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Posts with tag hunter-cataclysm

Cataclysm beta build 13221 brings hunter love

Beta build 13221 went live on beta servers last night, pushing through many much-requested buffs to the hunter class as well as many bug fixes. Most classes received a slew of numbers tweaks in the latest build, and hunters were no exception. But in addition to the coefficient changes, hunters saw some significant pet changes that could have an impact on endgame gameplay.

The highlights of hunter changes include:
  • damage increased for all hunter signature shots (Kill Command, Chimera Shot and Explosive Shot)
  • hunter pets now capable of becoming boss crit-immune
  • BM worm pet AoE buffed to a powerful level
Hop after the cut for a full list of hunter changes in the new beta build.

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Filed under: Hunter, Cataclysm

Scattered Shots: Hunter mastery balance in Cataclysm beta

Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim.

With Cataclysm, all of our huntering skills finally progress to the next level. The apprentice surpasses the master, and we even get the new mastery ability and mastery stat on our gear to prove it. Mastery gives us a bonus that is unique to each spec, scales with our gear and provides a convenient knob for the designers to use to tweak our DPS as needed to help keep all specs in line with each other.

At least, that's the plan. Currently, our masteries, which haven't been touched since the re-implementation after the 31-point talent trees, range from nearly useless to "Holy bajeezus, Batman!" More alarmingly, if unchanged, there is a danger that they could represent scaling issues that would make it impossible to balance the hunter specs across raid tiers.

Join me after the cut for an analysis of the current state hunter masteries. If discussing the potential balance issues of in-development stuff is dull and pointless to you, give today's column a pass and hop back on Thursday for something different.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Cobra Shot and Camouflage

Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of Dwarven Stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim.

I have no doubt that, such astute and learned people as hunters tend to be, you are all well aware of the Cataclysm alpha leaks that have been piling up. If you were to follow your curiosity in hopes of getting a better mental picture of how we hunters will turn out, you would be sorely disappointed. Well, first you'd be disappointed, and then you'd probably get lost looking at pictures of new zones and old zones made new again for far, far too long ... But then some hours later, you'd remember why you went there in the first place and return to being disappointed.

Unlike some classes whose talent trees have been showered with presents in the leaks, our talent trees appear mostly unchanged at the moment -- in fact, they're still filled with our mana regen and mana reduction talents. However, there were a couple of little nibblets of hunter goodness hidden in there -- the actual tooltips for our new spells, Camouflage and Cobra Shot.

This is not official. The beta has not even started, and even if it was official it'd be subject to all kinds of change at any moment. This is stuff that, frankly, was never meant for our eyes to see. Also, these are spoilers. If you don't want to know anything about Cataclysm until it's released, don't click to read more. In fact, you really shouldn't go any further, if you're being good. If you do click to read more you will be rewarded with naughty goodies of secret hunter info. So those of you feeling just a bit naughty, join me after the cut.

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Filed under: Hunter, (Hunter) Scattered Shots

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