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Posts with tag icecrown-citadel

Watcher on changes to raid soloing in patch 6.0

If you're like me, you do a lot of older instances for transmog gear, and as such fights like Thorim are exceedingly irksome because they can only be soloed with certain classes or professions (a death knight or hunter using a pet, an engineer with a target dummy, and some good luck on getting through the gauntlet fast) due to mechanics that you can't really outgear. Now Watcher comes with news about not just the annoying Thorim fight, but this tweet about Valithria Dreamwalker as well.

As a warrior who put together my Shadowmourne via running ICC 25 this past year, I hated Dreamwalker, the fight I had no chance of soloing and no way to get around. Making it skippable would at least allow me to kill Arthas for transmog loot and not force me to stop after clearing two wings. It's an excellent change and one I hope they get in.


Filed under: Analysis / Opinion, Blizzard, News items

The Queue: Two dead gnomes

The Queue Two dead gnomes
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Why are they here? Nobody knows.

On second thought, maybe they're grummles.

@Skeptikk asked:

Read any news from Blizzard on the new spam in the calendar that players are seeing?

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Filed under: Analysis / Opinion, The Queue

Shifting Perspectives: Spring cleaning

Shifting Perspectives The sound and the furry
Every week (sort of), WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, the bookmarks folder gets the root cellar treatment.

I've been away from the game since the holidays due to what I will politely refer to as technical difficulties. (I have a variety of impolite terms for it too, but this is a family blog.) During that time, I've watched the game from the sidelines and have grown bored enough to do some maintenance on stuff that usually gets ignored until I'm rooting through it in a hurry. Add-ons were updated, dead blog links were sent to their folder, interesting ones were added, and then I turned to my collection of bookmarks in order to prune there as well.

I have a pretty sizable cache of druid or druid-related links that's grown over the years, and a lot of them are still pretty interesting. In the absence of the ability to talk about what's actually happening in the game with any fluency, I thought it might make a decent stopgap Shifting. This is a selection that's kept me absorbed for many an hour on a snowy weekend, and it ranges from comparisons between druid and warrior tanks in the classic game to where you fall on a healer's priority list when you're a jackass.

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

Ra-den encounter features a return of limited attempts

Raden encounter features a return of limited attempts
The Throne of Thunder has been compared to Ulduar in more ways than one -- the size and scope of the dungeon, the multitude of boss encounters, and even the thematic elements of the dungeon itself. But it looks like there is one more comparison to add to the pile. Ra-den, the bonus boss unlocked only upon defeating Lei-Shen on heroic mode, has a mechanic to limit the number of times he can be engaged in any given week.

Those that remember Algalon remember the one hour limit on attempting the boss. One careless pull, one wipe, one disconnect could potentially ruin a guild's chances for downing the boss in a lockout period. But Ra-den isn't limited by a time clock; instead, he's simply limited by the number of attempts a guild can make. Screenshots have shown that number to be 30, however keep in mind that the number of attempts, and even the limited nature of the encounter, can be changed at any time. Patch 5.2 is still on the PTR, after all.

Blue poster and Game Designer Watcher had some words of wisdom to share following the unplanned discovery of Ra-den's limited attempts on the PTR.

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Filed under: News items, Raiding, Mists of Pandaria

WoW Moviewatch: Bad Girls ft. Sindragosa

My choice musical genre is electronica, and as such, words can't describe my love for Mr. Voletron. Ever since I heard his first WoW remix, XT-002 - U R Bad Toys, I've been a big fan of his.

With that said, I was quite pleased when I came across this music video for Mr. Voletron's Bad Girls remix. It had been a while since I'd heard the song, and hearing it again really brought back some nice memories from raiding Icecrown Citadel. If you've been raiding since The Burning Crusade, it might even take you back further than that.

The video is by Khayllys, who you may already know for creating the machinima for Hunter, Night Elf ERP, and ZA. This particular video doesn't stray too far outside of Khaylly's usual visual style, using lots of soft edges, high color saturation, and blurred backgrounds. The editing matches the pace of the song really well, though, jumping around and creating an almost psychedelic effect that I really liked.

