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Posts with tag hunter-beast-mastery-scattered-shots

Scattered Shots: Beta changes to hunter self-heal

Scattered Shots Beta changes to hunter selfheal
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

It was just a couple of weeks ago that we were talking about the hunter self-heal nerfs in the beta, and we're already seeing more adjustments: partial un-nerfs, other ability nerfs, and substantial reworking of hunter self-heals. This is clearly an area of a lot of testing and scrutiny in the beta right now.

In addition to the self-healing changes, we also saw more fun cosmetic minor glyphs and got some clarification from Ghostcrawler about our new Stampede ability. It all adds up to lots more news of what hunters are going to look like in Mists of Pandaria as things continue to settle out.

To begin at the beginning, we saw a lot of adjustments made to the hunter self-heal situation in Mists, including a couple that I predicted. Here is the complete list.

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Top 10 things for hunters to look forward to in Mists of Pandaria

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

With the coming of summer with warmer and longer days and the return of green to the world, most hunters find themselves with little to do. After all, it's the trailing days of the expansion, and Cataclysm doesn't have much more to offer. The bosses have been slain, and we've gathered the gear we want to transmog to.

Dreams of the new expansion is about all we have to pass the time -- well, that and Diablo III, which is the current end-of-expansion pass time for a huge chunk of WoW's population

With that in mind, let's take a look at the top 10 things we have to look forward to in Mists of Pandaria. In addition to the new leveling and new gear and new scenery and a new cuddly hunter race, we also have the smexy new gifts of the expansion.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Beta nerfs to hunter self-heals

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

The Mists of Pandaria beta giveth, and the Mists of Pandaria beta taketh away. The latest beta patch did a little bit of both, giving MM hunters some love while cutting back on some of the presents we saw early in the beta.

It's probably also worth noting that we saw the new minor Glyph of Fetch, which commands your pet to fetch loot from a nearby corpse. This way the hunters of the world can focus full-time on killing while our loyal companion dash around picking the pockets of the fallen and bringing in the spoils of war.

The big news this patch is the overall reduction of the new and boosted hunter self-heals that Mists of Pandaria is bringing hunters. At the same time, MM is receiving a substantial focus regen boost.

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Scattered Shots: Dire Beast vs. A Murder of Crows

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

One of the goals in Blizzard's revamp of the talent system was to take away "right" choices -- the kind of decisions in which we could calculate a mathematical correct choice -- and instead let us actually make a decision about what talent to choose for any given tier. For many of our hunter tiers, this more or less worked out, often resulting in one clear PvP talent and a choice between two PvE talents that are both potentially useful in the right circumstances.

But then we also have talent tiers like the level 75 choice, where every ability is providing us with some kind of DPS cooldown. No doubt we needed some DPS-boosting talents, but once those are in the mix, we are going to be able to calculate a right choice -- or at least a right choice for any given situation.

This bring us to Dire Beast vs. A Murder of Crows. I've done a lot of in-game testing both to measure the benefit of the abilities as well as to determine how they work and scale. And at this point in the beta, it's already looking like we have a winner.

Update: Since the time of writing, the beta has updated and the name has been changed from Call Beast to Dire Beast (updated in here) and the appearance of the beast is now based on the zone you're in.

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Scattered Shots: Hunter pet plan in Mists of Pandaria

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

Thus far in the Mists of Pandaria beta, we've seen and heard tons of sweet news about the hunter class, but we've had very little news about the second most important class in the game: hunter pets.

Historically, development around new and awesome hunter pets stuff tends to happen later in the beta process, but Lead Systems Designer Greg "Ghostcrawler" Street has made an appearance on the forums to let us know what the plan is with our beloved companions. As he suggested at BlizzCon, we will be able to take any hunter pet we want and choose whether to make it ferocity, cunning, or tenacity. So you can have DPS turtles and tanking kitties.

But in addition to confirmation of this awesome news is a plan that many hunters are far less thrilled about: no more pet talents at all. Here's what Ghostcrawler had to say about pet talents going the way of the manhood of the elven races.

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Scattered Shots: Mists of Pandaria raid buff changes and hunters

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

In the continuing news lead up to the big Mists of Pandaria press tour, Lead Systems Designer Greg "Ghostcrawler" Street has recently revealed the current plan for the raid buffs in MoP. The overall design is continuing the trend of consolidating the raid buffs and debuffs that every raid is assumed to have, making it easier to get all of the buffs in 10-man raids.

