Each week Arcane Brilliance dispeneses a tall glass of sweet Mage content. Sometimes this content consists of pure, undistilled truth. Other times, there's some crap in the mix. I blame Blizzard, for putting the truth and the crap right next to each other on the same shelf. You'd think they'd put the truth all alone on its own shelf--you know, to prevent any misunderstandings--or maybe put labels on this stuff, clearly distinguish the truth from the crap. If it were me, I think I'd just stop stocking the crap all together. They must know something I don't. I guess that's why they're the giant game developer and I'm the guy sitting in front of my computer in my pajamas eating pop tarts and trying not to get too many crumbs on the keyboard.
In case you've been stranded on a remote island for the past week with nothing but a volleyball for company and only just made it back to civilization, put a shirt on, shave your beard and brace yourself: we finally got some solid patch 3.1
info. I know, it totally makes that week of eating coconuts and talking to yourself worthwhile, right?
We've been waiting for this patch almost since day one of Wrath
, with its tantalizing promises of Ulduar
and dual specs
, and now Blizzard has given us a lot more details. There will a huge amount of class changes, and Mages will not be left out of the mix. The announced changes are intriguing, even if they are infuriatingly vague. We're definitely getting some new stuff, some buffs, some nerfs, some buff-nerfs...but as to the specifics, who knows, really? Pending more detail, we're going to have to take our best educated guesses as to what all of this means. Follow me after the jump for as much unsubstantiated conclusion-jumping as you can handle.
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Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance, Wrath of the Lich King