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Posts with tag hutner-q-and-a

Blood Pact: Flow like a shaman, sting like a hunter

Blood Pact Flow like a shaman, sting like a hunter MON
Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill wants to look into a popular counterargument to the nerfing of Kil'jaeden's Cunning.

Or not, as I'll argue we warlocks have our own style of play.

The damage dealing game isn't just about turning a mob down to 0 points at the end of the night, but about using the mob's health bar to vault over cooldown or resource barriers. Turning a warlock into a sitting duck in PvE requires either getting rid of all the mob health bars or getting rid of the warlock, which is usually accomplished by movement or threat of certain death. This struggle against being useless is what makes choices in a damage dealer's arsenal meaningful.

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Filed under: Warlock, (Warlock) Blood Pact, Mists of Pandaria

Hunter Q&A released


Eyonix posted the initial version of the Hunter Q&A today.

Please note that there will be another version of this coming out later today. We'll bring you both versions, as well as the differences.

Some of the highlights of the Hunter Q&A:
  • Ammo removal is still on the table. More details brought to light as to why it can't be implemented just yet.
  • "Dead Zone" in its current form is not going away completely.
  • Auto-Shoot should not work while moving, moving is a penalty.
  • Possibly an announcement at BlizzCon concerning Hunter's reliance on mana. A new system, removing the need for mana? Pay attention at BlizzCon!
  • Hunters are too cooldown limited.
  • Blizzard is not happy with the current solutions to keeping pets alive. Avoidance mechanics "just don't work well."
  • Available number of pet action bar slots will be expanded.
  • No plans to expand the use of Tranquilizing Shot. Magmadar is scared! Oh noes!
The full Q&A after the break.

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Filed under: Hunter

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