especially with the stats refinement coming up in Cataclysm, Blizzard will have to even out all of the stats they can. What do you think?

Filed under: Priest, Blizzard, Leveling, Classes, Forums

The Queue: Crossroads


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

This queue is certified Panadaran free.

Enjoy it while it lasts.

Today's reading music The Crossroads by Bone Thugs-N-Harmony. Every time I'm in the Crossroads I think of that song.

Yokumgang asked...

"Why can't we bandage while bleeding?"

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Filed under: Warlock, Instances, Raiding, The Queue

Arena players say they can't compete with Death Knights

A Korean Arena team named Kill e A has dropped out of the upcoming Extreme Masters tournament and claimed that they just can't compete with Death Knights in the Arenas. "Due to recent balance changes resulting from the 3.0.9 patch, we believe that it is no longer possible for the Mage and Rogue character classes to remain competitive in a high-level PvP setting," says the statement posted on the ESL's site. They go on to say that "our testing has shown that it is now impossible for other classes to compete effectively with the Death Knight." Since they don't have a DK player and their team's strategy is based around using a Mage and Rogue, they're out, and another team from SK Gaming is in. The SK Gaming team will be running with a DK, and they say they're certain they won't be the only ones.

And Kill e A isn't the only team dealing with the power of the Death Knight. Gotfrag has an interview up with Rumay "Hafu" Wang of Fnatic/Orz, winners of two big tournaments last year. She too says Death Knights are a force to be reckoned with, though the recent changes might bring them down a notch. Plague Strike, as even the NPC Death Knights say, is a Lifebloom-killer, and Hafu says that as a Resto Druid in the Arenas, she can't match them.

Blizzard will definitely be watching during the upcoming Arena tournament -- if Death Knights are as overpowered as these players claim they are, we might see some PvP-based nerfs in their future.

Filed under: Analysis / Opinion, Blizzard, PvP, Classes, Death Knight, Arena

When should you Life Tap?

Elleiras in her blog Fel Fire posted a humorous yet insightful entry about when Warlocks should Life Tap. She apologizes to all the Priests, Druids, and Shamans (sorry, Paladins, you're out of this equation) for not Life Tapping when there's an HoT on her. This is actually an excellent question for many Warlocks, who either don't Life Tap enough or on time, or Life Tap too much.

When to use Life Tap during a fight is actually kind of tricky. Life Tap eats the GCD, which eats into rotations, which then cuts down DPS. This is why it's almost never a good idea to Life Tap in succession -- even with the 4-piece bonus of the Plagueheart set. A few Warlocks argue that the first Life Tap will benefit the second one, which is true, but that also translates to a 3 second downtime. The only good time to Life Tap is just before you run out of mana so that your next cast won't result in an Out of Mana error message and when you move during a fight and no instant cast DoTs need to be refreshed.

Otherwise, casting Life Tap needs to be at a minimum, except when you have the 4-piece bonus. In that scenario, trying to keep a 100% uptime on the +Spirit buff is ideal, but probably won't happen. In a case where all instant cast DoTs are ticking, however, it's a good spot to insert a Life Tap just before casting a Shadow Bolt. Just don't do it so often that you find yourself Life Tapping when you have more mana than you need. The ideal is ending a boss fight at exactly 0 mana. Of course, Elleiras makes an excellent point, as well, so don't waste those sweet HoTs. When you see a swirly green thing around you (the good kind), Life Tap with gusto.

Filed under: Warlock, Analysis / Opinion, Tips

Wrath of the Lich King class changes roundup

Over the last two days, the WoW Insider team has been busy reviewing and gathering all of the still-current class information to bring you up to speed for your first steps into Northrend. You've probably had a chance to get a handle on your class since most of the changes were pushed through in patch 3.0.2, but you have an extra ten levels ahead of you, an extra ten talent points, and a whole bunch of new skills and abilities you're going to need to learn. Don't know what to expect? We're here for you. If you do know what to expect? Well, I guess you can keep reading if you want. We'll let it slide just this once.
  • Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert.
  • Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Death Knight, Wrath of the Lich King

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