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Posts with tag hunter

Reader UI of the Week: Clean up with Jeska's UI

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to

Oh, hello there. I didn't hear you come in. Make yourself at home while we talk about Jeska's user interface, a pretty cool center setup that makes tracking hunter cooldowns and timers a breeze. And since Jeska is playing on a laptop, we can discuss some more tips and tricks for laptop users.

Before we begin, though, I want to put the call out again for more submissions to the column. No, we aren't running low -- you guys are great at submitting and putting cool stuff in my email. Rather, I want to begin to categorize each user interface in terms of DPS, healer, tank, PvP- or PvE-focused, and all that, so that new readers have an easier avenue to finding interfaces that fit their playstyles. Here's what you can do: Make it absolutely clear which spec or role your UI best represents, and take screenshots that can exemplify that. That's it!

And please, please, please remember to put "Reader UI of the Week" in the subject of your email; if it's not that, I'm not going to get your email. Yay for UIs! Submit your user interfaces, screenshots, and descriptions to

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Filed under: Add-Ons, Reader UI of the Week

Patch 4.1 PTR: New hydra pet available for hunters

Hunters have campaigned and begged for it, and now it appears to be on the horizon. According to a post on MMO-Champion, the patch 4.1 PTR contains a couple of spells that should be of interest to hunters. First is a tamed pet passive with a hydra icon, and the second is the ability Bellowing Roar, which includes the following: "The hydra lets out a bellowing roar, increasing the critical strike chance of all party and raid members by 5%."

So get ready, hunters -- that elusive hydra pet you've been craving will (potentially) be yours soon, in patch 4.1. I'm going to name mine George.

Editor's Note: Please keep in mind that this is datamined information from very early in the patch 4.1 cycle. That does not necessarily mean that the hydra will be a tamed pet in patch 4.1, only that Blizzard was exploring the possibility of allowing it.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Cataclysm

In defense of gear simulations

Josh Myers is not a scientist. The closest he's ever come to being one is winning the Science Fair in 8th grade and getting straight As in physics in high school. Despite these clear signs telling him to look for a career in science, he decided instead to go for a degree in English. His wallet hasn't forgiven him since.

"Just sim it" is a phrase almost everyone who has played World of Warcraft in the past few years is familiar with. Should my enhancement shaman use Tunic of Failed Experiments or Voltage Source Chestguard? Sim it. How much of a DPS increase is the four-piece Firelord's Vestments bonus? Spreadsheet it. How much DPS am I losing since I can't afford a Flask of the Winds on my hunter? SIM IT!

I'll be the very first to say that saying "just sim it" isn't a constructive thing to say. Beyond being slightly rude, it doesn't explain why simming is such a good idea. However, while I find "just sim it" to be in poor taste, the actual act of simming or spreadsheeting gear choices is a really good idea. This post aims to address why we encourage spreadsheeting your DPS choices.

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Filed under: Analysis / Opinion, Raiding, Cataclysm

The Art of War(craft): Must-have PvP talents for hunters in 4.0.1

Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

We don't have much time before Cataclysm hits, so let's get down to business. We've talked about some optimal talents for death knights and druids for PvP, so now we turn our attention to hunters. Hunters have always had a tough time in arenas, not necessarily because the class was broken but because the format simply wasn't conducive to the hunter playstyle. It got so bad, in fact, that Blizzard designed an arena -- the Ring of Valor -- specifically to benefit hunters. On the other hand, hunters have always lorded it over in the open expanse of the battlegrounds.

The good news is that battlegrounds will be cool again. Well, they've always been cool in my book, but soon they'll be rewarding cool gear, too. That means hunters will once again feel like PvP gods (without needing the help of an enhancement shaman). There's one big change to hunters in Patch 4.0.1 and that's the change in resource from mana to focus. The difference with the way focus behaves is that rather than a resource well that pays for spells and abilities (mana), hunters have abilities that generate focus in combat such as Steady Shot and Cobra Shot, and then a whole load of focus dumps. In a way it's like death knight runic power or warrior rage without the decay. This means you'll always want to have nearly full focus but never gain focus that will simply slough off because you're over your maximum. It's a careful balance of gaining and spending, although focus regenerates at a steady rate.

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Filed under: Hunter, The Art of War(craft) (PvP)

Patch 4.0.1 hunter DPS hotfix

If you play a hunter, you may be interested in what Zarhym had to say today about your DPS -- namely, that it should already have gone up. Yay for more damage!

Zarhym - Re: Class balance as of Oct 13, 2010
We have pushed a hotfix to improve hunter damage.

Specifically, we increased the damage of the signature abilities (Chimera Shot, Black Arrow, Explosive Shot, and Kill Command) by 15-25%. This will both improve overall damage-dealing and make sure that these abilities are prioritized higher than other shots. We think this will bring hunters to a good enough state until they hit 85. Aspect of the Fox and Cobra Shot solve some specific issues at higher levels. Marksman hunters may still trump Survival and Beastmaster hunters until they're 85, since their rotations rely a little on Cobra Shot.