Now if someone would just make a music video for Madness Will Consume You (one of my favorite Mr. Voletron tracks), I'd be really happy. Anyone? Maybe Paus?

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

What signals the end of an expansion?

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Wrath of the Lich King ended on kind of a sour note for me, largely because I didn't get to participate in my guild's one and only 25-man heroic Lich King kill before Cataclysm launched. Part of the rankle was for personal reasons, but part of it was also that for me, that kill would have ended the expansion. Never mind that we didn't kill Halion on heroic -- that was filler content, as far as I was concerned. Wrath of the Lich King was all about the Lich King and seeing him die.

But really, it goes back farther than that. In vanilla, I had no idea what an expansion really was; my MMOG experience was limited to WoW, for the most part, with a brief dabble in City of Heroes. So terms like expansions didn't make any sense to me until a friend explained what it meant: a new game was coming, building off the game I was already playing. No, I didn't have to purchase it if I didn't want to, but I wouldn't be able to see any of the new stuff if I didn't. And then my friend showed me just a sampling of all the cool stuff to be seen in The Burning Crusade. A beta invite later, and I was thoroughly hooked.

But there wasn't an end to vanilla for me. One day, I was playing vanilla WoW; the next, I was tromping through the Dark Portal and headed to Outland.

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Filed under: Analysis / Opinion, Raiding

Know Your Lore: Never to rise again

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There will be spoilers for the revamped Scholomance Mists of Pandaria heroic in this post.

Arthas Menethil is dead.

He's not just dead; he's really, most sincerely dead. He is no more. He has ceased to be. Bereft of life, yes, but as Sylvanas Windrunner saw during her own recent experience in Northrend, he does not rest in peace. The Lich King lives on in the form of Bolvar Fordragon, but Arthas? Arthas is dead. No king rules forever.

And yet Arthas' hand reached far across the world before he died. Even before he became a Lich King, Arthas forever warped the world of Azeroth. Even before his soul was blasted and rent asunder by Frostmourne and he became a servant of the then-Lich King, the former Ner'zhul, Arthas destroyed a city by his own hand and his own will. What Arthas did can never be truly undone. As much as they hate him, the Forsaken of Undercity owe their freedom from the Burning Legion to Arthas' move against the Dreadlords following the Battle for Mount Hyjal. As much as she hates him, Sylvanas owes not only her current existence but the val'kyr that have twice raised her from death to Arthas.

Unlike Tinfoil Hat KYLs, this particular post is speculation and rumination without a theory to support or prove. It's musing on the nature of undeath, the role of the Lich King, the discordant notes and unreliable narrators of this particular part of the story. It asks several questions and does not have any answers to them.

Does Bolvar Fordragon sit alone atop the Frozen Throne? Does Sylvanas Windrunner rule herself? Can we trust the val'kyr's word? And if Arthas Menethil still existed within the Lich King, holding the Scourge in check, then what did Tirion Fordring destroy in the Cathedral of Darkness? What of Matthias Lenher?

I have no answers but many questions.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King

The OverAchiever: Mountain O' Mounts in raids

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we return to flogging the guts out of bosses that might puke up a horse.

Today we're going to look at mounts that drop in (or, in one case, as part of a quest within) raids. I'd initially expected to include mounts like the Ulduar proto-drakes and Icecrown frostwyrms, but they're really more the result of a series of achievements rather than encounters themselves. Otherwise, there are more than enough pure drops to keep us occupied today; Blizzard's always been fond of making unique mounts the potential reward of difficult raid encounters, and you'll get a few extra feats of strength if you nab some of these beauties.

