The level 90 boosts are coming Soon™ and I am sure there are some of you interested in picking the hunter as your first boosted character. You can check out my article on getting started with the hunter class from two weeks ago for a brief introduction to the class and picking a race. Once you are level 90 and want to start doing group activities, there are some things you should know about being a hunter. The last thing you want to do is contribute to that awful "huntard" stereotype.
We're going to start off with a little pet etiquette. First and foremost, turn off Growl autocast when you are in any kind of instance with a tank. Even veteran hunters make this mistake from time to time. You're out killing things on the Timeless Isle, and all of the sudden your queue pops and you forget to turn Growl off once you get inside. If you find that you are forgetful when it comes to this, you may want to look into getting the BadPet addon or something similar.
The term "huntard" stretches all the way back to vanilla, when all the gold farmers were hunters (and actually farmed). While usage of the term has died down a bit due to widespread educational programming, it still exists, and we now know more about the huntard than ever before. Sometimes these bad players are just teenagers with parasitic worms burrowing through their brains, driving them slowly mad; other times, they're hillbillies destabilized from imbibing massive quantities of impure corn liquor and generations of profoundly unbiblical procreation.
But more often than not, the classic huntard behaviors aren't directly related to mental acuity. Modern medical science now knows that huntardism is a disease, often infecting newer players who just honestly doesn't know any better. They're trying their best. All too often, they're newer players who got some crazy and foolish advice (usually from other classes) and, not knowing any better, have done their best to follow it. But here is hope. Recent studies show that 90% of huntardism is, in fact, curable.
Join me after the cut as we take a look at how to identify the warning signs that a friend might be a huntard and how to break the news.
Today we're featuring Releasing the Beast II: Don't Call me Huntard! by Sazabi. It's an intriguing, mesmerizing, hilarious, self-aware take on a PvP movie -- following up the hugely successful Releasing the Beast. Now, wait! Don't tune out if you don't like PvP movies. It's not actually a PvP movie, per se. It's a comedy all the way, including the filmmaker showing his own failures in the battlegrounds and making fun of his arena rating. It's certainly not a how-to movie. In fact, the story goes out of its way to demonstrate that it is NOT a model of PvP play tactics.
The premise is this: after brutally failing during a PvE raid (with a very funny guest voice appearance from the star of Onyxia Wipe Animation) caused by his hobby as a Fraps-aholic machinima filmmaker, our hero decides to try his hand at the battlegrounds and arena scene at the urging of his main character, an Orc hunter. (Hence, the subtitle: Don't call me huntard!) The PvP scenes are interludes within the arc of the bigger story and are set to some great music, mostly from the Naruto Original Soundtrack. These battle scenes are slickly filmed with split-screen punctuations of the action. (My only complaint about them is at times the camera angle is too high to see well.)
The battle fray is framed by the comedic conflict between the Sims 2 avatar of the filmmaker and his WoW creation (or so he believes), Sazabi. The story folds in on itself so many times that you feel like you're in a Möbius strip that's been flagged in enemy territory. But that's exactly the fun here. Even though the film is 27 minutes long, you need to wait for the twist at the end which presents a fine comeuppance for our hero. (Which hero you'll have to find out for yourself.) I also recommend downloading the FileFront version because the subtitles are a bit difficult to read in the streaming version and they help clear up some of the European accents at times.
When information began to trickle down about patch 2.4, hunters, like most classes, were groaning. Which nerf bat would we be hit with next? Fortunately, it seems that we have slipped under the radar. For now. Maybe Aspect of the Beast finally did us some good.
Let's break down the changes and see how this is going to be affecting us. With no major patches between now and Wrath, we might be living with these changes for awhile.
Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues. Since no one likes animation issues, I'm filing this under "win." Not that I've ever tried to equip a thrown weapon while already shooting, mind you.
Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players. To me, this sounds fair. Also, I want to be invisible. Rogues can, so why not hunters? Right? No?
Hunter's Mark: Hunters with Improved Hunter's Mark will now properly overwrite Hunter's Mark cast by Hunters without the talent. This used to be, but then was not. Now, it will be again. While it might rub your ego the wrong way always reading the message "a more powerful spell is already active," it is better for overall DPS this way.
The stamina tooltip for hunter pets will now display the proper health increase. Personally, I find that most of my tooltips on most of my characters do not reflect the changes made by my talent points. At least one more will appear correctly, and I will try not to be sad about the others.
Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target. So this was a nice little bug we had for awhile, but let's face it; it wasn't fair. It also doesn't help the "huntard" image any when hunters are caught whining that now, we will have to learn to actually face our targets; and that's just too hard. What does this mean you ask? Do note that these are our two channeled shots, and as such, if another player sees us channeling, they need only run around us far enough to interrupt the channel. Prior to 2.4, we would have spun with the runner.