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Posts with tag howl-of-terror

Blood Pact: Do warlocks have button bloat?

demonology-core-abilities
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill won't give it up on Soul Fire.

Celestalon started the talk about what abilities would we be sad over losing. I don't know that warlocks would lose many spells with our recent expansion overhaul -- we're pretty streamlined as it is. Veteran warlocks can see and feel the difference between Cataclysm's complication and Mists' minimalism every time they play.

A warlock class strength is that we're so flexible at dealing damage, whether we do it through DoTs or with direct damage, or whether we're single target masters or AoE beasts. So we end up with a good deal of situational abilities that confuse the casual or fresh warlock as to what should be keybound. We might not lose the amount of abilities that, say, hunters will, but we're likely not immune from the chopping block. Let's talk some suggestions.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Staying slightly alive as a warlock

Blood Pact How to stay slightly alive as a warlock MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill completely devours a real-life box of cookies while listing out all the ways a warlock can heal herself. Om nom nom.

Dead DPS does zero DPS. We all know that saying. I introduce to you my Princess Bride collorary to the Dead DPS rule:

Miracle Max: Whoo-hoo-hoo, look who knows so much. It just so happens that your friend here is only MOSTLY dead. There's a big difference between mostly dead and all dead. Mostly dead is slightly alive. With all dead, well, with all dead there's usually only one thing you can do.

Inigo Montoya: What's that?

Miracle Max: Go through his clothes and look for loose change.

The perfect description of what happens when a mob dies in an RPG aside, Miracle Max is right: mostly dead is slightly alive, and slightly alive means you can still do more damage. Naturally -- since we are magnificent, resilient bastards instead of glass cannons -- warlocks are quite excellent at staying slightly alive.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Share the love of dead mobs with MoP AoE

Blood Pact Light up the room with your AoE spells MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill enjoys exploding things, whether by smashing mobs to gore splats as a Diablo III barbarian or by chaining together multiple Seed explosions.

A bugged Nightfall won't stop me from enjoying the new Seed of Corruption. I am completely willing to channel Drain Soul on full-health trash just so I can get a 'burned Seed and 'burned Curse combo off on the next pack. Chaining Seeds together is too much fun to pass up.

With this new beta build, Mannoroth's Fury received a little nerf, and I thought about all the new AoE abilities for warlocks. Every spec has multiple AoE options now, both small-scale and large-scale. Even better, no spec feels like a mindless spamming anymore. Even affliction's constant casting of Seed requires a little setup.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Blood Pact: Meet the minions, part 3 - the succubus and crowd control, page 1

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "A succubus is a devourer of souls, destroyer of hearts, tempter of men. A creature of profound evil and of singular mind. It cannot be brought into our world without a stimulus." ~ Gan'rul Bloodeye

Previously in 'Meet the minions' we have looked at the imp and the voidwalker as well as how to manage your minions and your threat. In this installment our demon of choice is the succubus and the game mechanic is crowd control; fear, seduce, howl, banish and a svelte demon with wings. But before I delve in I need to clarify something to Blood Pact readers.

For a while now I've had a demon trying to whisper words of doubt into my ear. He's been telling me that Blood Pact readers want PvP info in the column, that they cry out for it, they yearn for it, they need it; and that I can't deliver any. It's true that my knowledge and experience of PvP pretty much extends as far as being able to smell it early enough to avoid it. Don't get me wrong, I love researching for Blood Pact but in this case I'm not going to try, and for two reasons. First, nobody who cares about warlock PvP wants to have me school them on it, and second we have some first rate PvP experts at WoW.com who can do it better.

So I've sent the demon packing (literally; don't be surprised if you find more than the normal number of broken biscuits in future packets) and have started a campaign to convince our arena and battleground columnists to get with some lock love. So enough with the preamble, lets get on with the show.

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Filed under: Warlock, Analysis / Opinion, Tips, Tricks, How-tos, Leveling, Guides, (Warlock) Blood Pact

Blood Pact: Spelling test


With a flash of flame and a gout of smoke, Blood Pact appears again! It demands that columnist Nick Whelan make a sacrifice! Either he must write on a relatively simple subject this week, or be doomed to perform poorly during his finals! Left with no other recourse, Whelan submits to the will of the column.

Spells are the essence of playing a Warlock. Just about every part of playing the game, save role playing, has spell casting as a central feature for us. Fighting for control of Arathi Basin, dueling on matters of honor with some upstart Mage, questing and leveling, or any instance from assailing Defias scum in The Deadmines, to unlocking the secrets of Azeroth in Ulduar. Without spells the only things a Warlock could do would be run, jump, and weakly bonk our foes with our staffs. And there just aren't enough platforming sections in WoW to make that kind of thing fun.

Depending on our spec and in-game vocation, different Warlocks focus on different spells. And the decision of which spells to focus on is based on numbers. Such as the time required to cast the spell, potential damage output the spell has, or the amount of time that the spell will allow us to reign destruction on our foes while they run around screaming in abject terror. Understanding the mechanical uses of spells is essential if we're to be effective Warlocks. But as I've said in the past: Rain of Fire isn't just an area of effect spell channeled over 10 seconds which causes 2-3k non-crit damage every 2 seconds to enemies within a 15 yard radius--it's fireballs falling out of the sky!

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Filed under: Warlock, RP, (Warlock) Blood Pact

New Warlock glyphs found in Wrath Beta build 8820

Man, still no stealth warlock abilities. As Inscription is slowly built into a viable trade skill, Blizzard sneaks more and more glyph data onto the Beta server, even if none of it is directly available thus far. This build, MMO Champion discovered a nice selection of Warlock glyphs, and I have to say that most of them look pretty sweet. Of course, it's hard to say for sure on how good some of them are until we know for sure if PvE damage rotations besides Shadow Bolt spam will be viable in Wrath's endgame, but I'll assume they will be, for the most part.

Let's check them out after the break.

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Filed under: Warlock, Analysis / Opinion, Expansions, Wrath of the Lich King, Inscription

All the World's a Stage: Class is in session

All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.

Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors.

Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.

Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.

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Filed under: Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Humor, RP, Classes, All the World's a Stage (Roleplaying)

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