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Posts with tag hunter-patch-4.3

Scattered Shots: Hunter tier 13 set bonuses

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

While we hunters wait for the PTR to be updated to include the meaningful hunter changes that are no doubt coming (other than the awesome gun finally showing up), Blizzard has released the tier 13 set bonus mechanics to give us something to speculate about as we gaze upon the datamined tier 13 looks. While there's still information that we don't know about how the set bonuses will work, at first glance, the Wyrmstalker set bonuses look pretty awesome.

The hunter tier 13 set bonuses are very appropriate for the final set of the expansion, very likely giving us some nice DPS gains and two bonuses that work very well together. However, like our tier 11 set bonus, these puppies are going to change up our shot rotations, at least partially. Here is what we know:
  • Two-piece Steady Shot and Cobra Shot generate double the amount of focus.
  • Four-piece Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 seconds.
For all those hunters who were complaining about hunter focus regen in the hunter design feedback thread, now is your chance to see what your class would feel like with substantially more focus regeneration. Join me after the cut as we dig into these set bonuses, discuss the implications and run some initial numbers.

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Filed under: Hunter, (Hunter) Scattered Shots

Patch 4.3 PTR: Hunters, do not be alarmed

Within minutes of the release of patch 4.3 datamined info on Wowhead and MMO-Champion, hunters have been reacting with alarm at the increased cast time of Steady Shot, Cobra Shot, and Aimed Shot and gasping in awe at the change to nature damage to Chimera Shot.

Do not be alarmed -- these aren't really happening.

What you're seeing in the datamined files are tooltip updates. Steady Shot and Cobra Shot have always been 2-second casts. They are right now. Aimed Shot is indeed currently a 2.9-second base cast. And Chimera Shot does indeed do nature damage already. These are not changes to hunter abilities, but just the files finally catching up to report correctly on the way it's always been. Also the Kill Shot change is also a tooltip update rather than a buff.

The only change so far is the increased attack power for melee folks from our Trueshot Aura buff, as well as from all the other classes that provide it -- oh, and the addition of a nice endgame raiding gun, at long last. Assuming it doesn't later turn into a crossbow or daggers or something.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Hunter

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