Also read:

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Filed under: Achievements, The Overachiever

WoW TCG Assault on Icecrown Citadel 4-player game now available

Grab three friends and roll the dice to see who gets to be the Lich King -- Cryptozoic Entertainment just released the Assault on Icecrown Citadel four-player game! The game is built on the WoW Trading Card Game, but rather than having to build and use your own deck, you take control of decks themed around Icecrown's biggest heroes: Tirion Fordring, Sylvanas Windrunner, and Jaina Proudmoore. Each hero plays differently, and you'll need all of their unique abilities and weapons to defeat the Lich King, also controlled by a player. To top it off, it's packaged with a special Treasure Pack containing cards unique to the set and Worldbreaker loot cards.

I was lucky enough to get to play the game before its release, and I can vouch for its fun factor. Being able to play as a lore hero instead of an average Joe gives the game a really epic feeling.

The Assault on Icecrown Citadel game retails for $39.99 and is available at retailers now.

Filed under: WoW TCG

Cryptozoic announces Assault on Icecrown Citadel raid deck for March 1

Coming soon to a store near you is the latest offering from Cryptozoic's World of Warcraft Trading Card Game: Assault on Icecrown Citadel. This new raid deck pits players taking the part of Tirion Fordring, Jaina Proudmoore, or Sylvanas Windrunner against the Lich King. Complete out of the box, the four-player game features loads of new art and allows players to take the part as one of the three heroes or as the Lich King himself.

The best part? Each deck comes with that hero's legendary weapon, from Ashbringer to Frostmourne. And of course, there are other perks to be had -- each Treasure Pack holds the chance of getting a nifty loot card that can be used in game. The Icecrown Citadel Raid Deck and Treasure Packs are scheduled for a release date of March 1.

Check out the official WoW TCG site for more information about the game, galleries of TCG artwork and tutorials on gameplay, as well as information on where you can pick up the game for yourself! Follow after the break for the full press release from Cryptozoic Entertainment.

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Filed under: WoW TCG

"The Raid" movie documentary examines WoW raiding

If there's anything I've learned over the years as a gamer, it's to approach films and TV shows about games or gaming with extreme caution. Be it cinematic game-to-film monstrosities like the Street Fighter movie or sensationalist "documentary" garbage like the fifth estate's Top Gun, there always seems to be a disconnect between the people operating the camera and the subjects they're trying to portray. World of Warcraft in particular has received plenty of positive and negative attention, but in recent years, there has been an increasing movement among geeky creatives to try their hand at explaining the game and the phenomenon of its popularity through all sorts of projects. The Raid is one of those projects.

The Raid is a short, 20-minute documentary that sets out to understand not World of Warcraft itself but raiding in the game. What raiding is, how it's different than in other single- or multi-player games, and what makes it so compelling are all touched on by the documentary. Some of the topics might seem rudimentary to actual raiders, but that's because the target audience of the film isn't raiders but rather their friends, family, and any other outsiders who struggle to understand what it is that we're doing within the game. That doesn't mean actual players won't have a reason to watch the documentary, though; raiders will easily be able to connect with the narrative of the film and the players featured in it.

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Filed under: News items, Raiding, Interviews

Raid Rx: Post-patch healing thoughts


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.

That was one thorough beating I took on that last raid night. Raiding on patch day is one thing. Healing on patch day is something else entirely. There are so many factors and variables that cause troubling issues. I don't even know where to begin. If you're having difficulties healing your raid, you can rest assured it probably isn't your fault.

Well, maybe not entirely. I'd chalk it up to stuff like:
  • learning the new skills and abilities
  • other classes learning their new skills and abilities
  • awesome bugs in Icecrown Citadel
  • performance issues like lag
  • lack of familiar addons
Anyway, the rest of the column is devoted to my healing experience. It might be skewed, wrong, incorrect, outdated or something. But it is straight from my perspective and I'm hoping your experience has been different than mine. I'm also hoping to find out what is working for healers and what isn't. Perhaps there are some group tactics that have yet to occur to me.

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Filed under: Druid, Paladin, Priest, Shaman, Raid Rx (Raid Healing)

Shifting Perspectives: Heroic ICC for balance druids -- Plagueworks and Frostwing Halls

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are exploring two of the four wings in Heroic ICC. Be prepared to face some of the most challenging content the game has to offer, folks -- it only gets real from here on out.