This consolidation of buffs affects hunters along with everyone else, though Ghostcrawler revealed that the plan is still to have hunter pets bring many of the raid buffs so that we can fill in whatever holes may exist, as well as having a handful of buffs available only to exotic pets and therefore BM hunters.

Let's take a look at exactly what's changing on the raid buff front -- the buffs that we're gaining and losing, plus what role hunters will fill in the changed raid buff ecosystem.

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Scattered Shots: Hunter expertise in Mists of Pandaria

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.
In his most recent Developer Watercooler, Lead Systems Designer Greg "Ghostcrawler" Street talked about stat changes in Mists of Pandaria. Some of these changes only affect support classes, and there's a very interesting change to PvP stats that affects everyone, but what I want to focus on today is the big change to hunter stats that's coming: expertise.

In Mists of Pandaria, hunters' ranged attacks will be able to be dodged, which they currently cannot. This means that we're going to benefit from that expertise gear that is currently a sign of the rare "not-hunter loot."

Despite a lot of the initial fear and rage response that, let's be honest, tends to accompany just about any significant hunter change, expertise is not scary. In fact, it's almost exactly like having another hit cap. Join me after the cut as we look at what expertise is, how it will work for hunters, why Blizzard may be making this change, and what implications this has for hunter pets.

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Scattered Shots: New hunter MoP talent updates

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.
Last week, Blizzard updated the Mists of Pandaria talent page, giving us a new look at what it's working on for class customization in advance of its mid-March press tour. We hunters got a peek at some awesome new stuff going on with the class, with improvements both in PvP and PvE.

The hunter news from this preview falls into three general categories:
  1. Our three new level 90 talents were revealed.
  2. We saw some meaningful changes to existing talents.
  3. We saw some changes to other classes that could impact the hunter class.
While we're seeing a bunch of new hunter info in this update, Blizzard did go out of the way to point out that it is still working hard on the hunter class and it's not as far along as some other classes. In particular, we don't yet have any new class abilities or new spec abilities for level 90. We also don't know what route Blizzard's going to go with our pet talents.

With that in mind, let's take a look at all the new stuff we did learn!

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Scattered Shots: 5 things other classes can learn from hunters

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

All classes have their secrets -- their little tricks of the trade that are passed from player to player in the hidden hangouts of the class. I can imagine the warlocks in their lush boudoirs explaining to eager-faced new 'locks about the real benefits to the succubus. Or mages in their mirrored enclaves admiring dresses and explaining to stricken young mages the real benefits to sheep.

Hunters are no different. When we gather in the wild, high places of Azeroth, we pass our own tricks around the campfire, the secrets that let us survive to see another boss.

Many of these tips are not specific to hunters, and every class could benefit from what we have learned the hard way. These are deeper truths and mechanical tips we've learned through the specific roles hunters often fill or through the hardships of our class design. In the interest of inter-class cooperation, we now share five of these secrets with you.

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Scattered Shots: Everything you need to know to top the charts in Dragon Soul

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

There are a lot of reasons hunters want to top the DPS charts: because the view is better from up there, because we're a DPS class and it's our job, because it makes killing bosses easier, or just because it makes your man parts appear larger.

We talk a lot here on Scattered Shots about optimizing your hunter and keeping track of the little changes that happen with every patch and hotfix, but after a while all those little changes add up into a very different optimization picture. Today, we're going to do a quick review of exactly what is the optimal way spec and play your hunter right now. We're getting a handful of minor buffs and changes in 4.3.2, and this optimization review will take those into account.

These 10 tips are the quick and dirty answers to the current state of hunter optimization. Bookmark this page and pass it along to that guy with a hunter alt as a one-stop shop for what he should be doing right now. As always, things change with gear and group composition, and there are often choices that are almost as good, but this rundown will get you where you need to go: the top of the charts.

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Scattered Shots: Hunter predictions for a new year

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Another year of hunting is almost at an end, and that means it's time to dig into the vast past of December 2010, when Cataclysm was fresh and shiny and new and SV hunters were dominating every DPS chart, a time before aspect dancing and when pets still had a happiness system (kind of). That's right, it's time to dust off my 2011 hunter predictions and see how I did. It's also time to make new predictions for the state of hunters going forward in 2012 and take some guesses at what's going to happen with the class in the tumultuous year ahead.

