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Posts with tag hunters-mark

Hearthstone reveals new Webspinner card


Hearthstone unveiled its final class specific Curse of Naxxramas card yesterday, the Hunter beast Webspinner. The 1/1 spider costs one mana, and upon expiring summons a random beast card into your hand. Senior Game Designer Ben Brode explained via Twitter that the range on the text includes any beast card, with the exception of tokens. That rules out the 1/1 hound summoned by the Unleash the Hounds spells. All other beasts (Including hunter legendary King Krush) appear to be fair game.


In terms of viability, this card shows promise. The other turn one beasts available to hunter generally serve specific purposes. Stonetusk Boar exists almost exclusively to be used with Hunter's Mark, while Timber Wolf is utilized in conjunction with other beasts already able to attack. Webspinner could be a nice early game tempo play, while retaining value later on in the match because of its ability to provide the user an additional card. If that card ends up being a Savannah Highmane, King Krush, or even Core Hound, it's a great play. Really, so long as it doesn't draw you Captain's Parrot or Angry Chicken, it's a victory.

The hunter set currently sits right in the middle, as expert opinions go. It is nowhere near as crushing as it was prior to the most recent Unleash the Hounds nerf, but it definitely has a place in the metagame, especially against the all powerful Miracle Rogue deck. Webspinner doesn't look like it will unhinge the class again, so much as it will provide another early game option, something the class can definitely use. Moreover, it will provide the class another degree of trickery. After Webspinner dies, opponents will be forced to wonder if you have a giant dinosaur in your hand or not.

Filed under: Hearthstone Insider

More Power Auras tips for hunters

Huntsman's Lodge has a terrific set of tips for running Power Auras as a hunter. I'm not running this addon (yet) on my hunter, but apparently it's pretty old news -- our old friend BRK had some ideas on how to use it a while back. But HL goes even farther, and I like a lot of his ideas, like a star that lights up when Dragonhawk isn't turned on -- I'll admit I make that mistake from time to time -- and warnings for "special circumstance" spells like Lock and Load and Kill Shot.

You can mix and match them all to fit your own gameplay as well, so maybe use some from HL's list and throw in one or two from BRK's old setup. And even if you're not a hunter, the addon is helpful for any class that needs a heads up on buffs and debuffs coming their way. We hunters can get all the help we need though -- HL's list is a great resource for using the addon with our class.

Filed under: Hunter, Tips, Tricks, Add-Ons

More on Black Arrow and Lock and Load

The Hunter's Mark examined what's going on behind the Hunter talent Lock and Load a little while ago, and last week Atkallen did a follow up post getting down into the nitty gritty of the numbers a little further. Essentially, he charges that you're looking at an LnL proc for about 2-4% uptime during a four hour raid -- that is, for about 4% of the time, you've got Lock and Load giving you free Explosive Shots with no cooldown and no mana cost. And as he says, that's the "applied" time -- since LnL disappears as you use it, odds are that the real time you have it available will be much less.

He also tracks that time from 3.1 to 3.1.2, and says he's found data that confirms his previous theory: that it was more than the tooltip that needed changing during the last patch. Before the patch, he was looking at 11% uptime during three Ulduar fights, and after the patch, that's dropped down to 6%. Blizzard said they were only changing the tooltip, but that doesn't seem to be the case.

Finally, he stands by a notion that a lot of our commenters debated last time: that LnL is proccing more after 3.1, even though the mechanics claim that it shouldn't be. I haven't had a lot of personal playtime with it post-patch, but there are two different conclusions to take away here. First: LnL, in conjunction with Black Arrow and Resourcefulness, is a definite force for DPS in the Survival spec no matter how often it's proccing. And second: there still may be something else going on here behind the scenes -- the removal of the cooldown is almost definitely a factor, and Blizzard may be playing around with the RNG more than they're letting on.

Filed under: Hunter, Analysis / Opinion, Odds and ends, Classes, Talents

Possible hidden mechanics behind Lock and Load

The Hunter's Mark's Atkallen takes a good look at one of my new favorite Hunter abilities: Lock and Load. I'm pretty late to the party on this one (BigRedKitty showed us all how awesome it was a while back), but ever since I went dual spec and started raiding Survivalist, most of my time is just spent waiting for a Lock and Load proc. And oh boy, when it hits twice in a row and I can throw off Explosive Shots for free on just a global cooldown, look out.