So just in time for Hallow's End, you hunters get 15 to 25 percent more damage on several signature abilities. I don't play a hunter myself, but I'm happy for y'all, as long as I don't end up in Sholazar with my wife camping some rare spawn parrot thing. I really don't understand you non-melee types, but I can't see a downside to more base damage here.

Filed under: Hunter, Analysis / Opinion, News items

Cataclysm Beta: Death knight, hunter and paladin tier 11 previewed

The fine folks at MMO-Champion once again peel back the layers and show us the future -- at least, the future of what we'll be wearing. While the hunter set is interesting, I'd have to say I actually really like that paladin set, shown above. It's no Judgement, but it's pretty solid nonetheless. They also revealed the death knight tier 11 set earlier, and it's very dramatic looking. The red set is pretty spectacular. (I restrained myself from saying it was hot. You're welcome.)

Head on over and take a look.

World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Hunter, Paladin, Death Knight, Cataclysm

Choose My Adventure: Psychopathic Hatchet

Choose the adventures of the WoW Insider staff as we level our characters in <It came from the Blog> on Zangarmarsh (US-PvE-H).

Spoiler warning: The video above and Robinemia's recap after the break are full of Cataclysm spoilers.

Above is what happens when Choose My Adventure is live (the picture links to the video). See the board with the nail? It was not the most appropriate quest reward for me. Yet the voters chose it because Psychopathic Hatchet was the best name and it wasn't a placeholder graphic. No, it's not a hatchet. It's a board with a nail. But the axe was a staff, so yeah. Anyway, Roblinator the goblin shaman is winning the polls. If you don't like it, go vote. Another Prupher gallery and Robinemia's recap are after the break.

  • Anne Stickney as Annephora, the level 42 troll warrior, will play on Tuesday at 1 a.m. EDT (which is Monday at 11 p.m. Zangarmarsh time).
  • Robin Torres will play the character that wins the polls: Wednesday, 1 p.m. EDT. This will be streamed.
Adventurers who play when they can
  • Fox Van Allen as Foxlight, the level 26 blood elf paladin
  • Lisa Poisso as Prupher, the level 14 tauren druid
  • Michael Sacco as Shockbroker, the goblin shaman
  • Christian Belt, as Selfloathius, the level 16 blood elf warlock
  • Robin Torres, as Robinemia, the level 29 Forsaken mage
  • Matthew Rossi as Andrenorton, the level 17 troll mage
  • Gregg Reece as Sandwichdoc, the level 17 troll shaman

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Filed under: It Came from the Blog, Choose My Adventure

Know Your Lore: Nathanos Marris and the dark rangers of the Forsaken

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

When looking at the new race and class combinations that are coming out with Cataclysm, some are far easier than others to digest, such as the addition of the hunter class to the human race. Of course the humans can be hunters, that's not a terribly far-fetched statement at all. But what about the other new race that, as of Cataclysm, gets to take up the bow and tame beasts as well? I'm speaking of the Forsaken, of course -- the thought of an undead creature holding a biscuit and coaxing a wolf to be his new best friend is just a little off-putting.

In Wrath, we've seen a sudden return of the dark rangers -- the forsaken remnants of what used to be Sylvanas' corps of elven rangers. As Ranger General of Silvermoon, Sylvanas led and commanded the Farstriders back before the Third War. After the events of the Third War, Sylvanas found herself turned into a banshee, and then after regaining her body, a dark ranger -- the first dark ranger of the Forsaken. But the Forsaken we play in game aren't really elven -- they're humans, the former residents of Lordaeron. How do they fit in? There's a few different and absolutely reasonable theories kicking around, but first we should take a look at the first and only human ranger lord -- Nathanos Marris.

WARNING: The following post may contain some spoilers for the upcoming Cataclysm expansion. If you wish to remain unspoiled, stopping here would be advised!

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Filed under: Lore, Know your Lore

Breakfast Topic: The best class choice for new players

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to

I'm living a dream that many guys out there have: My girlfriend is actively learning how to play World of Warcraft and is enjoying it. After a couple of false starts, she finally found a class that suited her.

First, she tried a warlock. Too many things to remember. Keeping DoTs up, keeping up with soul shards and collecting them, keeping tabs on her demon in battle. It was too much for her.

She tried a hunter. Taming her own pet was cool at first, but then she had to feed it and manage it in dungeons. Throw Feign Death, Deterrence and Disengage into the mix, and it was not her cup of tea. She's flying back 10 yards into other packs of mobs and feigning death every time the cooldown is up because she's afraid of the tank yelling at her for "doing the aggro thing." I was dismayed that a hunter didn't work out, because I always deemed it the default starter class for new players. At least it was for me.

Then came the paladin. Oh, blessed paladin, how she loves thee. At first, all she had to do was run up to the mob and hit it with Judgement of Light. The only "tricky" thing I had to teach her was when the Judgement of Light button was dark and wouldn't let her use it, it meant she needed to apply her Seal of Righteousness again. I even put the Seal right above the Judgement so she wouldn't forget. She was actually having pure joy with her new class. She didn't wonder if she was doing it right. She didn't worry about forgetting something. Just kill, kill, kill and love every second of it.