Here we are -- it's another week and another great time at the office. Well, the office is merely an internet myth, but my room is comfortable enough as is; it even has a sweet "Life's a Beach" coffee mug and everything. Last week, we talked about the first two wings of heroic ICC, the Lower Spire and the Crimson Hall; this week, we'll continue with the next two wings. Unfortunately, I won't be able to cover heroic Lich King since, well, I haven't yet been able to complete the encounter, and I think it would be remiss of me to try and give out information on an encounter that I'm still working on. If you have any questions on the Lich King encounter, I'd be more than happy to talk shop about it, so just send an email or leave a comment and we can get to it; otherwise, it won't be something that's likely to appear in this article.

Last week, I forgot to issue a fair warning, and for that I do apologize. Everything that I discuss here is my opinion based upon how my guild has completed these encounters and the things that I have experienced while doing them. There are multiple ways to complete every encounter, and your guild may have a completely different strategy depending on group composition that works for you. This doesn't make either you or me any less wrong, just different. That's the beautiful thing about WoW; even in the rigid isolation of PvE encounters, there are always multiple methods to deal with every encounter or boss ability depending on the resources that a guild has available to them. I cannot promise that the methods I describe will work for your guild, but I will try and offer as many different options as I possible can and allow you to make the best choice for yourself.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Heroic ICC for balance druids -- Lower Spire and Crimson Hall

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week, we are exploring two of the four wings in Heroic ICC. Be prepared to face some of the most challenging content the game has to offer, folks -- it only gets real from here on out.

I know, I know: No one cares about ICC any more ... Everything is all about Cataclysm ... So why bother talking about it? That's far from the truth, though. ICC still matters to many people. However, if you happen to be of the more pragmatic sort, then hear me out for a little bit. Most of the server-first and world-first kills may have already been claimed, but there is always loot to be had, gear that can be helpful for either soloing things now or leveling in the expansion. Beyond simple gear, heroic ICC is simply fun. People have argued that hard modes aren't quite the same as a truly difficult raid encounter because they are the same as the standard encounters -- perhaps true to a point, but heroic modes are really fun when they are done correctly. Heroic Putricide feels like a completely different encounter when done on heroic mode and is extremely fun.

Perhaps this issue is a little bit late in coming, and for that I apologize -- but it's better late than never, aye? To start with, the first order of business is to ensure that your guild is prepared to go against heroic encounters. The ICC buff can be very intoxicating to some players, and it may make you feel more prepared than you really are for these encounters. Perhaps, in some cases, you are, and perhaps in others, you are not. Not all heroic encounters are created equal; some are far more difficult than others. Since this issue will deal with the opening Lower Spire and the Blood wing, the three encounters you'd want to start with would be Marrowgar, Gunship and Blood Princes; Deathwhisper, Saurfang and Blood Queen Lana'thel would be the three more difficult encounters in these two sectors.

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Filed under: Druid, (Druid) Shifting Perspectives

The OverAchiever: Pimp thy ride

As you've probably already read, players will be able to purchase 310 percent flying speed from trainers in Cataclysm. While this is good news for people who hate raiding, think arena was shat into existence by the most sociopathic among the development team, or spent School of Hard Knocks trying to drown themselves in the nearest body of water, the bad news is that buying your way to super-fast flying will run you a cool 5,000 gold.

Outrageous, says this dyed-in-the-wool cheapskate. For anyone else who'd rather die than part with a centavo of hard-earned gold, the good news is that having even a single 310 percent flyer in your stable is enough to get you the skill free. Fortunately, there's plenty of time to snag yourself one of these coveted mounts before Cataclysm hits, and just as fortunately, each mount is the reward (or subject) of an achievement.

Strategy guides for obtaining each of the remaining 310 percent mounts is definitely beyond the scope of this article (although I'll probably devote an edition of OverAchiever to nabbing the Rusted Proto-Drake, above) but we can take a visual tour of the fast flyers that any hard-working player can still get in Wrath of the Lich King.

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Filed under: Achievements, The Overachiever

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