More importantly, a healer must be able to keep up with the damage from more than one DPSer for a short period of time. Consider 5-person Arena matches. Commonly, teams are built of four DPSers and one healer. (We're not looking for comp arguments here, just the basics.) For at least a few seconds, a healer should be able to keep a focus target alive. The same goes for three-person Arena teams. See where this is going? Healers, by nature, need to be able to withstand a huge amount of DPS for a short time.
These balance issues come into sharp focus when you're one lone PvP damage dealer trying to whoop up on a healer. What was once a fundamental basic of balance philosophy becomes a huge pain in the neck. Here's how to handle the situation.
Filed under: WoW Rookie