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Filed under: Paladin, Breakfast Topics, Guest Posts

The cynic's guide to World of Warcraft

We tend to be very careful while composing articles here at WoW Insider. We're always mindful that not everyone plays the game in the same way, or has the same experience on different servers or factions, but every so often a certain madness seizes us and we feel the urge to ... tell the truth. In that vein, I am pleased (sort of) to present The Cynic's Guide to World of Warcraft.

This article owes a heavy debt to Ambrose Bierce's The Devil's Dictionary. If you want to see a real master at work, read that.

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Filed under: Humor

What hunter pets would you like to see tamable?

Nethaera posted a call for feedback on hunter pets on the official forums:

We're looking to get some feedback on the types of pets that hunters would like to be able to tame and the types of abilities that might be interesting for those pets to have. Is there a type of creature in the game now that you would like to be able to tame or an ability that you've always thought should be added? Here's your chance to share a bit more about what you think could be great additions for the hunter class.

Head on over and make sure to get your ideas in! Personally, I'd been saying for months on the Hunting Party that they should make pet special abilities debuffs to allow hunters to use a greater variety of pets in end game raiding and remain competitive with those nasty melee classes. Wolves are cool, and all, but are boring as sin when they're all you see.

So far, they've announced that, in Cataclysm:
  • Wind Serpents will debuff spell damage taken
  • Ravagers will provide a physical damage vulnerability
  • Hyenas will provide a bleed damage magnifier
I'd like to see the whole list of debuffs available in some way from a hunter pet, if in slightly reduced form. Personally, I'd also love to see the Beastmaster spec's third tier mastery buff provide lower penalties on debuffs in addition to increasing pet damage.

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Filed under: Hunter, Blizzard, News items, Cataclysm

AddOn Spotlight: Warrior, rogue, druid, hunter addons

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. We'll look at everything from bags to bars, buttons to DPS meters and beyond -- your interface folder will never be the same! This week, the actual answer is always Power Auras, but for the sake of talking about Power Auras later, here are some other addons.

At last, we come to the final chapter in the first edition of class addons here at the AddOn Spotlight. The only classes that remain are the warrior, druid, hunter and the rogue. Behind the jump is the answer many of you awaiting, my opinion on addons for these four wonderful classes. What are you waiting for? Pull back the curtain!

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Filed under: Add-Ons, AddOn Spotlight's Weekly Comic: Byron, the Tauren Rogue!

Welcome to another edition of the Weekly Comic, Byron the Tauren Rogue!

We meet our esteemed security system in today's comic. Time for Byron to do a little bit of ... "evaluating" (if you catch my drift).

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Filed under: WoW Insider's Weekly Comic

Cataclysm Class Changes: Hunter analysis

After days of watching other classes cheer and complain over their Cataclysm class previews, we finally got a chance for a look into what Blizzard has planned for us with the hunter class previews. Like a good first date, it leaves us excited and intrigued with the possibilities, but mostly it leaves us wanting more!

Let's roll up our sleeves and both take a deeper look at what these changes mean for the best-looking class in WoW and just how much more we hope to see on our second date.

Before we get started though, we have to be sure to keep our reactions in context. Everything is getting rebalanced in Cataclysm, every number for every class and every stat. We cannot look at these changes through our Wrath experience. Since we do not yet know how the numbers will play out with every class and spec being rebalanced, we cannot say whether our damage will go up or down compared to other classes or specs. We just have no idea, so we can only look at these changes with the assumption that our DPS will be equivalent to any other class in most situations.

We'll also be using the Frostheim rating system to evaluate each of the changes, ranging from FAIL to Awesomesauce.

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Filed under: Hunter, Cataclysm

Breakfast Topic: Which class will change the most?

Over the next three days (and a week from Friday for paladins), Blizzard will be announcing some of the class revamp information that will be implemented in Cataclysm. This will by no means be all of the information, and if you followed us during the Wrath beta, you'll know that these things might change before the expansion comes out.

While I'm sure that the class you're waiting to hear info on the most is your own class, I've got a little bit of a different question for you: Which class do you think is going to be changing the most in Cataclysm?

Will it be warriors, due to the impending rage normalization? How about death knights, since blood will be the only tanking spec after the expansion hits? Will it be hunters with their mana changing to a focus system or warlocks with their complete revamp of Soul Shards? Let us know what you think.

Which class will change the most in Cataclysm?
Death Knight5123 (19.7%)
Druid1113 (4.3%)
Hunter5550 (21.4%)
Mage1007 (3.9%)
Paladin5664 (21.8%)
Priest610 (2.4%)
Rogue661 (2.5%)
Shaman1575 (6.1%)
Warlock2877 (11.1%)
Warrior1760 (6.8%)

Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Breakfast Topics, Death Knight, Cataclysm

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