But Atkallen's post suggests something a little sneakier about the buff, which procs off of any trap snares or damage, or, more commonly, off of Black Arrow, another Survivalist talent. It used to proc off of Serpent Sting, from 3 to 10 percent of the time according to how many points you put into the talent, and when it was changed to the current form and lowered to 2, 4, and 6 percent, most Hunters worried that they wouldn't see it pop up as much. But here's the thing, and I can attest: it still shows up all the time.

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Filed under: Hunter, Analysis / Opinion, Odds and ends, Blizzard, Talents

World of Warcraft Patch 3.1.3 Initial Patch Notes

After the break you'll find the patch notes for Patch 3.1.3. This patch will not be appearing on the PTR, and will instead be making its way directly to the live realms. There is no date set for the live realms release at this time.

These notes are only the initial notes and subject to change. You have been warned.

Some highlights:
  • Druid Tier 8 Balance Set: The 4-piece bonus no longer has its effect consumed by Starfire casts in progress when it triggers. The chance for the effect to be triggered has been reduced down to 8%, as it was originally inflated to compensate.
  • Hunter's Mark: The ranged attack power bonus from this ability has been increased from 300 to 500.
  • Improved Barkskin: This talent now also grants 80/160% additional armor while in Travel Form or not shapeshifted.
  • Overkill: Talent redesigned. Now increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth.
A friendly reminder: the new Druid forms artwork will not be present in this patch. This is not a major content patch.

The full notes after the break!

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Filed under: Patches, News items

How to apply to a guild

Our friend Lassirra (who has just recently started writing Scattered Shots for us here at WoW Insider) has a great post over on her personal blog telling Hunters how to apply for a guild, but really, most of her advice would work for anyone trying to move on up to a better guild situation. I've long said that one of the key indicators of a guild worth getting into is that they require you to apply, so following these tips when actually filling out that application will very much help you find your spot in the game, whether it's raiding at the highest levels, teaming up with other PvP afficionados, or just getting yourself in the right casual circles.

The first few suggestions are just about following the rules: answer all of the questions, don't be weird, and don't put anything on the app (like major drama in your history or major spelling errors or offensive language) that would let the guild's officers give you a definite "no" right away. Second, know your character and your class. As Lassirra's twitter people say, the standards for most guilds' recruitment (even great guilds) are pretty low. As long as you're easy-going and you know how to play your class and have an interest in bettering your character, you're going to be pretty much instantly accepted into 90% of guilds out there. You don't have to throw together a big Flash presentation (though it might help).

And finally, don't worry about rejection. This may all sound like applying for a job, but it's not nearly that serious -- if one guild decides to pass on your app, go find another one you like and apply there. The extra time will be worth it: if all you've done in terms of being in a guild so far is join up with someone shouting in the Trade chat, you owe it to yourself to, as Lassirra says, put the time in to find a guild that's right for you.

Filed under: Tips, How-tos, Fan stuff, Guilds, Odds and ends

20 quests you shouldn't miss

Our friend Lassirra over at Hunter's Mark has a good post up featuring 20 quests you shouldn't miss in the game. If you're looking for something to do in-game between now and next week's expansion, it's probably a great time to go back and check out some of the best quest content in the game.

Unfortunately, her number one quest has been gutted already, but there are a lot of good quests on the list for sure. And quite a few of them have some great rewards as well -- the Barov Peasant Caller is great, I'm still wearing the cloak from Bring me the Egg, and the Divination quests in SMV will let you pick up some nice consumables and gear as well, not to mention a good bit of cash. And some of them are just plain awesome -- Ivus the Forest Lord, I agree, is something people almost never do any more, but once you've done it, the reward of having a big treant kicking ass for you is just too fun.

If you need more quests to do, you can check out our writeups on the top lore-based quests in the game, and don't miss the must-see quests at 70, either. Whether you're looking for a time-filler or want to know which quests to start on when the XP starts flowing again, odds are there are quite a few great quests you missed the first time through.

Filed under: Analysis / Opinion, Tips, Fan stuff, Odds and ends, Quests, Guides, NPCs, Making money

Scattered Shots: Suggestion Box


Scattered Shots is here for you. As long as you're a hunter, you get to tell us what to write about, and we get to ignore you do whatever you say.

I love these months just before the next expansion is released. There's such a sense of anticipation, where the whole game, including your own class, is in fluid motion, constantly changing. This is the time when the developers actually want you to give them your feedback, to tell them what they're doing wrong; and -- strange as it may seem -- there is actually a chance they will listen to you, take your advice, and actually implement whatever change you suggest!