Looking back at some of the changes, it's interesting to see the patterns and similarities in the class over time. SV is again the top DPS spec as it was a year ago -- only now instead of blowing away all comers with pretty demonstrably overpowered DPS, SV is at best middle of the pack. In practice, the hunter class is one of the poorest DPSers this tier.

SV got nuked to death in patch 4.0.6, much as an overpowered BM spec got over-nerfed into oblivion in patch 3.0.8 in early Wrath, except that while overnerfed, SV got it much gentler than BM did back in the day. The nerf bat is hitting a bit softer these days. Let's hope that's a trend that continues.

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Scattered Shots: Pet talent possibilities in Mists of Pandaria

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

We all know by now that talents are going to work a lot differently in the Mists of Pandaria expansion, but what we don't know yet is exactly what's going to happen with our pet talent trees. Not only that, but Blizzard itself isn't entirely sure what it's going to do about them, other than not wanting to leave them the way they are now. We do know that we will get to choose what family our pets belong to. If you tame a cat, you can choose to make it a tenacity, cunning, or ferocity pet. But pet talents are a bit up in the air.

There are currently two possibilities for pet talents. The first is to remove pet talents entirely, making your pet's special abilities and spec -- tenacity, ferocity, or cunning -- the only unique features of the pet. Thus, every ferocity cat is the same as every other ferocity cat. This option is dull and dreary with nothing interesting or engaging about it. Call it the Shaman Option, in other words, or the Blah Option.

The other possibility is to revamp the pet talent system so that it more closely resembles the new character talent system in MoP. In this system, we turn some pet talents into spec abilities, and then give an abbreviated tree of meaningful choices. I call this the Awesome Option -- or in other words, the Hunter Option. You're going to love it. Here's how the Awesome Option could work.

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Scattered Shots: Patch 4.3 hunter trinket roundup

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

It's trinkets day here on Scattered Shots, back by popular demand. The number of emails I've been getting about hunter trinkets lately has made me suddenly realize that I have not posted my usual new tier trinket round-up and reevaluation -- and with the new tier of Raid Finder trinkets out, there the decision of when to upgrade is yet more complex.

Trinkets are a lot like the nine support classes in WoW: You know they're useful, but it can be hard to figure out exactly which one is worth using without doing some math. Only unlike the support class players, you always want to have two of them with you. And they don't smell funny, or refuse to heal your pet, or screw up your lovely execution of executions.

Maybe trinkets aren't much like the support classes after all. They're better.

Join me after the cut as we run down the new 4.3 trinkets, compare them to the best of the previous tier's trinkets, and give some thought to the new Raid Finder versions of the trinkets as well.

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Scattered Shots: Hunting Mists of Pandaria talents

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Patch 4.3 has been out for over a week now, and that means that it's so old news. It's time for us to finally look forward to patch 5.0 and the Mists of Pandaria hunter talent preview that we first got a look at during BlizzCon.

The new talent system strips down the talent selections to a mere six talent choices. Every 15 levels, you are presented with three possible hunter talents, and you can choose only one of them. Then 15 levels later, you choose one of a different three talents, and so on -- only unlike many talents now, these talents aren't meaningless.

Now, the last time we talked about this MoP stuff, the comments got a bit heated. To assist you today, I have included the above video. If you're about to say anything stated in that video, you are about to become one of those people and are better off calling your mom instead. She hasn't heard from you in too long anyway. She worries.

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Scattered Shots: 4.3 bonus hunter changes

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

At long last, patch 4.3 is live, bringing with it the great hunter balancing buffs (and the pesky melee buff that we don't benefit from -- but the video above demonstrates pretty clearly that hunters need no melee buff). At the outset, the patch is looking like a good thing for hunter spec balance, boosting BM and SV up to levels that are nearly indistinguishable from MM DPS.

We also got a nice little surprise buff to SV that alters the base SV rotation -- and actually has the potential to give SV that last little push into first place, possibly slipping ever so slightly past MM in the DPS charts.

Join me after the cut for a quick recap of what we're seeing in patch 4.3 and the T.N.T. cooldown change that looks like it's going to change the SV hunter shot choices.

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