That's why the last few days I've had my eye on the beta hunter forums, looking for the latest ideas about my favorite class. Lots of the player suggestions they have there are really neat, but unfortunately there's also some of what we call "QQ" (which stands for whining because it looks like two little eyes with tears coming down). It's hard to get good suggestions on the forums without also getting bad QQ. Sometimes when forum-goers clash, they get into an annoying argument and the whole thing devolves into boring name-calling.

So let's weed out all the muck and jumble, shall we? Let's just cut to the prime-rib-beef of what really good ideas are out there and skip all the blah blah blah about who's stupid, who's an idiot, and who's just dumb.

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Filed under: Hunter, Humor, Wrath of the Lich King, Forums, (Hunter) Scattered Shots

Hunter Glyphs found in Wrath Beta build 8820

http://www.mmo-champion.com/index.php?topic=13480.0With the newest Beta build that hit live servers last night, MMO Champion found yet another round of inscription glyphs in the build. In particular, I'd like to talk about the Hunter glyphs. They still seem half-finished, with some values that are most definitely placeholder, and a good portion of them are firmly in the PvP camp.

Still, most of them are complete enough that they're worth analyzing, if only to know how to advise Blizzard to change them in future Beta builds. Not to say there aren't some good ones, but there's also some that no sane Hunter will use. Let's check them all out after the break.

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Filed under: Hunter, Analysis / Opinion, News items, Expansions, Wrath of the Lich King, Inscription

Wrath Hunter Talent Analysis, Part I: Marksmanship

Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing.

Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy.

There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.

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Filed under: Hunter, Patches, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King

The science of snagging a tag

WoWWiki defines the tag as damaging a mob, thereby reserving the monster or NPC for you and your party so that only you may loot or gain XP from it. It also turns the status bar of the mob gray to other players to indicate that it has been tagged by another player. Rufushonkeriv asks an interesting question over at LiveJournal, however, about kill stealing and how it can happen in World of Warcraft. The tagging mechanism, which isn't present in more than a few MMOs, is supposed to prevent kill stealing in the game.

However, the poster asks how a mob he has tagged is sometimes tagged away from him and explains how, when attempting the same thing, he only ends up killing a grayed-out mob faster. It is quite possible that the poster uses a DoT spell to get a mob's aggro, only to lose it to another player who deals damage with an instant cast spell. Lag can also sometimes explain how a player might think she damaged a mob first, only to have it turn gray when another player hits it.

Technically, the first player to damage a mob tags it -- it isn't the player who has aggro or the player who first cast a non-damaging spell on the mob (such as Mana Tap or Hunter's Mark). There is some confusion as to the amount of damage needed to secure the tag. For example, if a player damages a mob for 1 point and a second later another player hits it for 1,000... who tags the mob? In theory, it should be the player who hit the mob for 1, because she damaged the mob first. The mechanic is pretty straightforward but in some cases players are confuddled through a mix of lag, lack of understanding about the tagging rules, and just plain old bad luck. As a rule of thumb, when tagging, hit it fast and hit it hard!

Filed under: Analysis / Opinion, Tips

Hunter changes in 2.4

When information began to trickle down about patch 2.4, hunters, like most classes, were groaning. Which nerf bat would we be hit with next? Fortunately, it seems that we have slipped under the radar. For now. Maybe Aspect of the Beast finally did us some good.

Let's break down the changes and see how this is going to be affecting us. With no major patches between now and Wrath, we might be living with these changes for awhile.

Bug fixes:
  1. Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues. Since no one likes animation issues, I'm filing this under "win." Not that I've ever tried to equip a thrown weapon while already shooting, mind you.
  2. Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players. To me, this sounds fair. Also, I want to be invisible. Rogues can, so why not hunters? Right? No?
  3. Hunter's Mark: Hunters with Improved Hunter's Mark will now properly overwrite Hunter's Mark cast by Hunters without the talent. This used to be, but then was not. Now, it will be again. While it might rub your ego the wrong way always reading the message "a more powerful spell is already active," it is better for overall DPS this way.
  4. The stamina tooltip for hunter pets will now display the proper health increase. Personally, I find that most of my tooltips on most of my characters do not reflect the changes made by my talent points. At least one more will appear correctly, and I will try not to be sad about the others.
  5. Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target. So this was a nice little bug we had for awhile, but let's face it; it wasn't fair. It also doesn't help the "huntard" image any when hunters are caught whining that now, we will have to learn to actually face our targets; and that's just too hard. What does this mean you ask? Do note that these are our two channeled shots, and as such, if another player sees us channeling, they need only run around us far enough to interrupt the channel. Prior to 2.4, we would have spun with the runner.

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Filed under: Hunter, Patches, Analysis / Opinion, Bugs, Classes, Talents, Buffs

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